7c4708c3de34ae12924cafa3c74d435fadf21cb2
71
Commits
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8c90e250f0 |
feat(apple): screen-audio sharing -- macOS ScreenCaptureKit, iOS ReplayKit
Implement system/desktop audio sharing on the Apple clients, feeding the existing SCREEN_AUDIO Opus -> AEAD -> UDP path via vc_stream_feed_pcm. No C++/protocol/codec changes -- the core was already ready (the Windows-only loopback is #ifdef VOICECAT_HAS_LOOPBACK; off Windows the stream just waits for fed PCM). Audio only; video is dropped. macOS (in-process): - ScreenAudioCapture.swift drives an audio-only SCStream (excludesCurrentProcessAudio), converts Float32 -> int16 in the channel's mono/stereo mode, and calls feedPcm. Capture starts on the self .streamStarted event (effective config known then). Wired into MainWindowController.screenAudioClicked(). iOS (forward-to-host, single session): - VoiceCatBroadcast: a ReplayKit Broadcast Upload Extension consumes .audioApp only, resamples to 48kHz int16 stereo (AVAudioConverter), and writes a shared App Group SPSC ring (BroadcastAudioRing.swift). It does not link libvoicecat. - Host BroadcastAudioPump drains the ring (reacting to the extension's Darwin notifications) and feeds the SCREEN_AUDIO stream it owns, downmixing to mono when the channel is mono. Screen audio appears as a second stream of the same user; no credentials persisted. UI is RPSystemBroadcastPicker View in VoiceControlsView. Removes the speculative BroadcastCredentials. Docs: voice.md s9, CLAUDE.md status, PROGRESS.md. |
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6ab78fa792 |
feat(macos): UI overhaul -- toolbar, unified log, PM windows, settings window, hotkeys
Mirrors the Windows client's UI overhaul (commit |
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615d2a8e5f |
feat: external PCM feed/tap API (vc_stream_feed_pcm + vc_set_pcm_sink)
Promotes vc_test_inject_capture (mono-only, TEST-ONLY) to a public, stereo-capable production API and adds a symmetric PCM tap on the receive side. Enables ReplayKit (iOS), ScreenCaptureKit (macOS), bots, soundboards, and custom clients — all without a hardware audio device. Core C++: - voicecat.h: new vc_stream_feed_pcm, vc_pcm_sink_cb typedef, vc_set_pcm_sink; vc_test_inject_capture kept as deprecated alias - audio_engine: stereo-aware inject_capture (channels param + ring reset on channel-count change); atomic pcm_sink_ fired per decoded frame in on_playback; RemoteStream carries user_id/stream_id for RT-safe sink metadata; init_recv_stream takes user_id+stream_id - client.cpp: stream_feed_pcm / set_pcm_sink implementations; sync_remote_streams passes user_id/stream_id to init_recv_stream - voicecat.cpp: trampolines + channels=1/2 validation Tests: test_external_pcm (headless, 3 sub-tests: mono round-trip, stereo feed L≠R, sink metadata+disable). ctest 23/23. Swift: feedPcm / setPcmSink in VoiceCatClient.swift + 4 XCTest smoke tests (ExternalPcmTests.swift). C#: StreamFeedPcm / SetPcmSink in VoiceCatClient.cs + NativeMethods.cs (vc_stream_feed_pcm unsafe P/Invoke, VcPcmSinkCallback delegate, vc_set_pcm_sink via nint) + 4 xUnit smoke tests (ExternalPcmTests.cs). Docs: architecture.md §4 new subsection, voice.md §9 updated (macOS/iOS now reference vc_stream_feed_pcm), protocol.md §8 explicit no-protocol-change note, roadmap.md M5 entry. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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f3c1172a3e |
docs(ios): drop stale debug comments + TeamTalk refs from audio router
After the stereo-mic/A2DP debugging settled, the iOS audio code carried leftover TeamTalk5 comparison notes, source-line citations, TEMP DIAGNOSTIC markers, and "this was the bug" narratives that no longer help. Reworded those to state the current rules; kept the comments that document real constraints (the setPreferredInputNumberOfChannels(2) trap, the re-entrancy guard, the ma_context no-session-management config). Comment-only — no behavior change. core builds, ctest --preset dev 21/21. |
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f1e1ef59ed |
fix(ios): stop miniaudio from clobbering AVAudioSession (stereo->A2DP output death)
The real root cause of "selecting Stereo Mic kills headphone/A2DP output on Join Voice." Every prior fix worked on the Swift IOSAudioRouter under the false premise that "miniaudio does NOT touch AVAudioSession on iOS." It does: the core opened devices via ma_device_init(nullptr, ...), and with a NULL context miniaudio 0.11.25 runs an iOS "hack" that sets the session category by device type, then ma_context_init__coreaudio calls setCategory()+setActive() on every device open -- capture -> AVAudioSessionCategoryRecord with zero options. That wipes the .playAndRecord category, the mode, and .allowBluetoothA2DP / .mixWithOthers / .allowAirPlay that IOSAudioRouter had just configured, killing headphone/A2DP (and even wired) output. Stereo presets break worst because they rely on the A2DP output route the wipe removes. TeamTalk avoids this by opening RemoteIO/VPIO AudioUnits directly and leaving the session entirely to the app. Fix (core, cross-platform safe): AudioEngine now owns a ma_context built by make_context_config() with coreaudio.sessionCategory = ma_ios_session_category_none and noAudioSessionActivate/Deactivate = MA_TRUE, and routes all ma_device_init calls (playback, capture, loopback) plus enumerate_devices through it. miniaudio no longer touches AVAudioSession; IOSAudioRouter is the sole owner (the session is already activated on connect in AppState before any device opens). Context is lazily inited in start(), reused across restarts, uninited in ~AudioEngine. Adds TEMP AudioSessionManager.logSessionState() diagnostics (after activate, on route change, on .streamStarted) to verify on-device that the category stays PlayAndRecord+allowBluetoothA2DP instead of flipping to Record. Remove once confirmed. Windows: cmake --build --preset dev clean; ctest --preset dev 21/21. iOS build + on-device verification pending on Mac. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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dcb7e6eeca |
fix(ios): fix stereo mic + A2DP output silence
Three coordinated fixes for the bug where enabling stereo mic capture
caused all audio output (A2DP, speaker, wired) to go silent:
1. audio_engine.cpp — open playback before capture
On iOS, starting the stereo capture AudioUnit can trigger an audio
route reconfiguration that drops A2DP before the playback device has
a chance to claim the route. Opening and starting the playback device
first commits the output route (A2DP), so iOS is less likely to drop
it when stereo capture activates afterward.
2. client.cpp — decouple set_capture_channels from engine restart
Previously vc_set_capture_channels() stopped and restarted the engine
immediately, which opened capture first (old ordering) and raced
against the settling AVAudioSession route. Now it only stores the
channel count; the caller (Swift via vc_audio_restart) controls when
the engine restarts, after the route has settled.
3. IOSAudioRouter.swift — call audioRestart() after channel config
selectCaptureChannels() and applyPreset() now call audioRestart()
after applyConfiguration() + setCaptureChannels(). This is the
vc_audio_restart() path that was added to the ABI in
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fdcc84fb42 |
fix(ios): stereo mic + A2DP output, add vc_audio_restart ABI
Diagnosed by comparing against TeamTalk5 (Client/iTeamTalk), which achieves stereo mic + A2DP output. Five fixes: 1. configureStereoCapture now calls setPreferredInput + setInputDataSource (mirroring TeamTalk5's SoundDevicesModel). Previously omitted based on incorrect diagnosis that setPreferredInput collapsed A2DP — the real culprit was setPreferredInputNumberOfChannels(2), which neither project uses. 2. New C ABI: vc_audio_restart (full stop + re-init, unlike suspend/resume which only stop/start). Swift wrapper added. The withAudioSuspend wrapper that used it was removed after on-device testing showed it killed all audio (including VoiceOver) when switching presets — the core's set_capture_channels handles engine restart internally. 3. Bluetooth options: Voice Chat preset now includes BOTH .allowBluetoothHFP AND .allowBluetoothA2DP (matching TeamTalk5's UtilSound.swift:228). Previously HFP-only blocked A2DP headphones. 4. Capture channels now reset when switching stereo→mono via selectCaptureChannels/applyPreset. AudioSessionManager tracks activeMicStreamId (set by SessionState on join/leave voice). 5. Docs synced: voice.md, tech-stack.md, architecture.md, PROGRESS.md. Removed stale setPreferredInputNumberOfChannels(2) references. Verified: ctest --preset dev 21/21 green, iOS client builds. Stereo mic + A2DP output still needs on-device debugging — the core recipe is correct but iOS 26 route behavior requires hands-on testing with a debugger. |
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1a1c8a1dfe |
feat(ios): rework audio presets — always-available + device-specific
Presets reorganized to give users choice at every level: Always available (work with any output route): - Voice Chat: AEC/AGC/HPF on, mono, system picks best route (BT HFP, wired, or speaker). The standard iOS VoIP experience. - Stereo Mic: Stereo built-in mic (front+back capsules), A2DP output if BT connected else speaker/wired. Standard processing. - Studio (No Processing): Stereo mic, no AEC/AGC/HPF (raw mode). Maximum fidelity. Echo risk on speaker. When Bluetooth connected: - Bluetooth Headset (HFP): BT mic + BT output, AEC on, mono. - BT Headphones + Mono Mic: A2DP output + built-in mic, mono, no AEC. - BT Headphones + Stereo Mic: A2DP output + stereo built-in mic. When wired headset/earpods connected: - Wired Headset: Wired output + wired/built-in mic, AEC on, mono. Always: - Custom: shown when advanced settings don't match any preset. Key changes from previous version: - Stereo Mic is no longer gated behind Bluetooth — it's always available and uses A2DP output if BT is connected, else speaker/wired. - Wired headset detection (headphones/headsetMic/usbAudio port types) with a dedicated preset. - Voice Chat preset always available with AEC — the safe default. - activePreset checks device-specific presets first so e.g. when BT is connected and settings match 'Bluetooth Headset', it returns that instead of the equivalent 'Voice Chat'. - detectAudioDevices() replaces detectBluetooth(), detects both BT and wired devices from currentRoute + availableInputs. |
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d6352627e9 |
feat(ios): audio presets + advanced settings disclosure
Replaces the flat list of audio settings with a preset picker that shows context-appropriate options based on whether a Bluetooth device is connected. Presets: - Default (Phone Speaker): built-in mic + speaker, standard, mono - Bluetooth Headset (HFP): BT mic + BT output, standard, mono — only shown when a BT device is connected - BT Headphones + Phone Mic: A2DP stereo output + built-in mic, standard, mono — only shown when BT connected - BT Headphones + Stereo Mic: A2DP stereo output + built-in mic stereo (front+back capsules), standard, stereo — only shown when BT connected - Custom: shown when advanced settings don't match any preset When no Bluetooth device is connected, only 'Default' and 'Custom' appear, with a hint to connect Bluetooth headphones for more options. All granular controls (input port, orientation, polar pattern, mic mode, channels, bluetooth mode, output route, AirPlay) are now under an 'Advanced Audio' disclosure group, collapsed by default. IOSAudioRouter gains: - AudioPreset enum with bluetoothMode/captureChannels/micMode/usesBuiltInMic - hasBluetoothDevice detection (checks currentRoute + availableInputs for bluetoothA2DP/bluetoothHFP port types) - availablePresets (filtered by BT connection state) - activePreset (computed from current settings) - applyPreset() (sets all individual settings + finds built-in mic port UID) |
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3e80af2f3f |
fix(ios): output muted with A2DP, session lifecycle, mic input issues
Three bugs causing no audio output and no mic input:
1. .voiceChat mode + A2DP = output muted. The .voiceChat mode uses hardware
AEC/AGC/HPF but requires HFP-compatible routes. A2DP is NOT HFP — iOS
mutes the output because it can't set up the voice processing pipeline on
an A2DP route. Fix: use .default mode for Standard+A2DP (no hardware AEC,
but audio routes correctly). .voiceChat kept for HFP and speaker modes.
Added info warning in Settings UI for A2DP no-AEC.
2. Session lifecycle broken. stopMicStream() called deactivateAfterStreaming()
which deactivated the AVAudioSession — but the AudioEngine keeps running for
remote audio playback, so leaving voice killed all remote audio. And the
session was never activated when a remote user started talking (only on
Join Voice), so you couldn't hear anyone before joining voice. Fix:
- ensureSessionActive() replaces activateForStreaming() — idempotent, called
on Join Voice AND on .streamStarted (remote user starts talking).
- stopMicStream() no longer deactivates the session.
- deactivateSession() called only on disconnect from server.
- isSessionActive flag tracks state, updated by interruption handler.
3. setPreferredInputNumberOfChannels(1) called for mono — unnecessary (1 is
the default) and may put the session in a bad state on some devices. Fix:
only call it when stereo is explicitly selected. Also handle empty input
port ID (selecting 'Default' in the picker) correctly.
Added comprehensive route logging — after activation, logs the current output
and input route names so issues can be diagnosed from Console.app.
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ab973940df |
fix(ios): break audio session route-change feedback loop
handleRouteChange called applyConfiguration() unconditionally, which called setCategory/setPreferredInput/etc., which triggered another route-change notification, which called applyConfiguration() again — an infinite loop that burned CPU (phone slowdown) and repeatedly tore down/rebuilt the audio session (audio cycling on/off, VoiceOver glitching). Two fixes: 1. handleRouteChange now only re-applies config on external device changes (.oldDeviceUnavailable / .newDeviceAvailable), not on .categoryChange / .routeConfigurationChange which are triggered by our own setCategory calls. 2. IOSAudioRouter.applyConfiguration() gained a re-entrancy guard (isApplyingConfiguration) for synchronous route-change notifications. Also added os.Logger logging to both files (subsystem cat.voice.VoiceCatiOS) so future issues can be debugged from Console.app on the Mac. |
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9fc51cffc4 |
feat(ios): audio overhaul, Join/Leave Voice, channel-id sync fix, stereo mic capture
Three iOS client problems fixed plus a new core stereo-mic capture ABI: 1. Channel-id sync bug (mic button permanently dimmed): SessionState never synced currentChannelId from the self user's channelId on connect, so the mic button (gated on currentChannelId == 0) stayed dimmed. Added syncSelfChannel() (mirrors macOS MainWindowController.swift:461,491,522); called from init/.channelList/.userJoined/.userLeft/.userUpdated/.joinResult. Added applyServerMuteState() + serverMuted/serverDeafened to VoiceState. 2. Join/Leave Voice button: replaced icon-only mic toggle with explicit text button (parity with macOS). Mute/deafen disable when not in voice. 3. IOSAudioRouter.swift (new): full AVAudioSession routing layer — input port selection, built-in mic orientation/polar patterns, Bluetooth HFP/A2DP/Off modes, Standard/Raw mic processing, stereo capture, AirPlay, UserDefaults persistence. AudioSessionManager delegates to it. 4. Core stereo-mic capture (append-only ABI): vc_set_capture_channels() lets the core open the mic device in stereo (2-ch interleaved). LocalStream gains capture_channels; ensure_audio_running reads it; audio_engine.cpp capture_accum_ + on_capture updated to channel-aware accumulation. Test test_stereo_mic_capture (headless, L!=R stereo round-trip). Swift wrapper VoiceCatClient.setCaptureChannels. 5. Settings UI rework: AVAudioSession-derived input/output tree replaces miniaudio device picker. 6. iOS deployment target raised to 18.0 (Package.swift + project.pbxproj). swift-tools-version 6.0 with swiftLanguageModes .v5. Docs: tech-stack.md, architecture.md, voice.md, roadmap.md, building.md updated; stale 'vc_audio_suspend/resume deferred' claims corrected. Verified: ctest --preset dev 21/21 green; swift test 6/6 green; xcodebuild -target VoiceCatiOS -sdk iphonesimulator BUILD SUCCEEDED. |
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e26e7db5b1 |
feat(ios): ship iOS SwiftUI client (VoiceCatiOS)
Full SwiftUI app at clients/apple/iOS/VoiceCatiOS.xcodeproj:
- 24 Swift source files: AppState + SessionState (@Observable @MainActor),
AudioSessionManager (AVAudioSession owner + interruption/route handling),
ServerListStore/SavedServer (App Group container + Keychain sharing),
and 14 SwiftUI views covering the full feature set
- NavigationSplitView on iPad, TabView on iPhone (horizontalSizeClass)
- Channel tree via OutlineGroup, user list with context menu admin actions
- PTT via DragGesture(minimumDistance: 0) + @GestureState
- onEvent closures hop to MainActor via Task { @MainActor in ... }
- App Group: group.cat.voice.VoiceCat (shared with future ReplayKit extension)
C ABI: add vc_audio_suspend / vc_audio_resume (AudioEngine::suspend/resume)
called by AudioSessionManager on AVAudioSession interruption events.
XCFramework: add ios-arm64 and ios-arm64-simulator slices to build-xcframework.sh;
Package.swift gains .iOS(.v17) platform; CMakePresets.json adds apple-ios /
apple-ios-sim presets with arm64-ios / arm64-ios-simulator vcpkg triplets.
Verified: xcodebuild -target VoiceCatiOS -sdk iphonesimulator26.5 BUILD SUCCEEDED.
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75c2782860 |
fix(macos): fix split view layout so panels are visible and VoiceOver-reachable
The main window's NSSplitView panels (channel list, user list, chat, activity log) were collapsing to zero size because: 1. The scroll views inside the split views were missing translatesAutoresizingMaskIntoConstraints = false, so Auto Layout couldn't manage their sizes. 2. The inner split views were also missing it. 3. The voice panel had no height constraint, so it expanded to fill all available space (539px of the 600px window), starving the outer split view down to 1px tall. 4. The split views had no initial divider positions, so panels collapsed to zero even when the split view had space. Add translatesAutoresizingMaskIntoConstraints = false to all four scroll views and both inner split views, give the voice panel a 96px height constraint, and set initial divider positions after the window is on screen. The panels now get reasonable space, are visible on screen, and are reachable by VoiceOver. |
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c684824b10 |
fix(macos): make channel/user/chat/activity views reachable by VoiceOver
Setting accessibilityLabel on the NSScrollView wrappers turned them into leaf elements, so VoiceOver never descended into the document views (NSOutlineView/NSTableView/NSTextView) inside. Tab still worked because the key-view loop is independent of the accessibility tree. Also removed the redundant setAccessibilityRole calls on the document views — they already default to those roles, and re-setting the same role can interfere with the view's custom a11y implementation. Matches the pattern already used in ConnectWindowController, whose server table VoiceOver reaches correctly. |
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69cd7d80ad |
fix(macos): retain MainWindowController so the client stays alive
The main window controller was created as a local variable in ConnectWindowController.authSucceeded and never retained — ARC deallocated it immediately, which destroyed the VoiceCatClient (connection silently dropped), nil'd every button's weak target (clicks did nothing), and killed event delivery (channel list, messages, voice never worked). Symptom: TOFU (in the retained connect controller) worked, but everything in the main window was a zombie shell. Fix: store the MainWindowController in a new field on ConnectWindowController (which AppDelegate retains for the app's lifetime). Also add NSLog diagnostics in deinit/bootstrap/handleEvent so lifecycle and event delivery are observable from the terminal or Console.app. |
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33169b01fa |
feat(macos): VoiceCatMac AppKit client + fix xcodebuild
The previous "shipped" claim was false — xcodebuild had never been run and the macOS app source was never committed. This commit adds the 17 Swift source files + xcodeproj and fixes three real defect classes so Debug and Release both build clean: 1. MainWindowController.swift compile errors: - NSAccessibility.post arg order (element:notification:userInfo:) - NSAccessibilityPriorityMedium -> NSAccessibilityPriorityLevel.medium - StreamSummary.streamId -> .id (Identifiable conformance) - drop redundant VoiceCatResult.description extension 2. Linker: add -lc++ to OTHER_LDFLAGS (libvoicecat-fat.a is C++20; pure-Swift app target has no .cpp sources so libc++ wasn't pulled in — swift test passed because Package.swift testTarget has linkerSettings: c++). 3. Release config: add ONLY_ACTIVE_ARCH=YES (XCFramework only has arm64). Verified: clean Debug + Release builds, otool -L shows libc++.1.dylib, nm shows _vc_client_create/_vc_version_string, app launches and runs. |
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b4766d2f24 |
feat(apple): VoiceCatCore Swift package + XCFramework build for macOS/iOS clients
Lays the groundwork for the macOS (AppKit) and iOS (SwiftUI) clients with a shared Swift core wrapping the C ABI, mirroring the proven Windows VoiceCat.Interop layer. Architecture decision: macOS UI = AppKit (not SwiftUI) for the most mature VoiceOver accessibility story — same rationale as the Windows client's WinForms-over-WinUI-3 decision. iOS stays SwiftUI. Recorded in docs/roadmap.md §2. Build infrastructure (Phase 0): - clients/apple/scripts/build-xcframework.sh: runs cmake --preset apple-dev, merges libvoicecat.a + 107 vcpkg static deps into a single ~30 MB fat static library (libvoicecat-fat.a) via libtool -static (SPM binary targets link one .a per slice), stages voicecat.h + a generated module.modulemap (module VoiceCatC) into the headers, runs xcodebuild -create-xcframework -> clients/apple/VoiceCatCore.xcframework. VoiceCatCore Swift Package (Phase 1): - Package.swift: binary target (VoiceCatCoreXCF) + library (VoiceCatCore) + test target. - Sources/VoiceCatCore/: 7 files mirroring the C# VoiceCat.Interop patterns adapted to Swift native C interop — Enums (9 Swift mirrors of C enums, UInt32-backed), Config, Event (copies ev.text to String inside the callback — the #1 lifetime rule), Models (10 Swift value types), Marshaling (C arrays -> Swift + immediate vc_free_*), Callbacks (@convention(c) + Unmanaged.passUnretained, the Swift analog of C#'s [UnmanagedCallersOnly] + GCHandle), VoiceCatClient (owns vc_client* as OpaquePointer, all 38 C ABI functions, deinit -> vc_client_destroy then frees config CStrings, event delivery on main queue via coalesced DispatchQueue.main drain). Tests — 6/6 green (swift test against a real voicecat-server): - testConnectTofuAuthListChannelsRoundTrips, testAdminChannelCrudAccountCrudRoundTrips, testScreenAudioStreamStartsAndStops, testPerStreamRecvControlsRoundTrip, plus two static smoke tests. Catches Swift-specific interop bugs (@convention(c) callback lifetime, Unmanaged pointer resolution, CString memory management, enum raw-value bridging, struct layout) that C++ ctest cannot. C++ suite still 21/21 green. Docs updated (house rule): tech-stack.md §2, architecture.md §4, roadmap.md M4 + §2, clients/apple/README.md (full rewrite), PROGRESS.md, .gitignore. |
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b2af1a3001 |
feat(macos): validate dev + apple-dev presets on macOS, fix 3 cross-platform bugs
macOS port groundwork — core, server, tools, and tests now build and run on macOS 26.5 / Apple Silicon. ctest --preset dev green 21/21 (2 consecutive runs). apple-dev produces valid arm64 libvoicecat.a + XCFramework for the Swift Package. Three real cross-platform bugs found and fixed (all latent on Windows/Linux): 1. test_m2_voice.cpp POSIX branch missing <netdb.h> — Linux glibc transitively includes it, macOS doesn't. Would fail on any strict POSIX system. 2. SIGPIPE killing processes on macOS — writing to a closed TCP socket raises SIGPIPE by default (doesn't exist on Windows, benign on Linux). Fixed by ignoring SIGPIPE in both core client init and server startup (POSIX-only, #ifndef _WIN32). Production fix, not just tests. 3. Use-after-free of Asio's kqueue reactor on server shutdown — the deterministic test_tofu_flow segfault. TcpServerConn's tls_read_loop runs on a blocking-I/O thread; when Server::run() returned, io_context was destroyed while those threads were still running. On macOS kqueue the reactor pointer is null'd immediately -> segfault in socket.close(). Latent on Windows IOCP and Linux epoll. Fix: TcpAcceptor now tracks connections; new shutdown() closes all + joins threads before io is destroyed; Server::stop() now closes acceptor + media_relay too (was just io.stop()). Verified: dev + apple-dev presets build green, 21/21 tests pass, server starts + two vccli text chat over TLS (M1 on Mac), vccli --voice starts MIC stream via CoreAudio (M2 protocol-level), vccli --list-devices enumerates CoreAudio devices, xcodebuild -create-xcframework produces valid VoiceCatCore.xcframework. No ABI or proto changes. Docs updated: building.md, clients/apple/README.md, PROGRESS.md, CLAUDE.md status line. |
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bcb7ae8ccb |
build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable. |
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b332b0972b |
scaffold: M0 skeleton + agent onboarding (build, architecture, progress)
Turn the design into a buildable, dependency-free M0 skeleton plus the
onboarding layer so a new agent can pick up instantly.
Build system:
- CMake + CMakePresets (dev = no deps; server-release = vcpkg) + vcpkg.json
- Skeleton builds with just a C++20 compiler; deps stay off until needed
- .gitattributes (LF), .gitignore, .clang-format
Core (libvoicecat):
- core/include/voicecat.h: full C ABI (the client/server contract), stubbed
- core/proto/voicecat.proto: control-plane wire format, matches docs/protocol.md
- src/{net,crypto,codec,protocol,session,audio,core}: subsystem stubs that
return VC_ERR_NOT_IMPLEMENTED, each pointing to its design doc
- server/ (voicecat-server) and tools/vccli/ link the core
- tests/: CTest smoke test asserting the C ABI contract (behavior, not just build)
- clients/{apple,windows}: M4 placeholders
Onboarding for agents:
- CLAUDE.md: hub — build/test commands, architecture at a glance, doc map, rules
- AGENTS.md: working method (behavior-driven; clean compile is the floor not the goal)
- PROGRESS.md: living tracker — M0 done, M1 task checklist, "where we left off"
Verified: cmake --preset dev && cmake --build --preset dev && ctest --preset dev → green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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