Drop the M0 no-deps skeleton preset and all VOICECAT_HAS_NET/AUDIO/OPUS/NS guards that it required. Every subsystem is fully implemented; the stub #else paths were dead code that added noise to every header and source file. - CMakePresets.json: remove skeleton configure/build/test entries - CMakeLists.txt (root/core/tests): remove VOICECAT_USE_VCPKG_DEPS option and guards; all targets now build unconditionally - 17 C++ source files: unwrap HAS_* guards, delete stub #else blocks - apm_processor.cpp: delete ApmPassthrough no-op class; create() always returns RnnoiseProcessor - 18 test files: remove HAS_* guards and stub int main() skip bodies - docs/building.md: remove skeleton from preset table and prose VOICECAT_HAS_LOOPBACK (Windows WASAPI loopback platform gate) unchanged. 29/29 ctest green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
254 lines
9.8 KiB
C++
254 lines
9.8 KiB
C++
/*
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* test_voice_client_abi — M2 exit criterion, exercised through the real C ABI.
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*
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* Unlike test_m2_voice.cpp (which drives raw BSD sockets to exercise the wire format),
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* this test drives two actual vc_client instances end-to-end: vc_connect, vc_authenticate_guest,
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* vc_stream_start/stop. It proves the client-side voice plane in core/src/core/client.cpp
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* (UDP binding, StreamAnnounce, SessionModel propagation) is wired up for real — not just
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* the raw-socket test harness.
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*/
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#include <cstdio>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <filesystem>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#include "voicecat.h"
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#include "server.h"
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#include "db.h"
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// ── Event tracking ────────────────────────────────────────────────────────────
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struct StreamEvent {
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bool started; // true = STARTED, false = STOPPED
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uint32_t user_id;
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uint32_t stream_id;
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};
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struct EventStore {
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std::mutex mu;
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std::condition_variable cv;
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bool auth_ok{false};
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uint32_t self_user_id{0};
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bool channel_list_received{false};
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std::vector<StreamEvent> stream_events;
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bool voice_subscribed{false};
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const char* label{nullptr};
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bool disconnected{false};
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// Set right after vc_client_create, before vc_connect — lets on_event auto-confirm the
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// M4 TOFU gate (VC_EVENT_SERVER_IDENTITY below) for this headless test.
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vc_client* client{nullptr};
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};
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static void on_event(void* user, const vc_event* ev) {
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auto* s = static_cast<EventStore*>(user);
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std::lock_guard lk(s->mu);
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switch (ev->type) {
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case VC_EVENT_SERVER_IDENTITY:
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// No human to ask in a headless test — trust on first connect unconditionally.
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vc_confirm_server_identity(s->client, 1);
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break;
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case VC_EVENT_AUTH_RESULT:
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s->auth_ok = (ev->result == VC_OK);
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s->self_user_id = ev->user_id;
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if (!s->auth_ok) std::fprintf(stderr, "[%s] AUTH FAILED: %s\n",
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s->label ? s->label : "?", ev->text ? ev->text : "(no msg)");
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break;
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case VC_EVENT_CHANNEL_LIST:
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s->channel_list_received = true;
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break;
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case VC_EVENT_VOICE_STATE:
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s->voice_subscribed = (ev->u32a == 1);
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break;
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case VC_EVENT_STREAM_STARTED:
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s->stream_events.push_back({true, ev->user_id, ev->stream_id});
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break;
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case VC_EVENT_STREAM_STOPPED:
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s->stream_events.push_back({false, ev->user_id, ev->stream_id});
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break;
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case VC_EVENT_ERROR:
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std::fprintf(stderr, "[%s] ERROR rc=%d: %s\n",
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s->label ? s->label : "?", ev->result, ev->text ? ev->text : "");
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break;
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case VC_EVENT_DISCONNECTED:
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s->disconnected = true;
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break;
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default:
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break;
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}
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s->cv.notify_all();
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}
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template <typename Pred>
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static bool wait_for(EventStore& s, Pred pred, int timeout_ms) {
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auto deadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(timeout_ms);
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std::unique_lock lk(s.mu);
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return s.cv.wait_until(lk, deadline, [&] { return pred(s); });
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}
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// ── Test harness ──────────────────────────────────────────────────────────────
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static int g_failures = 0;
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#define CHECK(cond) \
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do { \
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if (!(cond)) { \
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std::printf("FAIL: %s (%s:%d)\n", #cond, __FILE__, __LINE__); \
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++g_failures; \
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} \
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} while (0)
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int main() {
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auto tmp = std::filesystem::temp_directory_path() /
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("vctest_" + std::to_string(
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std::chrono::steady_clock::now().time_since_epoch().count()));
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std::filesystem::create_directories(tmp);
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std::string data_dir = tmp.string();
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std::atomic<uint16_t> bound_port{0};
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std::mutex ready_mu;
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std::condition_variable ready_cv;
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bool ready{false};
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voicecat::server::Config cfg;
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cfg.data_dir = data_dir;
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cfg.bind_port = 0; // OS picks the TCP port
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cfg.media_port = 0; // OS picks the UDP port
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cfg.server_name = "VoiceCat-VoiceAbiTest";
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cfg.allow_guests = true;
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cfg.on_ready = [&](uint16_t p) {
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bound_port.store(p);
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{ std::lock_guard lk(ready_mu); ready = true; }
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ready_cv.notify_all();
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};
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voicecat::server::Server server(cfg);
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std::thread server_thread([&] { server.run(); });
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{
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std::unique_lock lk(ready_mu);
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bool ok = ready_cv.wait_for(lk, std::chrono::seconds(10), [&] { return ready; });
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if (!ok) {
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std::printf("FAIL: server did not become ready within 10s\n");
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server.stop();
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server_thread.join();
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std::filesystem::remove_all(tmp);
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return 1;
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}
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}
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uint16_t port = bound_port.load();
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std::printf("voice_client_abi: server ready on :%u\n", port);
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// ── Client A: guest "VoiceA" ───────────────────────────────────────────────
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EventStore evA;
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evA.label = "clientA";
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vc_callbacks cbA{on_event, nullptr, &evA};
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vc_config cfgA{"test-clientA", "0.1", VC_LOG_OFF};
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vc_client* clientA = vc_client_create(&cfgA, cbA);
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CHECK(clientA != nullptr);
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evA.client = clientA;
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CHECK(vc_connect(clientA, "127.0.0.1", port) == VC_OK);
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CHECK(vc_authenticate_guest(clientA, "VoiceA") == VC_OK);
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CHECK(wait_for(evA, [](EventStore& s) { return s.auth_ok; }, 8000));
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CHECK(wait_for(evA, [](EventStore& s) { return s.channel_list_received; }, 3000));
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CHECK(vc_join_voice(clientA) == VC_OK);
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CHECK(wait_for(evA, [](EventStore& s) { return s.voice_subscribed; }, 5000));
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// ── Client B: guest "VoiceB" ───────────────────────────────────────────────
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EventStore evB;
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evB.label = "clientB";
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vc_callbacks cbB{on_event, nullptr, &evB};
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vc_config cfgB{"test-clientB", "0.1", VC_LOG_OFF};
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vc_client* clientB = vc_client_create(&cfgB, cbB);
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CHECK(clientB != nullptr);
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evB.client = clientB;
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CHECK(vc_connect(clientB, "127.0.0.1", port) == VC_OK);
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CHECK(vc_authenticate_guest(clientB, "VoiceB") == VC_OK);
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CHECK(wait_for(evB, [](EventStore& s) { return s.auth_ok; }, 8000));
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CHECK(wait_for(evB, [](EventStore& s) { return s.channel_list_received; }, 3000));
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CHECK(vc_join_voice(clientB) == VC_OK);
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CHECK(wait_for(evB, [](EventStore& s) { return s.voice_subscribed; }, 5000));
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uint32_t a_uid = 0;
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{ std::lock_guard lk(evA.mu); a_uid = evA.self_user_id; }
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// Both guests land in channel 1 (Lobby) automatically; give the async UDP
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// binding handshake (TCP UdpBinding -> ack -> plaintext bootstrap packet) a
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// moment to complete on both clients before announcing a stream.
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// ── A announces a MIC stream via the real C ABI ──────────────────────────
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vc_stream_desc desc{};
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desc.kind = VC_STREAM_MIC;
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desc.device_id = nullptr;
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desc.label = "mic";
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uint32_t a_stream_id = 0;
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CHECK(vc_stream_start(clientA, &desc, &a_stream_id) == VC_OK);
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// A learns its own stream started.
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bool a_self_started = wait_for(evA, [&](EventStore& s) {
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for (auto& e : s.stream_events)
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if (e.started && e.user_id == a_uid) return true;
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return false;
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}, 5000);
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CHECK(a_self_started);
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// B learns (via UserEvent::UPDATED -> SessionModel -> sync_remote_streams)
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// that A started a stream — this is the cross-client signaling path that
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// was missing while stream_start()/stream_announce_result were stubs.
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bool b_saw_a_started = wait_for(evB, [&](EventStore& s) {
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for (auto& e : s.stream_events)
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if (e.started && e.user_id == a_uid) return true;
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return false;
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}, 5000);
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CHECK(b_saw_a_started);
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// ── A stops the stream ────────────────────────────────────────────────────
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CHECK(vc_stream_stop(clientA, a_stream_id) == VC_OK);
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bool a_self_stopped = wait_for(evA, [&](EventStore& s) {
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for (auto& e : s.stream_events)
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if (!e.started && e.user_id == a_uid) return true;
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return false;
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}, 5000);
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CHECK(a_self_stopped);
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bool b_saw_a_stopped = wait_for(evB, [&](EventStore& s) {
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for (auto& e : s.stream_events)
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if (!e.started && e.user_id == a_uid) return true;
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return false;
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}, 5000);
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CHECK(b_saw_a_stopped);
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// ── Cleanup ───────────────────────────────────────────────────────────────
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vc_disconnect(clientA);
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vc_disconnect(clientB);
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vc_client_destroy(clientA);
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vc_client_destroy(clientB);
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server.stop();
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server_thread.join();
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std::filesystem::remove_all(tmp);
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if (g_failures == 0) {
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std::printf("voice_client_abi: all checks passed\n");
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return 0;
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}
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std::printf("voice_client_abi: %d failure(s)\n", g_failures);
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return 1;
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}
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