Implement system/desktop audio sharing on the Apple clients, feeding the existing SCREEN_AUDIO Opus -> AEAD -> UDP path via vc_stream_feed_pcm. No C++/protocol/codec changes -- the core was already ready (the Windows-only loopback is #ifdef VOICECAT_HAS_LOOPBACK; off Windows the stream just waits for fed PCM). Audio only; video is dropped. macOS (in-process): - ScreenAudioCapture.swift drives an audio-only SCStream (excludesCurrentProcessAudio), converts Float32 -> int16 in the channel's mono/stereo mode, and calls feedPcm. Capture starts on the self .streamStarted event (effective config known then). Wired into MainWindowController.screenAudioClicked(). iOS (forward-to-host, single session): - VoiceCatBroadcast: a ReplayKit Broadcast Upload Extension consumes .audioApp only, resamples to 48kHz int16 stereo (AVAudioConverter), and writes a shared App Group SPSC ring (BroadcastAudioRing.swift). It does not link libvoicecat. - Host BroadcastAudioPump drains the ring (reacting to the extension's Darwin notifications) and feeds the SCREEN_AUDIO stream it owns, downmixing to mono when the channel is mono. Screen audio appears as a second stream of the same user; no credentials persisted. UI is RPSystemBroadcastPicker View in VoiceControlsView. Removes the speculative BroadcastCredentials. Docs: voice.md s9, CLAUDE.md status, PROGRESS.md.
11 lines
301 B
XML
11 lines
301 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.application-groups</key>
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<array>
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<string>group.cat.voice.VoiceCat</string>
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</array>
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</dict>
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</plist>
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