Files
voice-cat/clients/apple/dotnet/VoiceCat.Mac/MacSettings.cs
T
Talon d0a72176ba
.NET port / test (macos-latest) (push) Canceled after 0s
.NET port / test (ubuntu-24.04) (push) Canceled after 0s
.NET port / test (windows-latest) (push) Canceled after 0s
.NET port / apple-client (push) Canceled after 0s
.NET port / cpp-conformance (push) Canceled after 0s
Extend managed macOS client toward feature parity
2026-09-19 00:39:04 +02:00

70 lines
4.3 KiB
C#

using Foundation;
using VoiceCat.Audio;
namespace VoiceCat.Mac;
internal sealed class MacSettings
{
private readonly NSUserDefaults values = NSUserDefaults.StandardUserDefaults;
internal AudioInputMode InputMode { get; set; } = AudioInputMode.VoiceActivation;
internal float VadThreshold { get; set; } = 0.05f;
internal float InputGain { get; set; } = 1f;
internal float OutputGain { get; set; } = 0.8f;
internal bool InputNoiseReduction { get; set; }
internal bool StereoMicrophone { get; set; }
internal ushort PushToTalkKeyCode { get; set; } = 0x60;
internal string? InputDeviceId { get; set; }
internal string? OutputDeviceId { get; set; }
internal bool AuxiliaryEnabled { get; set; }
internal string? AuxiliaryDeviceId { get; set; }
internal float AuxiliaryGain { get; set; } = 1f;
internal bool EventSounds { get; set; } = true;
internal bool SpokenEvents { get; set; }
internal float EventVolume { get; set; } = 1f;
internal bool SelfTalkSounds { get; set; }
internal bool PushToTalkSound { get; set; }
internal void Load()
{
NSString[] keys = [(NSString)"voice.inputMode", (NSString)"voice.vadThreshold", (NSString)"voice.inputGain", (NSString)"voice.outputGain",
(NSString)"voice.pttKeyCode", (NSString)"voice.auxGain", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
NSObject[] defaults = [NSNumber.FromInt32((int)AudioInputMode.VoiceActivation), NSNumber.FromFloat(0.05f),
NSNumber.FromFloat(1f), NSNumber.FromFloat(0.8f), NSNumber.FromInt32(0x60), NSNumber.FromFloat(1f),
NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)];
values.RegisterDefaults(new NSDictionary<NSString, NSObject>(keys, defaults));
InputMode = Enum.IsDefined(typeof(AudioInputMode), (int)values.IntForKey("voice.inputMode"))
? (AudioInputMode)(int)values.IntForKey("voice.inputMode") : AudioInputMode.VoiceActivation;
VadThreshold = Math.Clamp(values.FloatForKey("voice.vadThreshold"), 0f, 1f);
InputGain = Math.Clamp(values.FloatForKey("voice.inputGain"), 0f, 4f);
OutputGain = Math.Clamp(values.FloatForKey("voice.outputGain"), 0f, 1f);
InputNoiseReduction = values.BoolForKey("voice.inputNoiseReduction");
StereoMicrophone = values.BoolForKey("voice.stereoMic");
PushToTalkKeyCode = checked((ushort)Math.Clamp(values.IntForKey("voice.pttKeyCode"), 0, ushort.MaxValue));
InputDeviceId = EmptyToNull(values.StringForKey("voice.inputDevice"));
OutputDeviceId = EmptyToNull(values.StringForKey("voice.outputDevice"));
AuxiliaryEnabled = values.BoolForKey("voice.auxEnabled");
AuxiliaryDeviceId = EmptyToNull(values.StringForKey("voice.auxDeviceUID"));
AuxiliaryGain = Math.Clamp(values.FloatForKey("voice.auxGain"), 0f, 4f);
EventSounds = values.BoolForKey("feedback.sounds");
SpokenEvents = values.BoolForKey("feedback.speech");
EventVolume = Math.Clamp(values.FloatForKey("feedback.volume"), 0f, 1f);
SelfTalkSounds = values.BoolForKey("feedback.selfTalk");
PushToTalkSound = values.BoolForKey("feedback.ptt");
}
internal void Save()
{
values.SetInt((int)InputMode, "voice.inputMode"); values.SetFloat(VadThreshold, "voice.vadThreshold");
values.SetFloat(InputGain, "voice.inputGain"); values.SetFloat(OutputGain, "voice.outputGain");
values.SetBool(InputNoiseReduction, "voice.inputNoiseReduction"); values.SetBool(StereoMicrophone, "voice.stereoMic");
values.SetInt(PushToTalkKeyCode, "voice.pttKeyCode"); Set("voice.inputDevice", InputDeviceId); Set("voice.outputDevice", OutputDeviceId);
values.SetBool(AuxiliaryEnabled, "voice.auxEnabled"); Set("voice.auxDeviceUID", AuxiliaryDeviceId); values.SetFloat(AuxiliaryGain, "voice.auxGain");
values.SetBool(EventSounds, "feedback.sounds"); values.SetBool(SpokenEvents, "feedback.speech"); values.SetFloat(EventVolume, "feedback.volume");
values.SetBool(SelfTalkSounds, "feedback.selfTalk"); values.SetBool(PushToTalkSound, "feedback.ptt"); values.Synchronize();
}
private void Set(string key, string? value) { if (value is null) values.RemoveObject(key); else values.SetString(value, key); }
private static string? EmptyToNull(string? value) => string.IsNullOrWhiteSpace(value) ? null : value;
}