7 Commits

Author SHA1 Message Date
8bb2ba933c feat(clients): unify volume boost cap to 4x across all clients
Mic input gain (was 3x) and per-user receive gain (was 2x) had
asymmetric boost ceilings. Raise both, plus the desktop aux input
gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows.

The master Output volume slider is unchanged (still 1x). No core
changes needed: the C ABI only clamps negatives, so the ceilings
live entirely in the client UI sliders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 12:18:10 +02:00
f72219ddf3 feat(audio): stereo mic capture on Windows & macOS desktop clients
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Both desktop mics were hard-mono: the core defaults capture_channels=1 and
neither client ever called vc_set_capture_channels (only iOS did). Add a
persisted "Stereo microphone" toggle to each client's Audio settings, applied
when the mic stream starts and live via vc_set_capture_channels + vc_audio_restart.
Expose both ABI calls in the Windows interop; the macOS wrapper already had them.

Core fix: encode_and_send_frame now folds a stereo mic frame to mono on a mono
channel - previously the channels==2 branch encoded interleaved L/R directly even
on a mono channel, feeding a mono opus_encode 2x its samples (wrong pitch/garbage).
Real stereo still only reaches the wire on a stereo channel; on a mono channel the
mic is cleanly downmixed.

Test: test_stereo_mic_mono_channel. ctest --preset dev green (28/28). Docs: voice.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 20:48:26 +02:00
2e0e0caccb feat(clients): wire RNNoise mic noise reduction into Windows, macOS, and iOS
Expose the existing send-side vc_set_input_noise_reduction C ABI (MIC-only,
mono, LOCAL — denoises captured mic PCM before input gain and VAD/PTT gate)
as a persisted global toggle in each client's audio settings, applied live
and re-applied on Join Voice. Mirrors the existing mic-gain wiring pattern.

- Shared Swift (VoiceCatCore): add setInputNoiseReduction(_:) wrapper
- Windows: P/Invoke + SetInputNoiseReduction wrapper, MicNoiseReduction in
  VoiceSettings, new checkbox in AudioSettingsForm (layout shifted +28px),
  apply on Join Voice; also fix stale 'planned - currently passthrough'
  label on the receive-side per-user NR checkbox (RNNoise now backs it)
- macOS: inputNoiseReduction state + UserDefaults in MainWindowController,
  NR checkbox + nrChanged action in SettingsWindowController
- iOS: inputNoiseReduction in VoiceState + setter + restore in SessionState,
  NR Toggle in SettingsView Voice section

Aux/screen are out of scope by design (core's NR guards kind == MIC). Apple
builds require a rebuilt VoiceCatCore.xcframework with VOICECAT_HAS_NS.
2026-06-23 14:11:18 +02:00
7249a8fd30 feat(clients): add aux outgoing stream (mic + second input device) on Windows + macOS
Lets a user transmit a second hardware input device (e.g. line-in / aux)
alongside the mic, with its own device picker and volume, from Audio Settings.

No core/ABI/proto changes: the aux is a VC_STREAM_AUX_DEVICE stream started
with external_feed=1 and fed via vc_stream_feed_pcm (the same external-feed
pipeline screen-audio uses). Per-kind local_streams_ already allows mic +
screen + one aux to coexist; volume is a client-side gain multiply (the core's
vc_set_input_gain is mic-only/global). Aux is always-on (core never gates
AUX_DEVICE on VAD/PTT) and is tied to the voice session.

Windows: new Audio/InputDeviceCapture.cs (WASAPI shared-mode capture from a
real input endpoint + capture-endpoint enumeration); aux section in
AudioSettingsForm.cs; lifecycle in MainForm.cs; persistence in VoiceSettings.cs.

macOS: new Audio/InputDeviceCapture.swift (AVAudioEngine input-node tap pinned
to the chosen Core Audio device + device enumeration by stable UID); aux section
in SettingsWindowController.swift; lifecycle + UserDefaults persistence in
MainWindowController.swift; file registered in project.pbxproj.

Windows verified (C# solution builds clean; aux confirmed working). macOS build
+ E2E pending a Mac.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 12:56:09 +02:00
95f1fb70b0 feat(clients): persist input settings, add mic input gain, fix iOS chat + VoiceOver
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Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were
applied to the core + UI but never saved, so every relaunch reset to VAD
defaults. Each client now persists them and re-applies on connect:
  - iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes)
  - macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings
    (settings window also restores the VAD slider from the stored threshold)
  - Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json,
    mirrors FeedbackSettings) loaded/applied in MainForm

Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in
on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings,
and a 0-300% (default 100%) mic-volume slider on all three clients.

Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0),
so channel messages went nowhere; now passes session.currentChannelId.

Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press
.contextMenu only (invisible to VoiceOver); UserRow now also exposes the same
buttons via .accessibilityActions (no visual change).

Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes,
reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build
SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built
(WinForms can't build on macOS) — follows existing patterns.
2026-06-23 03:35:26 +02:00
50416c33a2 feat(clients): event sound effects + optional text-to-speech
Add audible cues and optional spoken announcements for session events
(join/leave, channel + PM sent/recv, login, logout/connection-lost,
mic on/off, voice-activity, PTT) across all three clients, driven off
the shared C ABI vc_event stream so the mapping stays consistent.

TTS is off by default; when enabled it announces events and reads
message/PM bodies aloud. Master toggles + a sound-volume slider; the
per-utterance voice-activity and PTT cues default off. WAVs ship from
assets/sounds/.

Windows (built + verified): new VoiceCat.App/Notifications/ layer
(FeedbackSettings -> %AppData%\VoiceCat\feedback.json, SoundPlayerPool
via System.Media.SoundPlayer, SpeechAnnouncer via Prismatoid 0.3.0,
EventFeedback dispatcher); MainForm hooks; NotificationSettingsForm
under Settings > Notifications; csproj adds the Prismatoid PackageRef
and copies the WAVs into sounds\.

macOS + iOS (written, not yet built -- needs a Mac): shared
VoiceCatCore/Feedback/ (SoundEvent, EventFeedback = AVAudioPlayer pool
+ native AVSpeechSynthesizer, FeedbackSettings over UserDefaults); WAVs
bundled via Package.swift resources (.process). Hooks in SessionState/
AppState (iOS) and MainWindowController (macOS); settings UI in
SettingsView (iOS) and SettingsWindowController (macOS).

No core/server code touched; ctest --preset dev unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:20:31 +02:00
6ab78fa792 feat(macos): UI overhaul -- toolbar, unified log, PM windows, settings window, hotkeys
Mirrors the Windows client's UI overhaul (commit 97fa659 + 540ec13) adapted to
Mac-native conventions. The main window is now just toolbar + channels + users
+ chat; audio device settings moved to a modeless Settings window.

- NSToolbar: Join Voice, Share Screen Audio, Mute, Deafen (SF Symbol toggle
  buttons) + Output Volume slider (NSSlider 0-100, default 80). Voice actions,
  mute/deafen, and output volume moved out of the bottom panel into the toolbar
- Audio device settings (input mode, VAD sensitivity, PTT key, device picker,
  level meter) moved to a new SettingsWindowController -- a modeless window
  opened via the app menu's "Settings..." (Cmd+,) item. Source-of-truth for
  audio state lives in MainWindowController so voice start applies settings even
  before the window has been opened; SettingsWindowController reads from /
  writes back to those properties and applies changes live when voice is active.
  Level meter forwarded from handleLevel -> updateLevel(rms:)
- Unified log: chat NSTextView + activity NSTableView collapsed into a single
  NSTextView -- activity events in secondaryLabelColor (gray), chat in default
- Private messaging: scope dropdown removed; compose always sends to the
  current channel. Each PM conversation opens in its own modeless
  PrivateMessageWindowController. Incoming .textMessage with .private scope
  routed to the right window; outgoing PMs echoed by server arrive through the
  same path. "Send Private Message..." added to user context menu.
- Messages menu: "New Private Message..." (Cmd+Shift+N) opens a UserPickerSheet
  listing all server users so you can PM anyone on the server
- Channel tree now shows live user counts, e.g. "General (3)"; refreshChannelTree
  called on .userJoined/.userLeft (was missing)
- Voice menu: Join Voice (Cmd+Shift+V), Share Screen Audio (Cmd+Shift+S),
  Mute (Cmd+Shift+M), Deafen (Cmd+Shift+D) -- NSMenuItem key equivalents with
  [.command, .shift] mask, dispatched by the responder chain
- setOutputVolume(_:) wrapper added to VoiceCatClient.swift (was missing -- the
  C ABI + C# wrapper shipped in commit 97fa659 but the Swift wrapper was never
  added); wired end-to-end: toolbar slider -> client.setOutputVolume(gain)

Part A -- fixed and verified the previously-uncompiled Swift from the external
PCM feed/tap commit (615d2a8):
- Rebuilt the macOS xcframework slice (regenerated the module map from current
  voicecat.h, exposing vc_pcm_sink_cb / vc_stream_feed_pcm / vc_set_pcm_sink)
- Fixed feedPcm type bug: size_t imports as Int in Swift not UInt; the original
  UInt(samplesPerChannel) was wrong
- Added VoiceCatPcmSinkCallback typealias -- a Swift-idiomatic public alias for
  the C vc_pcm_sink_cb so consumers (tests, the macOS app) can declare a sink
  callback without directly importing the VoiceCatC C module. Mirrors the C#
  VcPcmSinkCallback delegate
- keyCodeName helper deduplicated (was in PttKeyCaptureSheet.swift +
  MainWindowController.swift -- now shared)

Platform-specific adaptations (vs. Windows): NSToolbar instead of ToolStrip;
global menu bar + NSMenuItem key equivalents (Cmd not Ctrl, responder-chain
dispatched, no custom key monitor needed); PM windows as modeless NSWindows;
picker as Mac sheet; gray = secondaryLabelColor; SF Symbols for toolbar icons.

swift test 10/10 (4 ExternalPcmTests + 6 VoiceCatClientSmokeTests against a
live server); xcodebuild Debug + Release BUILD SUCCEEDED with 0 Swift warnings.
2026-06-20 23:30:52 +02:00