Two on-device bugs in the native iOS Voice-Processing path (Swift-only; no core/ABI change). 1. Voice Chat (VPIO) silent playback: doStartMicStream() called audioRestart() BEFORE startStream, so when the engine was already running (a remote stream had started it) it reopened with external_capture=false and opened a hardware miniaudio capture device. The announce-result restart then early-returns (engine already running) so that device was never dropped and fought the AVAudioEngine VPIO unit, silencing playback. Now: setExternalPlayback first, then startStream (stores external_feed synchronously), THEN audioRestart() — the core reopens in full external mode (no hardware devices). Added VPIO diagnostics: graph/route formats at start, ring written/read totals at teardown. 2. Stereo Mic / Studio quiet earpiece: the .builtInMicBtA2dp presets omit .defaultToSpeaker (it breaks A2DP) and skip forceSpeaker, so with no Bluetooth connected output pinned to the quiet receiver. New IOSAudioRouter.applyA2dpSpeakerFallback() overrides to the built-in speaker when no external (A2DP/wired/AirPlay) output is present and clears the override when one is — called after activation and on device-change route changes.
190 lines
9.5 KiB
Swift
190 lines
9.5 KiB
Swift
import AVFoundation
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import os
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import VoiceCatCore
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private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "AudioSessionManager")
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@MainActor
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final class AudioSessionManager {
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static let shared = AudioSessionManager()
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weak var client: VoiceCatClient?
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/// The stream ID of the currently active local MIC stream, if any. Set by `SessionState`
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/// when the user joins/leaves voice so `IOSAudioRouter` can reset the core's capture
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/// channel count (e.g. when switching stereo → mono) without going through `SessionState`.
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var activeMicStreamId: UInt32?
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/// Set by `SessionState`. Invoked by `IOSAudioRouter` after an audio-config change so the
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/// voice path (native VPIO vs the core's miniaudio path) can be restarted to match the new
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/// preset/route when the mic is active. No-op when not in voice. See
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/// `SessionState.reconcileVoicePath()` and `IOSVoiceProcessingEngine`.
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var reconcileVoicePath: (() -> Void)?
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/// Tracks whether WE activated the session. The session must be active whenever the
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/// AudioEngine is running (for capture OR playback), so it is activated when any audio
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/// needs to play (a remote stream started OR the user joins voice) and only deactivated
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/// when disconnecting from the server — not when leaving voice, since the user may still
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/// want to hear remote audio.
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private var isSessionActive = false
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func configure() {
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// Load stored audio routing preferences and apply them before any audio session
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// activation. IOSAudioRouter drives all iOS audio route selection via AVAudioSession;
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// miniaudio (the core) does NOT touch AVAudioSession on iOS.
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IOSAudioRouter.shared.loadStoredPreferences()
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IOSAudioRouter.shared.applyConfiguration()
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IOSAudioRouter.shared.refreshRoutes()
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NotificationCenter.default.addObserver(
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self, selector: #selector(handleInterruption),
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name: AVAudioSession.interruptionNotification, object: nil)
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NotificationCenter.default.addObserver(
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self, selector: #selector(handleRouteChange),
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name: AVAudioSession.routeChangeNotification, object: nil)
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}
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/// Activate the AVAudioSession if not already active. Call before any audio I/O:
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/// when the user joins voice, or when a remote stream starts (so playback works even
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/// before the user has joined voice). Idempotent — safe to call multiple times.
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func ensureSessionActive() throws {
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guard !isSessionActive else {
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logger.debug("ensureSessionActive — already active, skipping")
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return
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}
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IOSAudioRouter.shared.applyConfiguration()
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let session = AVAudioSession.sharedInstance()
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try session.setActive(true, options: [])
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isSessionActive = true
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// For the A2DP output presets, pick the right output once the session is live: defer to
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// a connected A2DP/wired/AirPlay route, but fall back to the loud built-in speaker (not
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// the quiet earpiece) when nothing external is connected. See applyA2dpSpeakerFallback().
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IOSAudioRouter.shared.applyA2dpSpeakerFallback()
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let route = AVAudioSession.sharedInstance().currentRoute
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let outputNames = route.outputs.map { $0.portName }.joined(separator: ", ")
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let inputNames = route.inputs.map { $0.portName }.joined(separator: ", ")
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logger.info("session activated — outputs: [\(outputNames)], inputs: [\(inputNames)]")
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logSessionState("after activate")
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}
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/// Deactivate the AVAudioSession. Call ONLY when disconnecting from the server — not
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/// when leaving voice (the user may still want to hear remote audio).
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func deactivateSession() {
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guard isSessionActive else {
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logger.debug("deactivateSession — not active, skipping")
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return
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}
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try? AVAudioSession.sharedInstance().setActive(false,
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options: .notifyOthersOnDeactivation)
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isSessionActive = false
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logger.info("session deactivated")
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}
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/// Log the full AVAudioSession state — category, mode, options, and active route.
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/// Useful for diagnosing routing issues, e.g. confirming the session stays
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/// `PlayAndRecord` with `allowBluetoothA2DP` and keeps the A2DP output route even
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/// after the mic engine starts.
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func logSessionState(_ when: String) {
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let s = AVAudioSession.sharedInstance()
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var opts: [String] = []
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let o = s.categoryOptions
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if o.contains(.mixWithOthers) { opts.append("mixWithOthers") }
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if o.contains(.duckOthers) { opts.append("duckOthers") }
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if o.contains(.allowBluetoothHFP) { opts.append("allowBluetoothHFP") }
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if o.contains(.allowBluetoothA2DP) { opts.append("allowBluetoothA2DP") }
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if o.contains(.allowAirPlay) { opts.append("allowAirPlay") }
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if o.contains(.defaultToSpeaker) { opts.append("defaultToSpeaker") }
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let outs = s.currentRoute.outputs.map { "\($0.portName)[\($0.portType.rawValue)]" }
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.joined(separator: ", ")
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let ins = s.currentRoute.inputs.map { "\($0.portName)[\($0.portType.rawValue)]" }
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.joined(separator: ", ")
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logger.info("""
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[SESSION @ \(when, privacy: .public)] category=\(s.category.rawValue, privacy: .public) \
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mode=\(s.mode.rawValue, privacy: .public) options=[\(opts.joined(separator: ","), privacy: .public)] \
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inputs=[\(ins, privacy: .public)] outputs=[\(outs, privacy: .public)] \
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inputCh=\(s.inputNumberOfChannels) outputCh=\(s.outputNumberOfChannels)
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""")
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}
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@objc private func handleInterruption(_ notification: Notification) {
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guard let info = notification.userInfo,
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let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
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let type = AVAudioSession.InterruptionType(rawValue: typeValue)
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else { return }
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switch type {
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case .began:
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logger.info("interruption began — session suspended by system")
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isSessionActive = false // system deactivated us
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client?.audioSuspend()
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case .ended:
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let optionsValue = info[AVAudioSessionInterruptionOptionKey] as? UInt ?? 0
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let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
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if options.contains(.shouldResume) {
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do {
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try AVAudioSession.sharedInstance().setActive(true)
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isSessionActive = true
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logger.info("interruption ended — session reactivated")
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client?.audioResume()
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} catch {
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logger.error("interruption ended — reactivation failed: \(error.localizedDescription)")
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}
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}
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@unknown default: break
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}
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}
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@objc private func handleRouteChange(_ notification: Notification) {
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guard let info = notification.userInfo,
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let reasonValue = info[AVAudioSessionRouteChangeReasonKey] as? UInt,
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let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue)
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else {
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logger.warning("routeChange — unknown reason, refreshing only")
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IOSAudioRouter.shared.refreshRoutes()
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NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
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return
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}
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logger.info("routeChange reason=\(self.reasonLabel(reason))")
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// Re-apply preferences ONLY on external device plug/unplug. Do NOT re-apply on
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// .categoryChange / .routeConfigurationChange — those are triggered by our own
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// applyConfiguration() calls (setCategory, setPreferredInput, etc.), and re-applying
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// would create an infinite notification loop:
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// handleRouteChange → applyConfiguration → setCategory → routeChange → ...
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// That loop burns CPU and cycles the audio session on/off — the "glitching" bug.
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// IOSAudioRouter.applyConfiguration() also has a re-entrancy guard for synchronous
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// notifications, but the reason check here is the primary defense.
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if reason == .oldDeviceUnavailable || reason == .newDeviceAvailable {
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logger.info("routeChange — external device change, re-applying config")
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IOSAudioRouter.shared.applyConfiguration()
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// Re-evaluate the A2DP-mode speaker fallback: a Bluetooth unplug should drop us onto
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// the loud speaker (not the earpiece), and a replug should hand output back to A2DP.
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if isSessionActive {
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IOSAudioRouter.shared.applyA2dpSpeakerFallback()
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}
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}
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IOSAudioRouter.shared.refreshRoutes()
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NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
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logSessionState("route change (\(reasonLabel(reason)))")
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}
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private func reasonLabel(_ reason: AVAudioSession.RouteChangeReason) -> String {
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switch reason {
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case .oldDeviceUnavailable: return "oldDeviceUnavailable"
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case .newDeviceAvailable: return "newDeviceAvailable"
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case .categoryChange: return "categoryChange"
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case .override: return "override"
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case .wakeFromSleep: return "wakeFromSleep"
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case .noSuitableRouteForCategory: return "noSuitableRouteForCategory"
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case .routeConfigurationChange: return "routeConfigurationChange"
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@unknown default: return "unknown"
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}
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}
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}
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extension Notification.Name {
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static let voiceCatDeviceListChanged = Notification.Name("cat.voice.deviceListChanged")
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}
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