Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
AudioSessionManager (AVAudioSession owner + interruption/route handling),
ServerListStore/SavedServer (App Group container + Keychain sharing),
and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)
C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.
XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.
Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
131 lines
4.7 KiB
Swift
131 lines
4.7 KiB
Swift
import SwiftUI
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import VoiceCatCore
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struct VoiceControlsView: View {
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@Bindable var session: SessionState
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var body: some View {
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HStack(spacing: 20) {
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// Mic toggle / PTT button
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if session.voiceState.inputMode == .pushToTalk {
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PTTButton(session: session)
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} else {
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Button {
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if session.voiceState.micActive {
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session.stopMicStream()
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} else {
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session.startMicStream()
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}
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} label: {
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Image(systemName: session.voiceState.micActive ? "mic.fill" : "mic.slash.fill")
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.font(.title2)
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.frame(width: 44, height: 44)
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.background(session.voiceState.micActive ? Color.green : Color(.systemGray4), in: Circle())
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.foregroundStyle(session.voiceState.micActive ? .white : .primary)
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}
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.disabled(session.currentChannelId == 0)
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.accessibilityLabel(session.voiceState.micActive ? "Stop microphone" : "Start microphone")
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}
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// Level meter
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LevelMeterView(level: session.voiceState.level)
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.frame(width: 80, height: 8)
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.accessibilityHidden(true)
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Spacer()
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// Self mute
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Button {
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session.setMute(!session.voiceState.selfMuted, deafened: session.voiceState.selfDeafened)
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} label: {
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Image(systemName: session.voiceState.selfMuted ? "mic.slash" : "mic")
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.font(.title3)
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.foregroundStyle(session.voiceState.selfMuted ? .red : .primary)
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}
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.accessibilityLabel(session.voiceState.selfMuted ? "Unmute microphone" : "Mute microphone")
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// Self deafen
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Button {
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session.setMute(session.voiceState.selfMuted, deafened: !session.voiceState.selfDeafened)
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} label: {
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Image(systemName: session.voiceState.selfDeafened ? "headphones.slash" : "headphones")
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.font(.title3)
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.foregroundStyle(session.voiceState.selfDeafened ? .red : .primary)
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}
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.accessibilityLabel(session.voiceState.selfDeafened ? "Undeafen" : "Deafen")
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// Disconnect
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Button(role: .destructive) {
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session.stopMicStream()
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session.client.disconnect()
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} label: {
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Image(systemName: "phone.down.fill")
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.font(.title3)
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.foregroundStyle(.red)
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}
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.accessibilityLabel("Disconnect from server")
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 10)
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.background(.bar)
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}
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}
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// MARK: - PTT Button (DragGesture instead of NSEvent on iOS)
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private struct PTTButton: View {
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@Bindable var session: SessionState
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@GestureState private var isPressing = false
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var body: some View {
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Circle()
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.fill(isPressing ? Color.blue : Color(.systemGray4))
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.frame(width: 44, height: 44)
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.overlay {
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Image(systemName: "mic.fill")
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.foregroundStyle(isPressing ? .white : .primary)
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}
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.gesture(
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DragGesture(minimumDistance: 0)
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.updating($isPressing) { _, state, _ in state = true }
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.onChanged { _ in
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if !isPressing { return }
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if !session.voiceState.micActive { session.startMicStream() }
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session.setPushToTalk(true)
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UIImpactFeedbackGenerator(style: .medium).impactOccurred()
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}
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.onEnded { _ in
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session.setPushToTalk(false)
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session.stopMicStream()
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}
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)
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.accessibilityLabel("Push to talk, hold to transmit")
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.accessibilityAddTraits(.isButton)
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}
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}
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// MARK: - Level Meter
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private struct LevelMeterView: View {
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let level: Float
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var body: some View {
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GeometryReader { geo in
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ZStack(alignment: .leading) {
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RoundedRectangle(cornerRadius: 4)
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.fill(Color(.systemGray5))
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RoundedRectangle(cornerRadius: 4)
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.fill(levelColor)
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.frame(width: geo.size.width * CGFloat(min(level * 10, 1.0)))
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.animation(.linear(duration: 0.05), value: level)
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}
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}
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}
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private var levelColor: Color {
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if level > 0.15 { return .orange }
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if level > 0.05 { return .green }
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return .green.opacity(0.5)
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}
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}
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