8.1 KiB
Deploying the managed iOS app
VoiceCat's supported iOS client is the .NET 10 UIKit application in
clients/apple/VoiceCat.iOS. The checked-in scripts build its native Opus/RNNoise
dependency, compile and sign the managed app and Swift ReplayKit extension, stage the bundle,
install it, and launch it on a paired physical device.
Prerequisites
- macOS 27, Xcode 27, .NET SDK 10.0.401, and the matching iOS workload.
- An unlocked, trusted iPhone connected by USB or visible to Xcode over the network.
- Apple Development profiles for
me.iamtalon.voicecatandme.iamtalon.voicecat.broadcast, both with App Groupgroup.me.iamtalon.voicecat.
List available devices:
clients/apple/deploy-ios-device.sh --list
Build, install, and launch
Set the Apple developer team explicitly. The .NET host and Xcode-built extension use separate build systems, and Xcode needs the team to select the extension profile.
export VOICECAT_DEVELOPMENT_TEAM=FJV8L966W4
clients/apple/build-ios-device.sh --configuration Debug
clients/apple/deploy-ios-device.sh \
--device "Talon’s iPhone" \
--configuration Debug \
--no-build
The verified bundle is staged at dist/ios-managed-device/VoiceCat.iOS.app. Omit --no-build
to build and deploy in one command. Add --console to attach the launch to device logs.
The device build first validates the checked-in managed dependency locks, then generates
obj/packages.device.lock.json for the single ios-arm64 app restore. This keeps a preceding
simulator restore from making the device build fail with NU1004; root-level generated lock
files under clients/apple/VoiceCat.iOS are not inputs to the device build.
.NET's iOS linker reports IL2104 aggregate warnings for the pinned BouncyCastle and
Google.Protobuf assemblies. The iOS project leaves those aggregate warnings visible but does not
promote them to errors. All other warnings remain subject to the repository-wide
TreatWarningsAsErrors policy.
Confirm that the process stayed alive:
xcrun devicectl device info processes --device "Talon’s iPhone" | rg VoiceCat
Signing findings
The development team ID is FJV8L966W4. Do not infer it from the parenthesized suffix in an
Apple Development certificate name; that value can identify the certificate holder and need
not equal a profile's TeamIdentifier.
The extension wrapper uses automatic signing with installed profiles. If a profile is absent and Xcode has a valid signed-in developer account, permit Xcode to create or download it:
export VOICECAT_ALLOW_PROVISIONING_UPDATES=1
Leave that variable unset when valid profiles are already installed. A stale command-line Xcode account can otherwise make provisioning updates fail even though offline signing can succeed.
Troubleshooting
Stale CMake source path
An old CMake cache can report a source-directory mismatch. Move the generated directories aside and rebuild:
mv artifacts/native-build-ios-arm64-cmake /tmp/
mv artifacts/native-build-iossimulator-arm64-cmake /tmp/
Locked restore reports changed runtime identifiers
The managed libraries' lock files must include ios-arm64 and iossimulator-arm64. Regenerate
them after runtime changes, then verify that dependency versions did not change:
/usr/local/share/dotnet/dotnet restore \
clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj \
-p:VoiceCatIosStatic=true \
--force-evaluate
The device script should not require this command merely because a simulator was built first. If
it does, confirm that it is using obj/packages.device.lock.json for its ios-arm64 restore.
Command-line signing identity appears missing
Xcode being signed in and security find-identity -v -p codesigning returning no identities can
be a shell sandbox or keychain-access artifact. Run the identity check from an ordinary Terminal
session before changing certificates. A successful build prints the selected Apple Development
identity, provisioning profile, bundle ID, and app ID before linking.
Install fails with MissingBundleVersion
CoreDevice error 3002 with does not have a CFBundleVersion key with a non-zero length string value means the ReplayKit extension was built without CURRENT_PROJECT_VERSION. The extension
manifest expands that placeholder, and an empty value drops CFBundleVersion entirely, which
installd rejects.
build-broadcast-extension.sh now always passes both version placeholders, defaulting to 1
and 0.0.1 to match ApplicationVersion and ApplicationDisplayVersion in the csproj, so a
plain Debug deployment needs no release environment variables. If this reappears, confirm the
script is not making CURRENT_PROJECT_VERSION conditional again, and check the staged bundle:
/usr/libexec/PlistBuddy -c 'Print :CFBundleVersion' \
dist/ios-managed-device/VoiceCat.iOS.app/PlugIns/VoiceCatBroadcast.appex/Info.plist
Install fails on a dropped connection
CoreDevice error 4000 with Connection reset by peer is a transport failure, not a bundle or
signing problem. Rerun the deployment with --no-build.
Developer disk image cannot be mounted
CoreDevice errors 10003 or 12040 mean the phone locked. Unlock it, keep the display awake, and
rerun deployment with --no-build.
CoreDevice can also install the app successfully and then reject only the launch with error
10002 and reason Locked. In that case, unlock the phone and rerun the same --no-build
deployment; rebuilding is unnecessary. Occasional CoreDeviceService initialization timeouts while
listing devices or processes do not imply that an already-confirmed install or launch failed.
Simulator connection and audio gate
The Debug app has an opt-in simulator smoke gate. Start a local VoiceCat server and create an
account named smoke, then build the iossimulator-arm64 app. The simulator build needs an
App Group entitlement for the saved-password and screen-ring checks; sign the built app
ad hoc with clients/apple/VoiceCat.iOS/Entitlements.plist before installing it. A clean
build avoids stale simulator AOT modules after managed code changes.
dotnet restore clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj \
-p:RuntimeIdentifier=iossimulator-arm64 -p:VoiceCatIosStatic=true --force-evaluate
dotnet clean clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj -c Debug \
-p:RuntimeIdentifier=iossimulator-arm64
dotnet build clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj -c Debug --no-restore \
-p:RuntimeIdentifier=iossimulator-arm64
codesign --force --sign - --entitlements clients/apple/VoiceCat.iOS/Entitlements.plist \
clients/apple/VoiceCat.iOS/bin/Debug/net10.0-ios27.0/iossimulator-arm64/VoiceCat.iOS.app
xcrun simctl install booted \
clients/apple/VoiceCat.iOS/bin/Debug/net10.0-ios27.0/iossimulator-arm64/VoiceCat.iOS.app
Grant microphone access with xcrun simctl privacy booted grant microphone me.iamtalon.voicecat. Launch with SIMCTL_CHILD_VOICECAT_SIM_SMOKE set to
127.0.0.1:<port>:<smoke-account-password> and
SIMCTL_CHILD_VOICECAT_SIM_SMOKE_MODE=share using xcrun simctl launch --console-pty booted me.iamtalon.voicecat. The share mode checks that a stale ring stays unmapped, then exercises
synthetic screen audio with the microphone off and during a voice call, voice join, disconnect,
and reconnect. Look for
VC_SIM phase=screenSharePassed and VC_SIM phase=passed. Terminate the app, then launch
again with mode resume to verify the saved account after a process restart. The simulator
does not validate Bluetooth hardware, the iOS 27 ScreenCaptureKit picker, or suspension on
a physical device.
The simulator restore can rewrite packages.ios.lock.json; retain both checked-in iOS
runtime entries when reviewing the diff.
Verified hardware result
On 2026-09-22, the Debug build completed with .NET 10.0.401 and Xcode 27.0. The host and
ReplayKit extension were signed under team FJV8L966W4 with matching versions, installed on
Talon's iPhone (iPhone 16 Pro Max), and launched as me.iamtalon.voicecat; the process was
confirmed running on the device. Audio, background/lock behavior, Bluetooth, ReplayKit,
ScreenCaptureKit, and VoiceOver remain separate manual hardware gates.