82ad4c28114158b047c340631822ba28e332c47a
18
Commits
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bba605401d |
chore: comment cleanup pass ahead of open-sourcing
Removes leftover debug scaffolding (stray Console.WriteLine/NSLog traces, dead nick_buf_ptr, a no-op --print-config flag now implemented for real), fixes stale/misleading comments (channel passwords are no longer a "future M5+" feature, a wrong cross-reference, a stale TlsContext::close() mention, an incomplete BanRecord::subject_type doc, and a smoke test pointing at a build/m1-dev preset that no longer exists), strips internal M1-M5 milestone jargon from comments now that the roadmap is done, trims comments that just restated the following line, and consolidates a few "why" explanations that were duplicated 2-3 times in the same file. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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99937c9446 |
feat(ios): auto-reconnect + audio-device-change recovery
Network drops (e.g. Wi-Fi -> cellular) and audio-device plug/unplug (wired headphones, AirPods) used to leave the iOS client in a dead/zombie state: the engine went silent, no reconnect was attempted, and a live-session disconnect waited 30-60 s for the C core's TCP keepalive/reaper timeout. Reconnect (AppState.swift, SessionState.swift): - Two-layer reconcile. Once SessionState overwrites client.onEvent at auth success, AppState.handleConnectEvent no longer sees live-session events. Added a weak SessionState.appState; SessionState.handleEvent .disconnected calls appState.onLiveSessionDisconnected after the cue -- the single path AppState learns a live session dropped. Shared teardownLiveSessionAndReconnect snapshots lastSession, stops audio, releases session/VoiceCatClient (io- thread join via vc_client_destroy), resets the backoff, and arms scheduleReconnect (exponential 1s -> 30s cap, indefinite, restored on auth success via existing TOFU_MATCHED auto-confirm + idempotent join_channel). - NWPathMonitor now runs WHILE CONNECTED (not only mid-reconnect). On a Wi-Fi <-> cellular interface change or path .unsatisfied it calls proactiveReconnect: tearing the session down BEFORE the C core notices the dead socket collapses the 30-60 s reaper wait into ~1 s + first backoff tick. Same-interface refreshes (BSSID roams) are ignored via pathSignature. While mid-reconnect a .satisfied path resets the backoff for a fast retry. - User-initiated disconnect()/cancelConnect() set userInitiatedDisconnect and cancel all reconnect state (task + monitor + lastSession + connectedServer). Audio recovery (AudioSessionManager.swift, IOSVoiceProcessingEngine.swift): - Intent-gated recoverAudio() replaces the narrow .oldDeviceUnavailable/ .newDeviceAvailable route-change guard; fires on every externally-initiated route change reason except the ones we cause ourselves (.categoryChange/ .routeConfigurationChange) to avoid a notification loop. Interruption-end now always recovers instead of only when .shouldResume is set. - Added AVAudioEngineConfigurationChange observer on the engine so a system self-stop after our route-change handler wins the race is caught. - IOSAudioEngine.rebuild() does a one-shot reactivation-retry on engine.start() failure (iOS sometimes refuses until the session is re-reactivated -- the silent-death case). No C ABI / voicecat.h / proto / core changes. Swift-only. iOS sim build green via scripts/build-ios-client.sh --no-configure (Xcode 26.5 / iOS 18.0 sim). |
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6fe7bf0158 |
feat: fix voice join/leave, channel edit defaults, channel-update stream restart
Three bugs fixed across the full stack (proto/server/core/ABI/Win/macOS/iOS): 1. Join/Leave Voice now truly subscribes/unsubscribes from the voice plane. Previously the button only toggled the local mic — receiving was always on (gated by channel membership alone). Added a protocol-level voice subscription concept: new SubscribeVoiceRequest/UnsubscribeVoiceRequest/VoiceSubscriptionResult proto messages, User.voice_subscribed field, vc_join_voice/vc_leave_voice C ABI functions, VC_EVENT_VOICE_STATE event, server-side voice_subscribed flag checked by the SFU relay recipient filter, and core-client gating of remote-stream decoder setup. All three clients rewired to subscribe+mic on Join / unsubscribe on Leave. Text chat works regardless of voice subscription. 2. Channel edit dialog now shows the channel's actual current settings. The read struct vc_channel was missing sort_order and audio fields — only the write struct vc_channel_info had them. Extended vc_channel with both (additive, no ABI break), updated the session model and list_channels marshaling to populate them, and updated all three clients' edit callers to use actual channel info instead of hardcoded defaults. 3. Channel parameter updates now automatically restart everyone's streams. Previously editing a channel's audio config persisted and broadcast a ChannelEvent::UPDATED, but no layer restarted streams — encoders/decoders are frozen at announce time. handle_channel_event now detects audio-config changes on the user's current channel and stop->starts each active local stream. The server reads the updated config on re-announce; peers wire up fresh decoders at the new ssrc. All 29 CTest tests pass; Windows DLL + C# client build clean. Apple clients not yet compile-verified (Windows environment). |
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2e0e0caccb |
feat(clients): wire RNNoise mic noise reduction into Windows, macOS, and iOS
Expose the existing send-side vc_set_input_noise_reduction C ABI (MIC-only, mono, LOCAL — denoises captured mic PCM before input gain and VAD/PTT gate) as a persisted global toggle in each client's audio settings, applied live and re-applied on Join Voice. Mirrors the existing mic-gain wiring pattern. - Shared Swift (VoiceCatCore): add setInputNoiseReduction(_:) wrapper - Windows: P/Invoke + SetInputNoiseReduction wrapper, MicNoiseReduction in VoiceSettings, new checkbox in AudioSettingsForm (layout shifted +28px), apply on Join Voice; also fix stale 'planned - currently passthrough' label on the receive-side per-user NR checkbox (RNNoise now backs it) - macOS: inputNoiseReduction state + UserDefaults in MainWindowController, NR checkbox + nrChanged action in SettingsWindowController - iOS: inputNoiseReduction in VoiceState + setter + restore in SessionState, NR Toggle in SettingsView Voice section Aux/screen are out of scope by design (core's NR guards kind == MIC). Apple builds require a rebuilt VoiceCatCore.xcframework with VOICECAT_HAS_NS. |
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95f1fb70b0 |
feat(clients): persist input settings, add mic input gain, fix iOS chat + VoiceOver
Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were
applied to the core + UI but never saved, so every relaunch reset to VAD
defaults. Each client now persists them and re-applies on connect:
- iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes)
- macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings
(settings window also restores the VAD slider from the stored threshold)
- Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json,
mirrors FeedbackSettings) loaded/applied in MainForm
Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in
on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings,
and a 0-300% (default 100%) mic-volume slider on all three clients.
Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0),
so channel messages went nowhere; now passes session.currentChannelId.
Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press
.contextMenu only (invisible to VoiceOver); UserRow now also exposes the same
buttons via .accessibilityActions (no visual change).
Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes,
reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build
SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built
(WinForms can't build on macOS) — follows existing patterns.
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d30c4ee2f5 |
fix(ios-audio): unify iOS audio onto one always-external AVAudioEngine
The iOS audio path was a hybrid: Voice-Chat-class presets ran a native VPIO AVAudioEngine (core external) while Stereo/Studio/A2DP presets ran the core's miniaudio devices. Nearly every "no input / no output / both" bug lived in the seam between the two paths — the lingering miniaudio capture unit fighting VPIO, the audioRestart ordering dance, the route-change "glitching" loop, stereo<->mono stickiness, and "can't hear anyone". Switching presets/routes mid-call routinely dropped a direction. Drive ALL iOS audio through one AVAudioEngine with the core fully external at all times: setExternalPlayback(1) once at connect, every MIC stream external_feed=1, mic via vc_stream_feed_pcm, playback via vc_set_mixed_output_sink (drained by an always-on AVAudioSourceNode so remote audio plays before joining voice). VPIO + AGC toggle per preset. Every preset/route/interruption change funnels through one deterministic Swift-only reconfigure (stop -> apply session config -> rebuild -> start) — no second path to hand off to, so a change can't drop a direction. - IOSVoiceProcessingEngine.swift -> IOSAudioEngine: always-on source-node playback, conditional mic tap, VPIO/AGC; one rebuild() backing startListening/stop/startMic/stopMic/reconfigure/setCaptureChannels. - IOSAudioRouter: 7 presets -> 4 (Voice Chat / Stereo Mic / Mono Mic / Advanced); persisted voiceProcessingEnabled + agcEnabled; setters call IOSAudioEngine.reconfigure() instead of audioRestart/reconcileVoicePath. - AudioSessionManager slimmed; SessionState mic lifecycle collapsed; AppState wires external playback + listening at connect, stop at disconnect; SettingsView shows 4 presets + Advanced VPIO/AGC toggles. No core/ABI/test changes — relies on the already-shipped external API (test_external_pcm, test_external_playback). xcodebuild iOS device Debug BUILD SUCCEEDED. Updates docs/voice.md §8 and PROGRESS.md. |
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50416c33a2 |
feat(clients): event sound effects + optional text-to-speech
Add audible cues and optional spoken announcements for session events (join/leave, channel + PM sent/recv, login, logout/connection-lost, mic on/off, voice-activity, PTT) across all three clients, driven off the shared C ABI vc_event stream so the mapping stays consistent. TTS is off by default; when enabled it announces events and reads message/PM bodies aloud. Master toggles + a sound-volume slider; the per-utterance voice-activity and PTT cues default off. WAVs ship from assets/sounds/. Windows (built + verified): new VoiceCat.App/Notifications/ layer (FeedbackSettings -> %AppData%\VoiceCat\feedback.json, SoundPlayerPool via System.Media.SoundPlayer, SpeechAnnouncer via Prismatoid 0.3.0, EventFeedback dispatcher); MainForm hooks; NotificationSettingsForm under Settings > Notifications; csproj adds the Prismatoid PackageRef and copies the WAVs into sounds\. macOS + iOS (written, not yet built -- needs a Mac): shared VoiceCatCore/Feedback/ (SoundEvent, EventFeedback = AVAudioPlayer pool + native AVSpeechSynthesizer, FeedbackSettings over UserDefaults); WAVs bundled via Package.swift resources (.process). Hooks in SessionState/ AppState (iOS) and MainWindowController (macOS); settings UI in SettingsView (iOS) and SettingsWindowController (macOS). No core/server code touched; ctest --preset dev unaffected. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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fb73b694d0 |
fix(ios): VPIO silent playback + quiet speaker in stereo/studio presets
Two on-device bugs in the native iOS Voice-Processing path (Swift-only; no core/ABI change). 1. Voice Chat (VPIO) silent playback: doStartMicStream() called audioRestart() BEFORE startStream, so when the engine was already running (a remote stream had started it) it reopened with external_capture=false and opened a hardware miniaudio capture device. The announce-result restart then early-returns (engine already running) so that device was never dropped and fought the AVAudioEngine VPIO unit, silencing playback. Now: setExternalPlayback first, then startStream (stores external_feed synchronously), THEN audioRestart() — the core reopens in full external mode (no hardware devices). Added VPIO diagnostics: graph/route formats at start, ring written/read totals at teardown. 2. Stereo Mic / Studio quiet earpiece: the .builtInMicBtA2dp presets omit .defaultToSpeaker (it breaks A2DP) and skip forceSpeaker, so with no Bluetooth connected output pinned to the quiet receiver. New IOSAudioRouter.applyA2dpSpeakerFallback() overrides to the built-in speaker when no external (A2DP/wired/AirPlay) output is present and clears the override when one is — called after activation and on device-change route changes. |
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6c17881cc0 |
feat(ios): real echo cancellation/NR via native Voice-Processing engine
iOS "voice chat" had echo and no noise suppression: real iOS AEC/NS/AGC come only from Apple's Voice-Processing I/O unit (VPIO), but the core plays/captures via miniaudio's plain RemoteIO units, so .voiceChat mode alone never engaged AEC. Core (ABI PATCH 1->2): - vc_set_mixed_output_sink + vc_set_external_playback. In external mode the AudioEngine opens no hardware playback device; a mixer-timer thread drives on_playback (decode+mix) on a ~20ms cadence and ships the final mix to the sink. start() also skips the hardware capture device when the MIC stream is external_feed (AudioParams.external_capture). - New white-box test test_external_playback (drives the timer with no hw). iOS/Swift: - StreamDescriptor.externalFeed; VoiceCatClient.setMixedOutputSink / setExternalPlayback wrappers. - IOSVoiceProcessingEngine: AVAudioEngine + setVoiceProcessingEnabled; mic tap -> feedPcm, mixed-sink lock-free ring -> AVAudioSourceNode (both share the VPIO unit so AEC has its reference signal). - IOSAudioRouter.currentConfigUsesVoiceProcessing scopes VPIO to the AEC presets; SessionState join/leave + reconcileVoicePath() switch paths; Voice Chat defaults to speaker; Settings surfaces AEC/NS state. Known: pending on-device verification; a few bugs to fix afterward. |
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6b7f06a282 |
feat(clients): expose all channel codec params + guest nickname everywhere
Channel create/edit UIs only surfaced a subset of the core's vc_audio_config, and DRED was exposed nowhere. While adding it, found a latent ABI mismatch: both Swift AudioConfig and the C# VcAudioConfigNative blittable struct were one int short of the native vc_audio_config (missing the trailing `dred`), so native read past the managed struct in vc_create_channel/vc_edit_channel. - core marshaling: thread `dred` through Swift (Models/Marshaling/toNative) and C# (Structs/Models/Marshaling/VoiceCatClient) -- fixes the ABI gap + enables it - windows: add the one missing DRED checkbox to ChannelEditDialog - macos: ChannelEditSheet now exposes application, sample rate, packet loss, complexity, and DRED (was stereo/bitrate/frame/FEC/DTX only) - ios: rebuild ChannelEditView into a full create+edit form (all params); add SessionState.editChannel + an admin Edit swipe action (iOS had no edit UI) - guest nickname: add a dedicated `nickname` to SavedServer on macOS+iOS (backward-compatible Codable), shown in Guest mode, wired into the guest auth path -- guests could not set a display name on either before (only Windows) Verified: macOS + iOS (sim, arm64) xcodebuild BUILD SUCCEEDED; core ctest 22/23 (only external_pcm aborts on a pre-existing shutdown mutex race; no C++ changed). |
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8c90e250f0 |
feat(apple): screen-audio sharing -- macOS ScreenCaptureKit, iOS ReplayKit
Implement system/desktop audio sharing on the Apple clients, feeding the existing SCREEN_AUDIO Opus -> AEAD -> UDP path via vc_stream_feed_pcm. No C++/protocol/codec changes -- the core was already ready (the Windows-only loopback is #ifdef VOICECAT_HAS_LOOPBACK; off Windows the stream just waits for fed PCM). Audio only; video is dropped. macOS (in-process): - ScreenAudioCapture.swift drives an audio-only SCStream (excludesCurrentProcessAudio), converts Float32 -> int16 in the channel's mono/stereo mode, and calls feedPcm. Capture starts on the self .streamStarted event (effective config known then). Wired into MainWindowController.screenAudioClicked(). iOS (forward-to-host, single session): - VoiceCatBroadcast: a ReplayKit Broadcast Upload Extension consumes .audioApp only, resamples to 48kHz int16 stereo (AVAudioConverter), and writes a shared App Group SPSC ring (BroadcastAudioRing.swift). It does not link libvoicecat. - Host BroadcastAudioPump drains the ring (reacting to the extension's Darwin notifications) and feeds the SCREEN_AUDIO stream it owns, downmixing to mono when the channel is mono. Screen audio appears as a second stream of the same user; no credentials persisted. UI is RPSystemBroadcastPicker View in VoiceControlsView. Removes the speculative BroadcastCredentials. Docs: voice.md s9, CLAUDE.md status, PROGRESS.md. |
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f3c1172a3e |
docs(ios): drop stale debug comments + TeamTalk refs from audio router
After the stereo-mic/A2DP debugging settled, the iOS audio code carried leftover TeamTalk5 comparison notes, source-line citations, TEMP DIAGNOSTIC markers, and "this was the bug" narratives that no longer help. Reworded those to state the current rules; kept the comments that document real constraints (the setPreferredInputNumberOfChannels(2) trap, the re-entrancy guard, the ma_context no-session-management config). Comment-only — no behavior change. core builds, ctest --preset dev 21/21. |
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f1e1ef59ed |
fix(ios): stop miniaudio from clobbering AVAudioSession (stereo->A2DP output death)
The real root cause of "selecting Stereo Mic kills headphone/A2DP output on Join Voice." Every prior fix worked on the Swift IOSAudioRouter under the false premise that "miniaudio does NOT touch AVAudioSession on iOS." It does: the core opened devices via ma_device_init(nullptr, ...), and with a NULL context miniaudio 0.11.25 runs an iOS "hack" that sets the session category by device type, then ma_context_init__coreaudio calls setCategory()+setActive() on every device open -- capture -> AVAudioSessionCategoryRecord with zero options. That wipes the .playAndRecord category, the mode, and .allowBluetoothA2DP / .mixWithOthers / .allowAirPlay that IOSAudioRouter had just configured, killing headphone/A2DP (and even wired) output. Stereo presets break worst because they rely on the A2DP output route the wipe removes. TeamTalk avoids this by opening RemoteIO/VPIO AudioUnits directly and leaving the session entirely to the app. Fix (core, cross-platform safe): AudioEngine now owns a ma_context built by make_context_config() with coreaudio.sessionCategory = ma_ios_session_category_none and noAudioSessionActivate/Deactivate = MA_TRUE, and routes all ma_device_init calls (playback, capture, loopback) plus enumerate_devices through it. miniaudio no longer touches AVAudioSession; IOSAudioRouter is the sole owner (the session is already activated on connect in AppState before any device opens). Context is lazily inited in start(), reused across restarts, uninited in ~AudioEngine. Adds TEMP AudioSessionManager.logSessionState() diagnostics (after activate, on route change, on .streamStarted) to verify on-device that the category stays PlayAndRecord+allowBluetoothA2DP instead of flipping to Record. Remove once confirmed. Windows: cmake --build --preset dev clean; ctest --preset dev 21/21. iOS build + on-device verification pending on Mac. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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dcb7e6eeca |
fix(ios): fix stereo mic + A2DP output silence
Three coordinated fixes for the bug where enabling stereo mic capture
caused all audio output (A2DP, speaker, wired) to go silent:
1. audio_engine.cpp — open playback before capture
On iOS, starting the stereo capture AudioUnit can trigger an audio
route reconfiguration that drops A2DP before the playback device has
a chance to claim the route. Opening and starting the playback device
first commits the output route (A2DP), so iOS is less likely to drop
it when stereo capture activates afterward.
2. client.cpp — decouple set_capture_channels from engine restart
Previously vc_set_capture_channels() stopped and restarted the engine
immediately, which opened capture first (old ordering) and raced
against the settling AVAudioSession route. Now it only stores the
channel count; the caller (Swift via vc_audio_restart) controls when
the engine restarts, after the route has settled.
3. IOSAudioRouter.swift — call audioRestart() after channel config
selectCaptureChannels() and applyPreset() now call audioRestart()
after applyConfiguration() + setCaptureChannels(). This is the
vc_audio_restart() path that was added to the ABI in
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fdcc84fb42 |
fix(ios): stereo mic + A2DP output, add vc_audio_restart ABI
Diagnosed by comparing against TeamTalk5 (Client/iTeamTalk), which achieves stereo mic + A2DP output. Five fixes: 1. configureStereoCapture now calls setPreferredInput + setInputDataSource (mirroring TeamTalk5's SoundDevicesModel). Previously omitted based on incorrect diagnosis that setPreferredInput collapsed A2DP — the real culprit was setPreferredInputNumberOfChannels(2), which neither project uses. 2. New C ABI: vc_audio_restart (full stop + re-init, unlike suspend/resume which only stop/start). Swift wrapper added. The withAudioSuspend wrapper that used it was removed after on-device testing showed it killed all audio (including VoiceOver) when switching presets — the core's set_capture_channels handles engine restart internally. 3. Bluetooth options: Voice Chat preset now includes BOTH .allowBluetoothHFP AND .allowBluetoothA2DP (matching TeamTalk5's UtilSound.swift:228). Previously HFP-only blocked A2DP headphones. 4. Capture channels now reset when switching stereo→mono via selectCaptureChannels/applyPreset. AudioSessionManager tracks activeMicStreamId (set by SessionState on join/leave voice). 5. Docs synced: voice.md, tech-stack.md, architecture.md, PROGRESS.md. Removed stale setPreferredInputNumberOfChannels(2) references. Verified: ctest --preset dev 21/21 green, iOS client builds. Stereo mic + A2DP output still needs on-device debugging — the core recipe is correct but iOS 26 route behavior requires hands-on testing with a debugger. |
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3e80af2f3f |
fix(ios): output muted with A2DP, session lifecycle, mic input issues
Three bugs causing no audio output and no mic input:
1. .voiceChat mode + A2DP = output muted. The .voiceChat mode uses hardware
AEC/AGC/HPF but requires HFP-compatible routes. A2DP is NOT HFP — iOS
mutes the output because it can't set up the voice processing pipeline on
an A2DP route. Fix: use .default mode for Standard+A2DP (no hardware AEC,
but audio routes correctly). .voiceChat kept for HFP and speaker modes.
Added info warning in Settings UI for A2DP no-AEC.
2. Session lifecycle broken. stopMicStream() called deactivateAfterStreaming()
which deactivated the AVAudioSession — but the AudioEngine keeps running for
remote audio playback, so leaving voice killed all remote audio. And the
session was never activated when a remote user started talking (only on
Join Voice), so you couldn't hear anyone before joining voice. Fix:
- ensureSessionActive() replaces activateForStreaming() — idempotent, called
on Join Voice AND on .streamStarted (remote user starts talking).
- stopMicStream() no longer deactivates the session.
- deactivateSession() called only on disconnect from server.
- isSessionActive flag tracks state, updated by interruption handler.
3. setPreferredInputNumberOfChannels(1) called for mono — unnecessary (1 is
the default) and may put the session in a bad state on some devices. Fix:
only call it when stereo is explicitly selected. Also handle empty input
port ID (selecting 'Default' in the picker) correctly.
Added comprehensive route logging — after activation, logs the current output
and input route names so issues can be diagnosed from Console.app.
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9fc51cffc4 |
feat(ios): audio overhaul, Join/Leave Voice, channel-id sync fix, stereo mic capture
Three iOS client problems fixed plus a new core stereo-mic capture ABI: 1. Channel-id sync bug (mic button permanently dimmed): SessionState never synced currentChannelId from the self user's channelId on connect, so the mic button (gated on currentChannelId == 0) stayed dimmed. Added syncSelfChannel() (mirrors macOS MainWindowController.swift:461,491,522); called from init/.channelList/.userJoined/.userLeft/.userUpdated/.joinResult. Added applyServerMuteState() + serverMuted/serverDeafened to VoiceState. 2. Join/Leave Voice button: replaced icon-only mic toggle with explicit text button (parity with macOS). Mute/deafen disable when not in voice. 3. IOSAudioRouter.swift (new): full AVAudioSession routing layer — input port selection, built-in mic orientation/polar patterns, Bluetooth HFP/A2DP/Off modes, Standard/Raw mic processing, stereo capture, AirPlay, UserDefaults persistence. AudioSessionManager delegates to it. 4. Core stereo-mic capture (append-only ABI): vc_set_capture_channels() lets the core open the mic device in stereo (2-ch interleaved). LocalStream gains capture_channels; ensure_audio_running reads it; audio_engine.cpp capture_accum_ + on_capture updated to channel-aware accumulation. Test test_stereo_mic_capture (headless, L!=R stereo round-trip). Swift wrapper VoiceCatClient.setCaptureChannels. 5. Settings UI rework: AVAudioSession-derived input/output tree replaces miniaudio device picker. 6. iOS deployment target raised to 18.0 (Package.swift + project.pbxproj). swift-tools-version 6.0 with swiftLanguageModes .v5. Docs: tech-stack.md, architecture.md, voice.md, roadmap.md, building.md updated; stale 'vc_audio_suspend/resume deferred' claims corrected. Verified: ctest --preset dev 21/21 green; swift test 6/6 green; xcodebuild -target VoiceCatiOS -sdk iphonesimulator BUILD SUCCEEDED. |
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e26e7db5b1 |
feat(ios): ship iOS SwiftUI client (VoiceCatiOS)
Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
AudioSessionManager (AVAudioSession owner + interruption/route handling),
ServerListStore/SavedServer (App Group container + Keychain sharing),
and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)
C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.
XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.
Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
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