Turn the design into a buildable, dependency-free M0 skeleton plus the
onboarding layer so a new agent can pick up instantly.
Build system:
- CMake + CMakePresets (dev = no deps; server-release = vcpkg) + vcpkg.json
- Skeleton builds with just a C++20 compiler; deps stay off until needed
- .gitattributes (LF), .gitignore, .clang-format
Core (libvoicecat):
- core/include/voicecat.h: full C ABI (the client/server contract), stubbed
- core/proto/voicecat.proto: control-plane wire format, matches docs/protocol.md
- src/{net,crypto,codec,protocol,session,audio,core}: subsystem stubs that
return VC_ERR_NOT_IMPLEMENTED, each pointing to its design doc
- server/ (voicecat-server) and tools/vccli/ link the core
- tests/: CTest smoke test asserting the C ABI contract (behavior, not just build)
- clients/{apple,windows}: M4 placeholders
Onboarding for agents:
- CLAUDE.md: hub — build/test commands, architecture at a glance, doc map, rules
- AGENTS.md: working method (behavior-driven; clean compile is the floor not the goal)
- PROGRESS.md: living tracker — M0 done, M1 task checklist, "where we left off"
Verified: cmake --preset dev && cmake --build --preset dev && ctest --preset dev → green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* audio/audio_engine.h — capture/playback + DSP + jitter buffer + mixer.
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*
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* Design: docs/voice.md §8–11. Real-time path:
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* capture(miniaudio) → APM(AEC/NS/AGC/VAD, send-side) → Opus encode → ...
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* ... → Opus decode → per-user recv NS (listener-chosen) → gain/mute → mix → playback
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*
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* REAL-TIME RULE: audio-callback threads never allocate, lock, or block (architecture.md §3).
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*
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* STATUS: M0 stub.
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*/
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#ifndef VOICECAT_AUDIO_AUDIO_ENGINE_H
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#define VOICECAT_AUDIO_AUDIO_ENGINE_H
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#include <cstdint>
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namespace voicecat::audio {
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// Adaptive per-ssrc jitter buffer (voice.md §5). TODO(M2).
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class JitterBuffer {
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public:
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uint32_t target_depth_ms() const { return target_depth_ms_; }
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private:
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uint32_t target_depth_ms_ = 40;
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};
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// Owns miniaudio capture/playback, the APM instances, codecs, jitter buffers, and the mixer.
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class AudioEngine {
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public:
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// TODO(M2): start/stop capture+playback; push/pull frames via lock-free ring buffers.
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bool running() const { return running_; }
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private:
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bool running_ = false;
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};
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} // namespace voicecat::audio
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#endif // VOICECAT_AUDIO_AUDIO_ENGINE_H
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