Files
voice-cat/cmake/vcpkg-overlays/triplets/arm64-ios.cmake
Talon e26e7db5b1 feat(ios): ship iOS SwiftUI client (VoiceCatiOS)
Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
  AudioSessionManager (AVAudioSession owner + interruption/route handling),
  ServerListStore/SavedServer (App Group container + Keychain sharing),
  and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)

C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.

XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.

Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
2026-06-19 02:10:25 +02:00

15 lines
957 B
CMake

set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_CMAKE_SYSTEM_NAME iOS)
# Release-only: debug iOS binaries are never shipped and skipping them halves build time.
set(VCPKG_BUILD_TYPE release)
# Override the autoconf --host triple. Without this, vcpkg uses arm64-apple-darwin (same as the
# macOS build machine), which makes autoconf think it's a native build and try to run compiled
# programs — those are iOS arm64 binaries and can't execute on macOS. An ios-suffixed triple
# signals cross-compilation and disables all run-time configure checks.
set(VCPKG_MAKE_BUILD_TRIPLET "--host=aarch64-apple-ios17.0")
# Chainload toolchain: forces every vcpkg dep to compile against the iphoneos SDK so all objects
# carry the platform IOS tag (not MACOS). Without this the fat library mixes platforms.
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE "${CMAKE_CURRENT_LIST_DIR}/../../toolchains/ios-device.cmake")