Both desktop mics were hard-mono: the core defaults capture_channels=1 and neither client ever called vc_set_capture_channels (only iOS did). Add a persisted "Stereo microphone" toggle to each client's Audio settings, applied when the mic stream starts and live via vc_set_capture_channels + vc_audio_restart. Expose both ABI calls in the Windows interop; the macOS wrapper already had them. Core fix: encode_and_send_frame now folds a stereo mic frame to mono on a mono channel - previously the channels==2 branch encoded interleaved L/R directly even on a mono channel, feeding a mono opus_encode 2x its samples (wrong pitch/garbage). Real stereo still only reaches the wire on a stereo channel; on a mono channel the mic is cleanly downmixed. Test: test_stereo_mic_mono_channel. ctest --preset dev green (28/28). Docs: voice.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
82 lines
3.8 KiB
C#
82 lines
3.8 KiB
C#
using System.Text.Json;
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namespace VoiceCat.App.Models;
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/// <summary>
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/// User's send-side voice input preferences — transmission mode, VAD sensitivity, mic input
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/// gain, and the push-to-talk key. Persisted to %AppData%\VoiceCat\voice.json, same pattern as
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/// <see cref="ServerListStore"/> and FeedbackSettings: a missing or corrupt file yields defaults
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/// rather than throwing. Slider-position values are stored as-is so MainForm can restore the
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/// TrackBars directly.
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/// </summary>
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public sealed class VoiceSettings
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{
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/// <summary>Transmission mode: 0 = voice activation, 1 = push-to-talk, 2 = always on
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/// (matches Interop's VcInputMode).</summary>
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public int InputMode { get; set; } = 0;
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/// <summary>VAD sensitivity slider position, 1–100 (default mirrors the designer's 76).</summary>
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public int VadThresholdSlider { get; set; } = 76;
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/// <summary>Microphone input gain slider position, 0–300 percent (100 = unity).</summary>
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public int MicGain { get; set; } = 100;
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/// <summary>Send-side mic noise reduction (RNNoise) toggle. MIC stream only, mono only;
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/// denoises captured mic PCM before input gain and VAD/PTT gate so everyone hears the
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/// cleaned signal. Independent of the per-listener receive-side NR.</summary>
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public bool MicNoiseReduction { get; set; } = false;
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/// <summary>Capture the mic in stereo (interleaved L/R) instead of mono. Off by default. Real
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/// stereo only reaches the wire on a stereo channel; on a mono channel the core folds the mic
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/// to mono. Applied when the capture device next starts (Join Voice or an audio restart).</summary>
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public bool StereoMic { get; set; } = false;
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/// <summary>Push-to-talk key, stored as the integer value of System.Windows.Forms.Keys.</summary>
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public int PttKey { get; set; } = (int)Keys.F8;
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/// <summary>Saved device ID from the last session; null means use the system default.</summary>
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public string? InputDeviceId { get; set; } = null;
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/// <summary>Whether the secondary "aux" outgoing stream is enabled. The aux stream is a
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/// second hardware input device the client captures itself and feeds to the core via
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/// vc_stream_feed_pcm (kind = AUX_DEVICE, external_feed). Lets a user transmit e.g. mic +
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/// a line-in at once.</summary>
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public bool AuxEnabled { get; set; } = false;
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/// <summary>WASAPI endpoint id of the aux capture device; null = system default capture
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/// device. NOTE: this is a WASAPI device id (from <see cref="Audio.InputDeviceEnumerator"/>),
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/// NOT a core/miniaudio id — the aux device is opened client-side, so the two id spaces differ.</summary>
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public string? AuxDeviceId { get; set; } = null;
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/// <summary>Aux input volume slider position, 0–300 percent (100 = unity). Applied client-side
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/// to the captured PCM before feeding (the core's input gain is mic-only and global).</summary>
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public int AuxGain { get; set; } = 100;
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private static readonly JsonSerializerOptions JsonOptions = new() { WriteIndented = true };
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private static string AppDataDir => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "VoiceCat");
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private static string FilePath => Path.Combine(AppDataDir, "voice.json");
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public static VoiceSettings Load()
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{
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try
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{
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if (!File.Exists(FilePath)) return new VoiceSettings();
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string json = File.ReadAllText(FilePath);
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return JsonSerializer.Deserialize<VoiceSettings>(json) ?? new VoiceSettings();
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}
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catch
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{
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return new VoiceSettings();
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}
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}
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public void Save()
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{
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Directory.CreateDirectory(AppDataDir);
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File.WriteAllText(FilePath, JsonSerializer.Serialize(this, JsonOptions));
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}
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}
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