Files
voice-cat/core/CMakeLists.txt
Talon e26e7db5b1 feat(ios): ship iOS SwiftUI client (VoiceCatiOS)
Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
  AudioSessionManager (AVAudioSession owner + interruption/route handling),
  ServerListStore/SavedServer (App Group container + Keychain sharing),
  and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)

C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.

XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.

Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
2026-06-19 02:10:25 +02:00

101 lines
4.7 KiB
CMake

# libvoicecat — the shared C++ core (docs/architecture.md).
# Sources are globbed so adding a stub under src/<subsystem>/ needs no CMake edit.
file(GLOB_RECURSE VOICECAT_SOURCES CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
if(VOICECAT_BUILD_SHARED)
add_library(voicecat SHARED ${VOICECAT_SOURCES})
if(WIN32 AND MINGW)
# M4: the C# client only ships voicecat.dll itself — no MinGW runtime DLLs alongside
# it. x64-mingw-static only statically links vcpkg's OWN library deps (protobuf,
# sodium, mbedTLS, ...); the GCC/MinGW runtime stays dynamic by default
# (libgcc_s_seh-1.dll/libwinpthread-1.dll/libstdc++-6.dll — confirmed via `objdump -p`
# on the existing vccli.exe). These flags are the standard fully-static-MinGW
# recipe. Verify after building (see clients/windows/README.md):
# objdump -p build/windows-client/bin/voicecat.dll | grep "DLL Name"
# should show only Windows system DLLs.
target_link_options(voicecat PRIVATE
-static-libgcc -static-libstdc++ -static -lwinpthread)
endif()
if(WIN32)
# CMake's default SHARED naming on MinGW adds a "lib" prefix (libvoicecat.dll) —
# drop it so the output is exactly voicecat.dll, matching the C ABI/library name the
# C# [LibraryImport] surface and docs use everywhere else.
set_target_properties(voicecat PROPERTIES PREFIX "")
endif()
else()
add_library(voicecat STATIC ${VOICECAT_SOURCES})
# Static consumers must see VC_API as empty (no dllimport).
target_compile_definitions(voicecat PUBLIC VOICECAT_STATIC)
endif()
add_library(voicecat::voicecat ALIAS voicecat)
target_include_directories(voicecat
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_compile_definitions(voicecat PRIVATE VOICECAT_BUILDING)
target_compile_features(voicecat PUBLIC cxx_std_20)
set_target_properties(voicecat PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON)
if(VOICECAT_USE_VCPKG_DEPS)
find_package(protobuf CONFIG REQUIRED)
find_package(unofficial-sodium CONFIG REQUIRED)
find_package(MbedTLS CONFIG REQUIRED)
find_package(asio CONFIG REQUIRED)
find_package(unofficial-sqlite3 CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
find_package(Opus CONFIG REQUIRED)
# miniaudio is header-only; vcpkg does not install a CMake config for it.
find_path(MINIAUDIO_INCLUDE_DIR "miniaudio.h" REQUIRED)
# Generate C++ from voicecat.proto into the build tree.
protobuf_generate(
TARGET voicecat
PROTOS proto/voicecat.proto
LANGUAGE cpp
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/proto
PROTOC_OUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated/proto)
# Generated .pb.h files are included by protocol/envelope.h (consumed by tests and server),
# so the generated dir and protobuf itself must be PUBLIC.
target_include_directories(voicecat PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/generated)
target_link_libraries(voicecat
PUBLIC protobuf::libprotobuf
PRIVATE unofficial-sodium::sodium
MbedTLS::mbedtls MbedTLS::mbedcrypto MbedTLS::mbedx509
asio::asio unofficial::sqlite3::sqlite3 spdlog::spdlog
Opus::opus)
target_include_directories(voicecat PRIVATE ${MINIAUDIO_INCLUDE_DIR})
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_OPUS VOICECAT_HAS_AUDIO)
# On iOS, miniaudio's AVFoundation backend includes Objective-C headers (AVFoundation.h →
# Foundation.h). Compiling those as plain C++ fails; setting LANGUAGE OBJCXX for
# audio_engine.cpp (the only file that includes miniaudio.h directly) fixes this.
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set_source_files_properties(
${CMAKE_CURRENT_SOURCE_DIR}/src/audio/audio_engine.cpp
PROPERTIES LANGUAGE OBJCXX
)
endif()
if(WIN32)
# AcceptEx / GetAcceptExSockaddrs live in mswsock; ws2_32 covers the base Winsock API.
target_link_libraries(voicecat PRIVATE ws2_32 mswsock)
# Real desktop-audio loopback capture for SCREEN_AUDIO (miniaudio's ma_device_type_loopback
# is WASAPI-only). Other platforms keep vc_test_inject_capture as the only way to feed
# SCREEN_AUDIO until a per-platform loopback path is built (macOS: ScreenCaptureKit, per
# docs/voice.md §9 — not in scope yet).
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_LOOPBACK)
endif()
# Signal to C++ code that the real networking/crypto stack is available.
target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_NET)
endif()