189 lines
4.6 KiB
C#
189 lines
4.6 KiB
C#
using System.Runtime.InteropServices;
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// Native (blittable) struct layouts mirroring voicecat.h field-for-field. These are the raw
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// P/Invoke shapes — NativeMethods.cs uses them directly; Marshaling.cs converts them to the
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// managed record types in Models.cs. const char* fields stay IntPtr here (LibraryImport's
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// StringMarshalling only auto-converts top-level string parameters/returns, not struct
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// fields) and must be hand-marshaled — see Marshaling.cs and VoiceCatClient.cs.
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namespace VoiceCat.Interop;
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcEventNative
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{
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public VcEventType Type;
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public VcConnectionState ConnectionState;
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public int Result; // vc_result
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public uint UserId;
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public uint ChannelId;
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public uint StreamId;
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public VcTextScope TextScope;
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public uint U32a;
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public IntPtr Text; // owned by core, valid ONLY for the callback's duration
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public ulong TimestampUnixMs;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcConfigNative
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{
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public IntPtr ClientName;
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public IntPtr ClientVersion;
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public VcLogLevel LogLevel;
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public IntPtr TofuStorePath;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcCallbacksNative
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{
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public IntPtr OnEvent; // delegate* unmanaged<IntPtr, VcEventNative*, void>
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public IntPtr OnLevel; // delegate* unmanaged<IntPtr, uint, float, void>
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public IntPtr User;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcStreamDescNative
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{
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public VcStreamKind Kind;
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// Device selection uses vc_set_input_device; stream start passes null.
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public IntPtr DeviceId;
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public IntPtr Label;
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// Mirrors vc_stream_desc::external_feed. When 1, the core skips its own WASAPI loopback
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// and the caller feeds PCM via StreamFeedPcm (per-app capture path on Windows).
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public int ExternalFeed;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcAudioConfigNative
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{
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public uint Codec;
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public uint Mode;
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public uint SampleRate;
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public uint BitrateBps;
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public uint FrameMs;
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public uint Application;
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public int Fec;
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public uint ExpectedPacketLoss;
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public int Dtx;
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public uint Complexity;
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public int Dred;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcPermissionsNative
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{
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public int CanCreateTempChannel;
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public int CanKick;
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public int CanBan;
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public int CanMoveUsers;
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public int CanAdminAccounts;
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public int IsAdmin;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcChannelInfoNative
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{
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public uint Id;
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public uint ParentId;
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public IntPtr Name;
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public IntPtr Topic;
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public int PasswordProtected;
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public IntPtr Password;
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public uint MaxUsers;
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public uint SortOrder;
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public VcAudioConfigNative Audio;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcDeviceNative
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{
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public IntPtr Id;
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public IntPtr Name;
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public int IsDefault;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcDeviceListNative
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{
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public IntPtr Items;
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public nuint Count;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcChannelNative
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{
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public uint Id;
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public uint ParentId;
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public IntPtr Name;
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public IntPtr Topic;
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public int PasswordProtected;
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public uint MaxUsers;
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public uint SortOrder;
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public VcAudioConfigNative Audio;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcChannelListNative
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{
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public IntPtr Items;
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public nuint Count;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcUserNative
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{
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public uint Id;
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public IntPtr Nickname;
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public int IsGuest;
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public uint ChannelId;
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public int SelfMicMuted;
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public int SelfDeafened;
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public int ServerMuted;
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public int ServerDeafened;
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public int VoiceSubscribed;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcUserListNative
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{
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public IntPtr Items;
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public nuint Count;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcStreamSummaryNative
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{
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public uint StreamId;
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public VcStreamKind Kind;
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public IntPtr Label;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcStreamSummaryListNative
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{
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public IntPtr Items;
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public nuint Count;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcRemoteStreamStateNative
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{
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public float Gain;
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public int Muted;
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public int NoiseReduction;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcAccountNative
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{
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public IntPtr Username;
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public int IsAdmin;
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public ulong CreatedAtUnixMs;
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public ulong LastLoginUnixMs;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct VcAccountListNative
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{
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public IntPtr Items;
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public nuint Count;
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}
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