Removes leftover debug scaffolding (stray Console.WriteLine/NSLog traces, dead nick_buf_ptr, a no-op --print-config flag now implemented for real), fixes stale/misleading comments (channel passwords are no longer a "future M5+" feature, a wrong cross-reference, a stale TlsContext::close() mention, an incomplete BanRecord::subject_type doc, and a smoke test pointing at a build/m1-dev preset that no longer exists), strips internal M1-M5 milestone jargon from comments now that the roadmap is done, trims comments that just restated the following line, and consolidates a few "why" explanations that were duplicated 2-3 times in the same file. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
725 lines
36 KiB
Swift
725 lines
36 KiB
Swift
import AVFoundation
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import os
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import VoiceCatCore
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private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "IOSAudioRouter")
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/// iOS audio routing layer — the sole owner of `AVAudioSession` on iOS. On iOS the core never
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/// opens a hardware (miniaudio) device: a single `AVAudioEngine` (`IOSAudioEngine`) drives both
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/// capture and playback and the core runs fully external (see docs/voice.md §8). This class just
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/// configures the *route* — category / mode / options, preferred input, data source, polar
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/// pattern, stereo capsule — and `IOSAudioEngine` binds to whatever route is established. After
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/// any change here the engine is rebuilt via `IOSAudioEngine.reconfigure()` (a deterministic
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/// Swift-only stop → reconfigure → start); there is no second (miniaudio) audio path to hand off
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/// to, so a change cannot leave one direction dropped.
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///
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/// (The core's iOS `ma_context` is still configured with `sessionCategory = none` +
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/// `noAudioSessionActivate/Deactivate` in `AudioEngine::make_context_config` so that, should the
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/// core ever open a device, miniaudio would not reset the category — but on iOS it does not.)
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///
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/// The three user-facing choices:
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/// 1. **Input port** — which physical input (built-in mic, Bluetooth HFP, headset,
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/// USB, AirPlay). For the built-in mic, a sub-selection of **data source**
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/// (orientation: front/back/top/bottom) and **polar pattern**
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/// (omni/cardioid/subcardioid/bidirectional).
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/// 2. **Bluetooth mode** — how Bluetooth headsets are handled:
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/// - "BT HFP voice" (`.allowBluetoothHFP` + `.allowBluetoothA2DP`): both profiles
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/// allowed, iOS picks HFP for two-way mic or A2DP for output-only. Mono, AEC on.
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/// - "Built-in Mic + BT A2DP stereo" (`.allowBluetoothA2DP` only): stereo output,
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/// built-in mic, no HFP processing.
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/// - "Built-in Mic + Speaker" (neither): no Bluetooth at all.
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/// 3. **Mic processing mode** — Standard (`.voiceChat`: AEC/AGC/HPF on) or
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/// Raw/Studio (`.measurement`: all processing off). Raw mode is allowed always
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/// but shows a warning when the output route is the speaker (echo risk, no AEC).
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///
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/// Additionally, **stereo capture** (2-channel built-in mic) is enabled by switching the
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/// built-in mic's data source to the `.stereo` polar pattern. The recipe is:
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/// `setPreferredDataSource(.stereo source)` + `setPreferredPolarPattern(.stereo)` +
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/// `setPreferredInput(built-in mic)` + `setInputDataSource(stereo source)`. The channel
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/// count itself must NOT be requested via `setPreferredInputNumberOfChannels(2)` — that
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/// session-level call collapses the A2DP output route. Instead the core is told to open the
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/// device with 2 channels via `vc_set_capture_channels(streamId, 2)`, and the AVAudioSession
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/// input anchor (`setPreferredInput` + `setInputDataSource`) keeps the route stable during
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/// the HFP→A2DP and mono→stereo reconfigurations.
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///
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/// Voice Isolation / Wide Spectrum (iOS 17+/18+) are user-toggleable in Control Center
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/// for `.voiceChat` apps — surfaced as a hint, not a programmatic toggle.
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///
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/// All choices are persisted in `UserDefaults` and re-applied on route changes.
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@MainActor
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final class IOSAudioRouter: ObservableObject {
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static let shared = IOSAudioRouter()
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// MARK: - Published state (drives SettingsView)
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@Published var inputPorts: [IOSAudioInputPort] = []
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@Published var outputRoutes: [IOSAudioOutputRoute] = []
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@Published var bluetoothMode: BluetoothMode = .btHfpVoice
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/// User-requested speaker fallback: when on, route to the built-in speaker instead of the
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/// earpiece (receiver) when no headphones/Bluetooth are connected. Orthogonal to the
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/// bluetooth mode and presets. Default off — current behavior is unchanged for existing users.
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@Published var forceSpeaker: Bool = false
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@Published var micMode: MicMode = .standard
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@Published var captureChannels: CaptureChannels = .mono
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@Published var selectedInputPortId: String?
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@Published var selectedDataSourceId: String?
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@Published var selectedPolarPattern: String?
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/// Master voice-processing switch (Apple VPIO: AEC + noise suppression bundled together).
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/// iOS exposes no per-stage toggle, so this is the finest "echo cancellation / noise
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/// reduction" control available. Only takes effect on a VPIO-capable config (mono + standard
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/// + not A2DP); stereo / A2DP configs can't use VPIO regardless. Default on.
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@Published var voiceProcessingEnabled: Bool = true
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/// VPIO automatic gain control — the one VPIO sub-stage iOS lets us toggle independently.
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/// Only meaningful when voice processing is active. Default on.
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@Published var agcEnabled: Bool = true
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@Published var showsRawModeSpeakerWarning: Bool = false
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@Published var showsA2dpNoAecWarning: Bool = false
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@Published var hasBluetoothDevice: Bool = false
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@Published var hasWiredHeadset: Bool = false
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/// Audio presets — the four scenarios from the product spec. Pick a preset for a quick start,
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/// then fine-tune individual settings under "Advanced". HFP / wired headsets are not separate
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/// presets: Voice Chat lets the system route to them, and Advanced exposes manual selection.
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enum AudioPreset: String, CaseIterable, Identifiable {
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/// Voice chat: Apple VPIO does real AEC + noise suppression + AGC. Mono. The system picks
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/// the best route (Bluetooth HFP / wired / speaker / earpiece). Always available.
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case voiceChat = "Voice Chat"
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/// Internal **stereo** built-in mic regardless of the output route. A2DP output when a
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/// Bluetooth headset is connected, else built-in speaker / wired. No VPIO (stereo can't
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/// use it). Always available.
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case stereoMic = "Stereo Mic"
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/// Internal **mono** built-in mic regardless of the output route. A2DP output when a
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/// Bluetooth headset is connected, else built-in speaker / wired. No VPIO. Always available.
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case monoMic = "Mono Mic"
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/// Everything manual — input port, mic orientation / polar pattern, mono/stereo, Bluetooth
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/// mode, raw vs standard, and the VPIO / AGC toggles. Also the display state when the
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/// individual settings don't match a named preset.
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case advanced = "Advanced"
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var id: String { rawValue }
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var bluetoothMode: BluetoothMode {
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switch self {
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case .voiceChat: return .btHfpVoice
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// Internal-mic presets: A2DP output when BT is connected; speaker/wired when not.
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case .stereoMic, .monoMic: return .builtInMicBtA2dp
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case .advanced: return .builtInMicSpeaker // placeholder; Advanced sets it manually
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}
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}
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var captureChannels: CaptureChannels {
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self == .stereoMic ? .stereo : .mono
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}
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var micMode: MicMode { .standard }
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/// Whether this preset explicitly pins the built-in mic port (the internal-mic presets).
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var usesBuiltInMic: Bool {
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switch self {
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case .stereoMic, .monoMic: return true
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default: return false
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}
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}
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}
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enum BluetoothMode: String, CaseIterable, Identifiable {
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case btHfpVoice = "BT HFP Voice"
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case builtInMicBtA2dp = "Built-in Mic + BT A2DP"
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case builtInMicSpeaker = "Built-in Mic + Speaker"
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var id: String { rawValue }
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}
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enum MicMode: String, CaseIterable, Identifiable {
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case standard = "Standard"
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case raw = "Raw / Studio"
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var id: String { rawValue }
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}
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enum CaptureChannels: String, CaseIterable, Identifiable {
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case mono = "Mono"
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case stereo = "Stereo"
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var id: String { rawValue }
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var channelCount: UInt32 { self == .stereo ? 2 : 1 }
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}
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// MARK: - UserDefaults keys
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private let kBluetoothMode = "cat.voice.audio.bluetoothMode"
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private let kMicMode = "cat.voice.audio.micMode"
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private let kCaptureChannels = "cat.voice.audio.captureChannels"
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private let kInputPortId = "cat.voice.audio.inputPortId"
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private let kDataSourceId = "cat.voice.audio.dataSourceId"
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private let kPolarPattern = "cat.voice.audio.polarPattern"
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private let kPreset = "cat.voice.audio.preset"
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private let kForceSpeaker = "cat.voice.audio.forceSpeaker"
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private let kVoiceProcessing = "cat.voice.audio.voiceProcessing"
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private let kAgc = "cat.voice.audio.agc"
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/// Re-entrancy guard: setCategory/setPreferredInput/etc. trigger route-change
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/// notifications synchronously on the same thread. Without this guard,
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/// handleRouteChange → applyConfiguration → setCategory → route-change notification
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/// → handleRouteChange → applyConfiguration → ... creates an infinite loop that
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/// burns CPU and cycles the audio session on/off (the "glitching" bug).
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private var isApplyingConfiguration = false
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/// Last `overrideOutputAudioPort` value we successfully applied (`.none` or `.speaker`).
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/// See `applyA2dpSpeakerFallback`'s doc comment for why this cache exists.
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/// `nil` = "unknown / assume not applied" — reset at the top of `applyConfiguration()`
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/// because `setCategory` can reset the override out from under us, and on first run.
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private var lastAppliedOutputOverride: AVAudioSession.PortOverride?
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private init() {}
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// MARK: - Load / refresh from AVAudioSession
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/// Refresh the published input port list and output route list from the current
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/// AVAudioSession state. Call after any route change or when the settings view appears.
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func refreshRoutes() {
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let session = AVAudioSession.sharedInstance()
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let currentInput = session.preferredInput
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let currentDataSource = currentInput?.preferredDataSource?.dataSourceID ?? nil
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let currentPolarPattern = currentInput?.preferredDataSource?.preferredPolarPattern?.rawValue
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inputPorts = (session.availableInputs ?? []).map { port in
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let dataSources = port.dataSources?.map { ds in
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IOSAudioDataSource(
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id: String(describing: ds.dataSourceID),
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name: ds.dataSourceName,
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polarPatterns: ds.supportedPolarPatterns?.map { $0.rawValue },
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isSelected: currentDataSource == ds.dataSourceID,
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selectedPolarPattern: currentPolarPattern
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)
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}
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return IOSAudioInputPort(
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id: port.uid,
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name: port.portName,
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portType: port.portType.rawValue,
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dataSources: dataSources,
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isSelected: currentInput?.uid == port.uid
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)
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}
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outputRoutes = session.currentRoute.outputs.map { port in
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IOSAudioOutputRoute(
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id: port.uid,
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name: port.portName,
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portType: port.portType.rawValue
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)
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}
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if selectedInputPortId == nil {
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selectedInputPortId = currentInput?.uid ?? inputPorts.first?.id
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}
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if selectedDataSourceId == nil {
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selectedDataSourceId = currentDataSource.map { String(describing: $0) }
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}
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if selectedPolarPattern == nil {
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selectedPolarPattern = currentPolarPattern
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}
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updateWarnings()
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detectAudioDevices()
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}
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/// Detect connected audio devices — Bluetooth (A2DP/HFP) and wired (headphones,
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/// headset mic, USB audio). Drives which presets are shown: BT presets only appear
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/// when a BT device is connected, wired presets only when a wired device is connected.
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/// This avoids confusing users with irrelevant options.
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private func detectAudioDevices() {
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let session = AVAudioSession.sharedInstance()
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let route = session.currentRoute
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let inputs = session.availableInputs ?? []
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// Bluetooth: check current route + available inputs
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let hasBTOutput = route.outputs.contains {
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$0.portType == .bluetoothA2DP || $0.portType == .bluetoothHFP
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}
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let hasBTInput = route.inputs.contains { $0.portType == .bluetoothHFP }
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let hasBTAvailable = inputs.contains {
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$0.portType == .bluetoothHFP || $0.portType == .bluetoothA2DP
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}
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let wasBT = hasBluetoothDevice
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hasBluetoothDevice = hasBTOutput || hasBTInput || hasBTAvailable
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if hasBluetoothDevice != wasBT {
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logger.info("bluetooth device \(self.hasBluetoothDevice ? "connected" : "disconnected")")
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}
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// Wired: headphones, headset mic, USB audio (earpods, Lightning/USB-C headsets)
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let hasWiredOutput = route.outputs.contains {
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$0.portType == .headphones || $0.portType == .usbAudio
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}
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let hasWiredInput = route.inputs.contains {
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$0.portType == .headsetMic || $0.portType == .usbAudio
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}
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let hasWiredAvailable = inputs.contains {
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$0.portType == .headphones || $0.portType == .headsetMic || $0.portType == .usbAudio
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}
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let wasWired = hasWiredHeadset
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hasWiredHeadset = hasWiredOutput || hasWiredInput || hasWiredAvailable
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if hasWiredHeadset != wasWired {
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logger.info("wired headset \(self.hasWiredHeadset ? "connected" : "disconnected")")
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}
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}
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/// The presets the user can pick. All four are always available — the named presets simply
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/// describe what to do "regardless of the output route", and Advanced is always offered.
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var availablePresets: [AudioPreset] { AudioPreset.allCases }
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/// Which named preset matches the current settings, or `.advanced` if nothing matches.
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var activePreset: AudioPreset {
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for preset in [AudioPreset.voiceChat, .stereoMic, .monoMic] {
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if bluetoothMode == preset.bluetoothMode
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&& captureChannels == preset.captureChannels
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&& micMode == preset.micMode {
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return preset
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}
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}
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return .advanced
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}
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/// Whether the current configuration should engage Apple's Voice-Processing I/O unit (VPIO:
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/// real AEC + noise suppression + AGC, driven by `IOSAudioEngine`). VPIO forces mono and
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/// can't run on an A2DP route, so it is available only for a mono + standard + non-A2DP
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/// config, and then only when the user hasn't disabled it via the Advanced master toggle.
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var currentConfigUsesVoiceProcessing: Bool {
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voiceProcessingEnabled && voiceProcessingAvailable
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}
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/// Whether the current config *could* use VPIO (mono + standard + non-A2DP), independent of
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/// the user's master toggle. Drives whether the Advanced "Voice Processing" switch is shown.
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var voiceProcessingAvailable: Bool {
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captureChannels == .mono && micMode == .standard && bluetoothMode != .builtInMicBtA2dp
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}
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// MARK: - Apply configuration
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/// Apply the full audio configuration to AVAudioSession. Call this before (re)building the
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/// `IOSAudioEngine` graph so the engine binds to the intended route (`applyAndReconfigure`
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/// does both). Re-entrant-safe: if a route-change notification fires synchronously during a
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/// `setCategory`/`setPreferredInput` call, the guard prevents re-entry.
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func applyConfiguration() {
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guard !isApplyingConfiguration else {
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logger.debug("applyConfiguration skipped — already applying (re-entrancy guard)")
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return
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}
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isApplyingConfiguration = true
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// setCategory below can reset the override out from under us, so drop our cached
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// value — applyA2dpSpeakerFallback will re-derive and re-apply it from scratch.
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lastAppliedOutputOverride = nil
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defer { isApplyingConfiguration = false }
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let session = AVAudioSession.sharedInstance()
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// 1. Build category options from bluetooth mode.
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// .mixWithOthers is ALWAYS set — it keeps other audio (notably VoiceOver, which a
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// blind user needs to operate the phone) audible while our session is active. Never
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// drop it.
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// .defaultToSpeaker is set for the speaker preset and, when the user enables the
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// `forceSpeaker` toggle, for the HFP preset too — it forces output to the built-in
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// speaker instead of the receiver while still yielding to connected BT/wired output.
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// It also actively breaks A2DP routing in .playAndRecord, so it must NEVER be set for
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// the A2DP preset (forceSpeaker is intentionally ignored there).
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// .allowAirPlay is added to the Bluetooth presets so AirPlay output also works.
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var options: AVAudioSession.CategoryOptions = [.mixWithOthers]
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switch bluetoothMode {
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case .btHfpVoice:
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// Voice Chat: allow BOTH HFP and A2DP, let iOS pick the right profile for the
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// connected device. HFP and A2DP must NOT be made mutually exclusive (HFP-only)
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// — that blocks A2DP headphones from receiving audio. HFP is preferred (the system
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// uses it when a two-way mic path is needed); A2DP stays available for output-only.
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options.insert(.allowBluetoothHFP)
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options.insert(.allowBluetoothA2DP)
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options.insert(.allowAirPlay)
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case .builtInMicBtA2dp:
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// A2DP output only (no HFP). With HFP disabled the Bluetooth device can only be
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// an OUTPUT (A2DP), so the system routes the mic to the built-in mic — exactly
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// what we want for "built-in mic + A2DP output", in either mono OR stereo.
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options.insert(.allowBluetoothA2DP)
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options.insert(.allowAirPlay)
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case .builtInMicSpeaker:
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// Built-in mic + speaker/wired output only. Prefer speaker over the receiver.
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options.insert(.defaultToSpeaker)
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}
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// User-requested speaker fallback: route to the built-in speaker instead of the
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// receiver when no headphones/BT are connected. Skipped for the A2DP mode because
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// .defaultToSpeaker breaks A2DP routing (see note above). Redundant for
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// builtInMicSpeaker, which already sets it.
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if forceSpeaker && bluetoothMode != .builtInMicBtA2dp {
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options.insert(.defaultToSpeaker)
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}
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// 2. Set category + mode, chosen per scenario:
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// - Stereo capture: .default — .voiceChat (the AEC/VPIO path) forces MONO, so stereo
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// is only possible in a non-VPIO mode. .default supports multi-capsule stereo AND
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// keeps the A2DP output route alive.
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// - Mono raw/studio: .measurement — all system processing off.
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// - Mono + A2DP output: .videoRecording — keeps A2DP output without VPIO (no AEC).
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// - Mono standard (HFP or speaker): .voiceChat — hardware AEC/AGC/HPF.
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let mode: AVAudioSession.Mode
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if captureChannels == .stereo {
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mode = .default
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} else if micMode == .raw {
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mode = .measurement
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} else if bluetoothMode == .builtInMicBtA2dp {
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mode = .videoRecording
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} else {
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mode = .voiceChat
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}
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do {
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try session.setCategory(.playAndRecord, mode: mode, options: options)
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logger.info("setCategory ok — mode=\(self.modeLabel(mode)), bt=\(self.bluetoothMode.rawValue), ch=\(self.captureChannels.rawValue), options=\(self.optionsLabel(options))")
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} catch {
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logger.error("setCategory failed: \(error.localizedDescription)")
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}
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// 3. Input & mic-capsule configuration.
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if captureChannels == .stereo {
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// See configureStereoCapture's doc comment for the full stereo-capture recipe
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// and why each step is necessary.
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configureStereoCapture(session: session)
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} else if let portId = selectedInputPortId, !portId.isEmpty,
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let port = session.availableInputs?.first(where: { $0.uid == portId }) {
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// Mono with an explicit input-port selection (advanced settings).
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do {
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try session.setPreferredInput(port)
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logger.info("setPreferredInput ok — \(port.portName)")
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} catch {
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logger.error("setPreferredInput failed: \(error.localizedDescription)")
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}
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configureMonoCapture(session: session, port: port)
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} else {
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// Mono, system-default input. Still clear any leftover .stereo capsule from a
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// prior stereo session so we actually return to mono.
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clearStereoPolarPattern(session: session)
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}
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updateWarnings()
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}
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/// Enable 2-channel capture on the built-in mic. The recipe that achieves stereo mic +
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/// A2DP Bluetooth output simultaneously:
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/// 1. `setPreferredDataSource(stereoSource)` on the built-in mic port
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/// 2. `setPreferredPolarPattern(.stereo)` on that data source
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/// 3. `setPreferredInput(builtIn)` — anchor the input route explicitly. Without this
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/// anchor the route can collapse during the mode switch (.voiceChat → .default).
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/// 4. `setInputDataSource(stereoSource)` — commit the data source at the session level
|
|
/// The channel count itself is carried by the engine's mic tap (which captures 2 channels)
|
|
/// plus `vc_set_capture_channels(2)` so the core encodes stereo. We must NOT call
|
|
/// `setPreferredInputNumberOfChannels(2)` — that session-level call collapses the A2DP route.
|
|
private func configureStereoCapture(session: AVAudioSession) {
|
|
guard let builtIn = session.availableInputs?.first(where: { $0.portType == .builtInMic })
|
|
else {
|
|
logger.warning("stereo requested but no built-in mic available — staying mono")
|
|
return
|
|
}
|
|
guard let stereoSource = builtIn.dataSources?.first(where: {
|
|
$0.supportedPolarPatterns?.contains(.stereo) == true
|
|
}) else {
|
|
logger.warning("stereo requested but built-in mic has no .stereo data source — staying mono")
|
|
return
|
|
}
|
|
do {
|
|
try builtIn.setPreferredDataSource(stereoSource)
|
|
try stereoSource.setPreferredPolarPattern(.stereo)
|
|
try session.setPreferredInput(builtIn)
|
|
// Commit the data source at the session level. setPreferredDataSource alone only
|
|
// sets the port-level preference; setInputDataSource makes it the active source.
|
|
try session.setInputDataSource(stereoSource)
|
|
logger.info("stereo capsule enabled — source=\(stereoSource.dataSourceName), pattern=.stereo, input anchored")
|
|
} catch {
|
|
logger.error("stereo capsule setup failed: \(error.localizedDescription)")
|
|
}
|
|
}
|
|
|
|
/// Configure mono capture on an explicitly selected port: apply the user's chosen data source
|
|
/// (orientation) and polar pattern, resetting any prior `.stereo` pattern back to default.
|
|
private func configureMonoCapture(session: AVAudioSession, port: AVAudioSessionPortDescription) {
|
|
guard let dataSourceId = selectedDataSourceId, !dataSourceId.isEmpty,
|
|
let dataSource = port.dataSources?.first(where: {
|
|
String(describing: $0.dataSourceID) == dataSourceId
|
|
}) else {
|
|
// No explicit capsule choice — make sure we're not stuck on a prior .stereo pattern.
|
|
clearStereoPolarPattern(session: session)
|
|
return
|
|
}
|
|
do {
|
|
try port.setPreferredDataSource(dataSource)
|
|
logger.info("setPreferredDataSource ok — \(dataSource.dataSourceName)")
|
|
} catch {
|
|
logger.error("setPreferredDataSource failed: \(error.localizedDescription)")
|
|
}
|
|
|
|
if let polarPattern = selectedPolarPattern, !polarPattern.isEmpty {
|
|
let pattern = AVAudioSession.PolarPattern(rawValue: polarPattern)
|
|
try? dataSource.setPreferredPolarPattern(pattern)
|
|
logger.info("setPreferredPolarPattern ok — \(polarPattern)")
|
|
} else {
|
|
// Clear any prior .stereo selection so mono capture returns to a mono capsule.
|
|
try? dataSource.setPreferredPolarPattern(nil)
|
|
}
|
|
}
|
|
|
|
/// Reset any built-in-mic data source that's currently on the `.stereo` polar pattern back to
|
|
/// the default (mono) pattern. Used when switching from a stereo session back to mono with no
|
|
/// explicit capsule selection, so the prior stereo capsule doesn't linger.
|
|
private func clearStereoPolarPattern(session: AVAudioSession) {
|
|
guard let builtIn = session.availableInputs?.first(where: { $0.portType == .builtInMic })
|
|
else { return }
|
|
for ds in builtIn.dataSources ?? [] where ds.selectedPolarPattern == .stereo {
|
|
try? ds.setPreferredPolarPattern(nil)
|
|
}
|
|
}
|
|
|
|
private func modeLabel(_ mode: AVAudioSession.Mode) -> String {
|
|
switch mode {
|
|
case .voiceChat: return "voiceChat"
|
|
case .measurement: return "measurement"
|
|
case .videoRecording: return "videoRecording"
|
|
case .default: return "default"
|
|
default: return "other"
|
|
}
|
|
}
|
|
|
|
private func optionsLabel(_ opts: AVAudioSession.CategoryOptions) -> String {
|
|
var parts: [String] = []
|
|
if opts.contains(.defaultToSpeaker) { parts.append("defaultToSpeaker") }
|
|
if opts.contains(.mixWithOthers) { parts.append("mixWithOthers") }
|
|
if opts.contains(.allowBluetoothHFP) { parts.append("allowBluetoothHFP") }
|
|
if opts.contains(.allowBluetoothA2DP) { parts.append("allowBluetoothA2DP") }
|
|
return parts.joined(separator: ",")
|
|
}
|
|
|
|
/// Apply stored preferences from UserDefaults. Called at app launch (before any
|
|
/// audio session activation).
|
|
func loadStoredPreferences() {
|
|
if let raw = UserDefaults.standard.string(forKey: kBluetoothMode),
|
|
let mode = BluetoothMode(rawValue: raw) {
|
|
bluetoothMode = mode
|
|
}
|
|
if let raw = UserDefaults.standard.string(forKey: kMicMode),
|
|
let mode = MicMode(rawValue: raw) {
|
|
micMode = mode
|
|
}
|
|
if let raw = UserDefaults.standard.string(forKey: kCaptureChannels),
|
|
let ch = CaptureChannels(rawValue: raw) {
|
|
captureChannels = ch
|
|
}
|
|
selectedInputPortId = UserDefaults.standard.string(forKey: kInputPortId)
|
|
selectedDataSourceId = UserDefaults.standard.string(forKey: kDataSourceId)
|
|
selectedPolarPattern = UserDefaults.standard.string(forKey: kPolarPattern)
|
|
forceSpeaker = UserDefaults.standard.bool(forKey: kForceSpeaker)
|
|
// VPIO toggles default ON when never set (object(forKey:) is nil → use true).
|
|
voiceProcessingEnabled = (UserDefaults.standard.object(forKey: kVoiceProcessing) as? Bool) ?? true
|
|
agcEnabled = (UserDefaults.standard.object(forKey: kAgc) as? Bool) ?? true
|
|
}
|
|
/// Persist current selections to UserDefaults.
|
|
func savePreferences() {
|
|
UserDefaults.standard.set(bluetoothMode.rawValue, forKey: kBluetoothMode)
|
|
UserDefaults.standard.set(micMode.rawValue, forKey: kMicMode)
|
|
UserDefaults.standard.set(captureChannels.rawValue, forKey: kCaptureChannels)
|
|
UserDefaults.standard.set(selectedInputPortId, forKey: kInputPortId)
|
|
UserDefaults.standard.set(selectedDataSourceId, forKey: kDataSourceId)
|
|
UserDefaults.standard.set(selectedPolarPattern, forKey: kPolarPattern)
|
|
UserDefaults.standard.set(forceSpeaker, forKey: kForceSpeaker)
|
|
UserDefaults.standard.set(voiceProcessingEnabled, forKey: kVoiceProcessing)
|
|
UserDefaults.standard.set(agcEnabled, forKey: kAgc)
|
|
}
|
|
|
|
// MARK: - Selection setters (called from SettingsView pickers)
|
|
|
|
/// Shared tail for every setting change: persist, re-apply the AVAudioSession config, refresh
|
|
/// the route lists, re-evaluate the A2DP speaker fallback, and rebind the live engine to the
|
|
/// new route. `IOSAudioEngine.reconfigure()` is a no-op when not connected, so this is safe to
|
|
/// call from Settings whether or not a session is in progress. There is no longer a second
|
|
/// (miniaudio) audio path to hand off to, so one engine rebuild is the whole story.
|
|
private func applyAndReconfigure() {
|
|
savePreferences()
|
|
applyConfiguration()
|
|
if AudioSessionManager.shared.isActive { applyA2dpSpeakerFallback() }
|
|
refreshRoutes()
|
|
IOSAudioEngine.shared.reconfigure()
|
|
}
|
|
|
|
func selectInputPort(_ portId: String) {
|
|
selectedInputPortId = portId
|
|
selectedDataSourceId = nil
|
|
selectedPolarPattern = nil
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func selectDataSource(_ dataSourceId: String) {
|
|
selectedDataSourceId = dataSourceId
|
|
selectedPolarPattern = nil
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func selectPolarPattern(_ pattern: String) {
|
|
selectedPolarPattern = pattern
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func selectBluetoothMode(_ mode: BluetoothMode) {
|
|
bluetoothMode = mode
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func setForceSpeaker(_ on: Bool) {
|
|
forceSpeaker = on
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func selectMicMode(_ mode: MicMode) {
|
|
micMode = mode
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func setVoiceProcessingEnabled(_ on: Bool) {
|
|
voiceProcessingEnabled = on
|
|
applyAndReconfigure()
|
|
}
|
|
|
|
func setAgcEnabled(_ on: Bool) {
|
|
agcEnabled = on
|
|
// No session reconfigure needed — just rebuild the engine so VPIO picks up the AGC flag.
|
|
savePreferences()
|
|
IOSAudioEngine.shared.reconfigure()
|
|
}
|
|
|
|
func selectCaptureChannels(_ channels: CaptureChannels) {
|
|
captureChannels = channels
|
|
savePreferences()
|
|
applyConfiguration()
|
|
if AudioSessionManager.shared.isActive { applyA2dpSpeakerFallback() }
|
|
refreshRoutes()
|
|
// Push the channel count into the core's MIC stream, then rebuild the engine graph so the
|
|
// mic tap captures the right number of channels. The engine owns the route now, so there's
|
|
// no stereo-vs-A2DP race to sequence around.
|
|
IOSAudioEngine.shared.setCaptureChannels(channels.channelCount)
|
|
}
|
|
|
|
// MARK: - Presets
|
|
|
|
/// Apply a named preset — set all individual settings to the preset's values, then re-apply
|
|
/// the configuration and rebind the engine. The internal-mic presets pin the built-in mic.
|
|
func applyPreset(_ preset: AudioPreset) {
|
|
guard preset != .advanced else { return } // Advanced is a display state, not "applied"
|
|
|
|
bluetoothMode = preset.bluetoothMode
|
|
micMode = preset.micMode
|
|
captureChannels = preset.captureChannels
|
|
|
|
// Voice Chat is a phone-call experience — default to the loud speaker so output doesn't
|
|
// land on the quiet earpiece (receiver). Still yields to connected BT/wired output.
|
|
if preset == .voiceChat { forceSpeaker = true }
|
|
|
|
if preset.usesBuiltInMic {
|
|
// Pin the built-in mic. In stereo, iOS uses multiple capsules automatically; in mono
|
|
// the default orientation is fine — so don't force a specific data source / pattern.
|
|
if let builtInMic = (AVAudioSession.sharedInstance().availableInputs ?? []).first(where: {
|
|
$0.portType == .builtInMic
|
|
}) {
|
|
selectedInputPortId = builtInMic.uid
|
|
}
|
|
selectedDataSourceId = nil
|
|
selectedPolarPattern = nil
|
|
} else {
|
|
// Voice Chat: let the system pick the input (Bluetooth HFP / wired / built-in).
|
|
selectedInputPortId = nil
|
|
selectedDataSourceId = nil
|
|
selectedPolarPattern = nil
|
|
}
|
|
|
|
UserDefaults.standard.set(preset.rawValue, forKey: kPreset)
|
|
savePreferences()
|
|
applyConfiguration()
|
|
if AudioSessionManager.shared.isActive { applyA2dpSpeakerFallback() }
|
|
refreshRoutes()
|
|
// Push the channel count to the core, then rebuild the engine graph (VPIO on/off + tap).
|
|
IOSAudioEngine.shared.setCaptureChannels(preset.captureChannels.channelCount)
|
|
IOSAudioEngine.shared.reconfigure()
|
|
logger.info("applyPreset — \(preset.rawValue)")
|
|
}
|
|
|
|
// MARK: - Helpers
|
|
|
|
/// Update warning indicators for the Settings UI.
|
|
private func updateWarnings() {
|
|
let session = AVAudioSession.sharedInstance()
|
|
let outputIsSpeaker = session.currentRoute.outputs.contains { $0.portType == .builtInSpeaker }
|
|
// Raw/Studio mode + speaker = echo risk (no AEC in .measurement mode)
|
|
showsRawModeSpeakerWarning = (micMode == .raw && outputIsSpeaker)
|
|
// A2DP output runs without hardware AEC (the .voiceChat AEC path isn't available on an
|
|
// A2DP route). Applies to both mono and stereo A2DP. Stereo also has no AEC (it can't
|
|
// use .voiceChat at all), but the message is the same and the warning already shows when
|
|
// the bluetooth mode is A2DP.
|
|
showsA2dpNoAecWarning = (bluetoothMode == .builtInMicBtA2dp)
|
|
}
|
|
|
|
/// Route fallback for the A2DP-output presets (Stereo Mic / Studio / BT Headphones + Mono
|
|
/// Mic, all `.builtInMicBtA2dp`). These presets deliberately omit `.defaultToSpeaker` (it
|
|
/// breaks A2DP routing) and skip the `forceSpeaker` override, so when NO external output
|
|
/// (Bluetooth A2DP / wired / AirPlay) is connected `.playAndRecord` pins output to the quiet
|
|
/// built-in receiver (earpiece). This routes to the loud built-in speaker instead via a
|
|
/// post-activation `overrideOutputAudioPort(.speaker)` — the documented "A2DP if connected,
|
|
/// else speaker" behavior. When an external output IS present we clear the override so A2DP /
|
|
/// headphones / AirPlay are honored. No-op outside `.builtInMicBtA2dp` mode (other modes pick
|
|
/// their route via category options). Must be called AFTER the session is active.
|
|
///
|
|
/// Idempotent: skips the `overrideOutputAudioPort` call when the desired override already
|
|
/// matches the last one we successfully applied. Each call fires a `.override` route-change
|
|
/// notification, and `AudioSessionManager.recoverAudio()` invokes this on every recovery —
|
|
/// so on an AirPods disconnect, without this guard, override + recoverAudio ping-pong and
|
|
/// each iteration also rebuilds the AVAudioEngine (the audible reinitialize loop). The cache
|
|
/// is reset to `nil` at the top of `applyConfiguration()` (setCategory can reset the
|
|
/// override) and on a failed call (so the next attempt re-derives from the live session).
|
|
func applyA2dpSpeakerFallback() {
|
|
guard bluetoothMode == .builtInMicBtA2dp else { return }
|
|
let session = AVAudioSession.sharedInstance()
|
|
// Treat the built-in receiver and speaker as "internal"; anything else (A2DP, headphones,
|
|
// USB, AirPlay) is an external output we should defer to.
|
|
let hasExternalOutput = session.currentRoute.outputs.contains {
|
|
$0.portType != .builtInReceiver && $0.portType != .builtInSpeaker
|
|
}
|
|
let desired: AVAudioSession.PortOverride = hasExternalOutput ? .none : .speaker
|
|
if desired == lastAppliedOutputOverride {
|
|
logger.debug("A2DP fallback — desired=\(self.overrideLabel(desired)) already applied, skipping")
|
|
return
|
|
}
|
|
do {
|
|
try session.overrideOutputAudioPort(desired)
|
|
lastAppliedOutputOverride = desired
|
|
logger.info("A2DP mode — override applied: \(self.overrideLabel(desired))")
|
|
} catch {
|
|
// Drop the cache so the next call re-derives from the live session state.
|
|
lastAppliedOutputOverride = nil
|
|
logger.error("A2DP speaker fallback failed: \(error.localizedDescription)")
|
|
}
|
|
}
|
|
|
|
private func overrideLabel(_ o: AVAudioSession.PortOverride) -> String {
|
|
switch o {
|
|
case .none: return "none"
|
|
case .speaker: return "speaker"
|
|
@unknown default: return "unknown"
|
|
}
|
|
}
|
|
|
|
/// The selected input port object, if any.
|
|
var selectedPort: IOSAudioInputPort? {
|
|
inputPorts.first(where: { $0.id == selectedInputPortId })
|
|
}
|
|
|
|
/// The data sources of the selected input port, if it's the built-in mic.
|
|
var selectedPortDataSources: [IOSAudioDataSource]? {
|
|
selectedPort?.dataSources
|
|
}
|
|
|
|
/// Whether the selected input port is the built-in mic (has data sources / orientation).
|
|
var selectedPortIsBuiltInMic: Bool {
|
|
selectedPort?.portType == AVAudioSession.Port.builtInMic.rawValue
|
|
}
|
|
}
|