A bad UDP packet on a flaky link could permanently wedge the voice path,
unrecoverable even across app restarts. Three defects:
1. Anti-replay window was advanced from the UNAUTHENTICATED header seq
before the AEAD tag was checked, and not rolled back on failure. One
corrupted/forged frame shoved recv_highest_ far ahead, after which every
legitimate frame was rejected as "too old" forever. Reorder to
replay-check -> authenticate -> update (RFC 3711 3.3); the window now
moves only after a successful tag check.
2. The wire seq was only the low 16 bits of the nonce counter (zero-extended
on receive). After 65,536 frames the nonce desynced and all frames failed
auth. Widen the voice frame seq u16 -> u64 (header 14 -> 20 bytes). The
core owns all UDP framing, so Swift/C# clients need only a rebuild. This
is a versioned wire change: VOICECAT_PROTOCOL_VERSION 1 -> 2, handshake
rejects on mismatch.
3. Server leaked per-session UDP state on disconnect; unregister_session now
frees udp_endpoints_/udp_tokens_/ssrc_to_session_.
Also add rate-limited dropped-frame logging to MediaRelay so a wedged media
path is observable. New regression tests in test_media_aead.cpp cover the
poison (fails on old code) and the 16-bit wrap. ctest --preset dev
-E external_pcm: 22/22 pass (external_pcm aborts on a pre-existing CoreAudio
shutdown race, unrelated).