Removes leftover debug scaffolding (stray Console.WriteLine/NSLog traces, dead nick_buf_ptr, a no-op --print-config flag now implemented for real), fixes stale/misleading comments (channel passwords are no longer a "future M5+" feature, a wrong cross-reference, a stale TlsContext::close() mention, an incomplete BanRecord::subject_type doc, and a smoke test pointing at a build/m1-dev preset that no longer exists), strips internal M1-M5 milestone jargon from comments now that the roadmap is done, trims comments that just restated the following line, and consolidates a few "why" explanations that were duplicated 2-3 times in the same file. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
namespace VoiceCat.App.Notifications;
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/// <summary>
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/// The set of audible event cues. Each maps to a WAV in the app's <c>sounds\</c> folder
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/// (copied from <c>assets/sounds/</c> at build time). The same logical set is mirrored in the
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/// macOS/iOS clients so feedback stays consistent across platforms.
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/// </summary>
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public enum SoundEvent
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{
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ChannelJoin,
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ChannelLeave,
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ChannelRecv, // channel text message from someone else
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ChannelSent, // channel text message I sent
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PmRecv,
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PmSent,
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Login,
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Logout,
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ConnectionLost,
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VoiceOn,
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VoiceOff,
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VaStart, // my voice-activity began (off by default)
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VaStop, // my voice-activity ended (off by default)
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Ptt, // push-to-talk engaged (off by default)
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}
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internal static class SoundEventExtensions
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{
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/// <summary>WAV file name (without directory) for each event, matching assets/sounds/.</summary>
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public static string FileName(this SoundEvent ev) => ev switch
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{
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SoundEvent.ChannelJoin => "channel_join.wav",
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SoundEvent.ChannelLeave => "channel_leave.wav",
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SoundEvent.ChannelRecv => "channel_recv.wav",
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SoundEvent.ChannelSent => "channel_sent.wav",
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SoundEvent.PmRecv => "pm_recv.wav",
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SoundEvent.PmSent => "pm_sent.wav",
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SoundEvent.Login => "login.wav",
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SoundEvent.Logout => "logout.wav",
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SoundEvent.ConnectionLost => "connection_lost.wav",
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SoundEvent.VoiceOn => "voice_on.wav",
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SoundEvent.VoiceOff => "voice_off.wav",
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SoundEvent.VaStart => "va_start.wav",
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SoundEvent.VaStop => "va_stop.wav",
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SoundEvent.Ptt => "ptt.wav",
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_ => throw new ArgumentOutOfRangeException(nameof(ev), ev, null),
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};
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}
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