Ryuclaw.Mac/Ryuclaw.Audio.Desktop/AudioEngine.cs

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2023-08-28 16:38:06 +00:00
using System;
using Ryuclaw.Shared.Audio;
using OpenAL;
using System.Numerics;
namespace Ryuclaw.Audio.Desktop;
public class AudioEngine : IAudioEngine
{
private readonly object _lock = new object();
private IntPtr _context;
private IntPtr _device;
private AudioCache _cache;
public AudioEngine()
{
_device = ALC10.alcOpenDevice(null);
_context = ALC10.alcCreateContext(_device, null);
_cache = new AudioCache();
}
public IAudioSource CreateSource(string name)
{
throw new NotImplementedException();
}
public void SetListenerOrientation(Vector3 forward, Vector3 up)
{
throw new NotImplementedException();
}
public void SetListenerPosition(Vector3 position)
{
throw new NotImplementedException();
}
public bool Start()
{
ALC10.alcMakeContextCurrent(_context);
return true;
}
public void Stop()
{
throw new NotImplementedException();
}
public void Update(float dt)
{
throw new NotImplementedException();
}
}