Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
AudioSessionManager (AVAudioSession owner + interruption/route handling),
ServerListStore/SavedServer (App Group container + Keychain sharing),
and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)
C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.
XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.
Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
101 lines
4.7 KiB
CMake
101 lines
4.7 KiB
CMake
# libvoicecat — the shared C++ core (docs/architecture.md).
|
|
# Sources are globbed so adding a stub under src/<subsystem>/ needs no CMake edit.
|
|
file(GLOB_RECURSE VOICECAT_SOURCES CONFIGURE_DEPENDS
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
|
|
|
|
if(VOICECAT_BUILD_SHARED)
|
|
add_library(voicecat SHARED ${VOICECAT_SOURCES})
|
|
if(WIN32 AND MINGW)
|
|
# M4: the C# client only ships voicecat.dll itself — no MinGW runtime DLLs alongside
|
|
# it. x64-mingw-static only statically links vcpkg's OWN library deps (protobuf,
|
|
# sodium, mbedTLS, ...); the GCC/MinGW runtime stays dynamic by default
|
|
# (libgcc_s_seh-1.dll/libwinpthread-1.dll/libstdc++-6.dll — confirmed via `objdump -p`
|
|
# on the existing vccli.exe). These flags are the standard fully-static-MinGW
|
|
# recipe. Verify after building (see clients/windows/README.md):
|
|
# objdump -p build/windows-client/bin/voicecat.dll | grep "DLL Name"
|
|
# should show only Windows system DLLs.
|
|
target_link_options(voicecat PRIVATE
|
|
-static-libgcc -static-libstdc++ -static -lwinpthread)
|
|
endif()
|
|
if(WIN32)
|
|
# CMake's default SHARED naming on MinGW adds a "lib" prefix (libvoicecat.dll) —
|
|
# drop it so the output is exactly voicecat.dll, matching the C ABI/library name the
|
|
# C# [LibraryImport] surface and docs use everywhere else.
|
|
set_target_properties(voicecat PROPERTIES PREFIX "")
|
|
endif()
|
|
else()
|
|
add_library(voicecat STATIC ${VOICECAT_SOURCES})
|
|
# Static consumers must see VC_API as empty (no dllimport).
|
|
target_compile_definitions(voicecat PUBLIC VOICECAT_STATIC)
|
|
endif()
|
|
add_library(voicecat::voicecat ALIAS voicecat)
|
|
|
|
target_include_directories(voicecat
|
|
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include
|
|
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
|
|
|
|
target_compile_definitions(voicecat PRIVATE VOICECAT_BUILDING)
|
|
target_compile_features(voicecat PUBLIC cxx_std_20)
|
|
|
|
set_target_properties(voicecat PROPERTIES
|
|
C_VISIBILITY_PRESET hidden
|
|
CXX_VISIBILITY_PRESET hidden
|
|
VISIBILITY_INLINES_HIDDEN ON)
|
|
|
|
if(VOICECAT_USE_VCPKG_DEPS)
|
|
find_package(protobuf CONFIG REQUIRED)
|
|
find_package(unofficial-sodium CONFIG REQUIRED)
|
|
find_package(MbedTLS CONFIG REQUIRED)
|
|
find_package(asio CONFIG REQUIRED)
|
|
find_package(unofficial-sqlite3 CONFIG REQUIRED)
|
|
find_package(spdlog CONFIG REQUIRED)
|
|
find_package(Opus CONFIG REQUIRED)
|
|
# miniaudio is header-only; vcpkg does not install a CMake config for it.
|
|
find_path(MINIAUDIO_INCLUDE_DIR "miniaudio.h" REQUIRED)
|
|
|
|
# Generate C++ from voicecat.proto into the build tree.
|
|
protobuf_generate(
|
|
TARGET voicecat
|
|
PROTOS proto/voicecat.proto
|
|
LANGUAGE cpp
|
|
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/proto
|
|
PROTOC_OUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated/proto)
|
|
# Generated .pb.h files are included by protocol/envelope.h (consumed by tests and server),
|
|
# so the generated dir and protobuf itself must be PUBLIC.
|
|
target_include_directories(voicecat PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/generated)
|
|
|
|
target_link_libraries(voicecat
|
|
PUBLIC protobuf::libprotobuf
|
|
PRIVATE unofficial-sodium::sodium
|
|
MbedTLS::mbedtls MbedTLS::mbedcrypto MbedTLS::mbedx509
|
|
asio::asio unofficial::sqlite3::sqlite3 spdlog::spdlog
|
|
Opus::opus)
|
|
|
|
target_include_directories(voicecat PRIVATE ${MINIAUDIO_INCLUDE_DIR})
|
|
|
|
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_OPUS VOICECAT_HAS_AUDIO)
|
|
|
|
# On iOS, miniaudio's AVFoundation backend includes Objective-C headers (AVFoundation.h →
|
|
# Foundation.h). Compiling those as plain C++ fails; setting LANGUAGE OBJCXX for
|
|
# audio_engine.cpp (the only file that includes miniaudio.h directly) fixes this.
|
|
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
|
|
set_source_files_properties(
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/audio/audio_engine.cpp
|
|
PROPERTIES LANGUAGE OBJCXX
|
|
)
|
|
endif()
|
|
|
|
if(WIN32)
|
|
# AcceptEx / GetAcceptExSockaddrs live in mswsock; ws2_32 covers the base Winsock API.
|
|
target_link_libraries(voicecat PRIVATE ws2_32 mswsock)
|
|
# Real desktop-audio loopback capture for SCREEN_AUDIO (miniaudio's ma_device_type_loopback
|
|
# is WASAPI-only). Other platforms keep vc_test_inject_capture as the only way to feed
|
|
# SCREEN_AUDIO until a per-platform loopback path is built (macOS: ScreenCaptureKit, per
|
|
# docs/voice.md §9 — not in scope yet).
|
|
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_LOOPBACK)
|
|
endif()
|
|
|
|
# Signal to C++ code that the real networking/crypto stack is available.
|
|
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_NET)
|
|
endif()
|