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voice-cat/CMakeLists.txt
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fix(windows): statically link MinGW runtime into all binaries
The static-MinGW recipe (-static-libgcc -static-libstdc++ -static) was
only applied inside the VOICECAT_BUILD_SHARED branch in core/CMakeLists,
so it covered voicecat.dll but not voicecat-server.exe / vccli. With the
x64-mingw-static triplet only vcpkg's own deps are static; the GCC/MinGW
runtime stays dynamic, so the server failed to start on clean Windows
machines with missing libgcc_s_seh-1.dll / libwinpthread-1.dll /
libstdc++-6.dll.

Move the recipe to a global add_link_options (WIN32 AND MINGW) so every
produced binary embeds the runtime. Verified with objdump -p: only
Windows system DLLs remain.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 01:28:29 +02:00

76 lines
3.7 KiB
CMake

cmake_minimum_required(VERSION 3.25)
project(voicecat
VERSION 0.0.1
DESCRIPTION "Self-hosted native voice & text chat (see docs/)"
# C is needed for the vendored RNNoise noise-suppression lib (third_party/rnnoise).
LANGUAGES CXX C)
# On iOS, audio_engine.cpp includes miniaudio.h which pulls in AVFoundation Objective-C
# headers. Those cannot be compiled as C++; we set audio_engine.cpp's LANGUAGE to OBJCXX
# in core/CMakeLists.txt, but that requires the language to be enabled first.
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
enable_language(OBJCXX)
endif()
# ── Options ───────────────────────────────────────────────────────────────────
# The M0 skeleton compiles with NO third-party dependencies: every subsystem is a
# stub that returns VC_ERR_NOT_IMPLEMENTED. As each subsystem is built out, flip
# VOICECAT_USE_VCPKG_DEPS=ON so CMake pulls the real libraries (mbedTLS, libsodium,
# opus, protobuf, ...) via the vcpkg toolchain (see vcpkg.json / docs/tech-stack.md).
option(VOICECAT_USE_VCPKG_DEPS "Link real third-party deps via vcpkg" OFF)
option(VOICECAT_BUILD_SERVER "Build voicecat-server" ON)
option(VOICECAT_BUILD_TOOLS "Build the vccli headless test client" ON)
option(VOICECAT_BUILD_TESTS "Build tests" ON)
option(VOICECAT_BUILD_SHARED "Build libvoicecat as a shared library" OFF)
# ── Global settings ───────────────────────────────────────────────────────────
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# ── Static MinGW runtime (Windows) ────────────────────────────────────────────
# x64-mingw-static only statically links vcpkg's OWN deps (protobuf, sodium, ...);
# the GCC/MinGW runtime stays dynamic by default, so every produced .exe/.dll
# otherwise depends on libgcc_s_seh-1.dll / libwinpthread-1.dll / libstdc++-6.dll
# at runtime — DLLs that exist on a dev box (MSYS2/UCRT64) but not on a clean
# Windows machine, where the server then fails to start with "… was not found".
# Apply the fully-static-MinGW recipe to ALL targets so binaries are portable.
# (The SHARED voicecat.dll already sets these in core/CMakeLists.txt; the duplicate
# is harmless. Verify with: objdump -p build/<preset>/bin/voicecat-server.exe |
# grep "DLL Name" — only Windows system DLLs should remain.)
if(WIN32 AND MINGW)
add_link_options(-static-libgcc -static-libstdc++ -static -lwinpthread)
endif()
# ── Targets ───────────────────────────────────────────────────────────────────
add_subdirectory(core)
if(VOICECAT_BUILD_SERVER)
add_subdirectory(server)
endif()
if(VOICECAT_BUILD_TOOLS)
add_subdirectory(tools/vccli)
if(VOICECAT_USE_VCPKG_DEPS)
add_subdirectory(tools/voicecat-admin)
endif()
endif()
if(VOICECAT_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()
message(STATUS "VoiceCat ${PROJECT_VERSION} configured "
"(vcpkg deps: ${VOICECAT_USE_VCPKG_DEPS}, "
"server: ${VOICECAT_BUILD_SERVER}, tools: ${VOICECAT_BUILD_TOOLS})")