Try to fix background glitching over long periods of time
This commit is contained in:
+3
-1
@@ -44,7 +44,9 @@ cap the applied Opus hint at 30%, and feed it back over TLS.
|
||||
- Exercise iOS background/lock, interruption, Bluetooth, route-change, ReplayKit, and iOS 27
|
||||
ScreenCaptureKit paths on devices. The background/lock gate keeps a call active for 15+ minutes
|
||||
backgrounded and screen-locked with no periodic glitches and flat `VC_AUDIO` `feedDrops`/`starved`
|
||||
counters (the render callback now paces the mix and the 20 ms capture handoff). Complete a
|
||||
counters (the render callback now paces the mix and the 20 ms capture handoff, and a watchdog
|
||||
rebuilds a graph that stops calling back). Take a Siri or phone-call interruption while
|
||||
backgrounded and confirm audio resumes without foregrounding. Complete a
|
||||
30-minute iOS call and Wi-Fi/cellular switching with voice restoration, plus extended
|
||||
mono/stereo/voice-chat switching while joined. Verify Windows desktop/per-app stereo sharing.
|
||||
- Complete Developer ID signing/notarization. The iOS host and ReplayKit extension have been
|
||||
|
||||
@@ -70,7 +70,7 @@ internal sealed class AppModel
|
||||
internal void WillEnterForeground()
|
||||
{
|
||||
backgrounded = false;
|
||||
IosAudioRouter.Shared.Recover("foreground");
|
||||
IosAudioRouter.Shared.ResumeForeground();
|
||||
}
|
||||
|
||||
internal void DidBecomeActive()
|
||||
|
||||
@@ -40,7 +40,12 @@ internal sealed class IosAudioEngine
|
||||
private bool inputProvided;
|
||||
private bool tapInstalled;
|
||||
private long captureCallbacks, capturedFrames, convertedFrames, rejectedFeeds, converterFailures, stereoFrames, stereoDifferentFrames;
|
||||
private long renderCallbacks, lastRenderTimestamp;
|
||||
internal bool IsConnected { get; private set; }
|
||||
internal bool IsRunning => engine?.Running == true;
|
||||
// The watchdog compares this across ticks: a graph that stops calling back while it still
|
||||
// reports Running leaves the whole device-clocked pipeline frozen until it is rebuilt.
|
||||
internal long RenderCallbacks => Interlocked.Read(ref renderCallbacks);
|
||||
internal int BufferMilliseconds { get => playbackRing.BufferMilliseconds; set => playbackRing.BufferMilliseconds = value; }
|
||||
|
||||
internal void StartListening(VoiceCatClient owner)
|
||||
@@ -201,15 +206,24 @@ internal sealed class IosAudioEngine
|
||||
// This callback is the cadence iOS keeps exact while the app is backgrounded or the device
|
||||
// is locked, so it owns both managed 20 ms hands-offs: capture into the sender and one mix
|
||||
// cycle per 20 ms of render demand. Both run allocation-free and without locks or I/O.
|
||||
Interlocked.Increment(ref renderCallbacks);
|
||||
long now = System.Diagnostics.Stopwatch.GetTimestamp(), previous = lastRenderTimestamp;
|
||||
lastRenderTimestamp = now;
|
||||
VoiceCatClient? owner = Volatile.Read(ref client);
|
||||
if (owner is null || !IsConnected) microphoneCredit = 0;
|
||||
else
|
||||
{
|
||||
if (previous != 0 && (now - previous) * 1000.0 / System.Diagnostics.Stopwatch.Frequency > 100)
|
||||
{
|
||||
Volatile.Read(ref microphone)?.Ring.Resynchronize();
|
||||
playbackRing.Resynchronize(); owner.Audio.ResynchronizeInputs(); microphoneCredit = 0;
|
||||
}
|
||||
microphoneCredit += frames;
|
||||
while (microphoneCredit >= 960) { microphoneCredit -= 960; PumpMicrophoneChunk(owner); }
|
||||
// Top the mix ring up to cover this callback plus its configured target so the read
|
||||
// below never starves and the buffer keeps its chosen buffering latency.
|
||||
int deficit = frames + playbackRing.TargetFrames - playbackRing.CountFrames;
|
||||
// below never starves and the buffer keeps its chosen buffering latency. Catch-up is
|
||||
// capped at one extra cycle so a refill cannot overrun this callback's deadline.
|
||||
int deficit = Math.Min(frames + playbackRing.TargetFrames - playbackRing.CountFrames, frames + 960);
|
||||
for (int produced = 0; produced < deficit; produced += 960) owner.Audio.RunCycle();
|
||||
}
|
||||
Span<short> input = renderScratch.AsSpan(0, requested);
|
||||
@@ -245,7 +259,7 @@ internal sealed class IosAudioEngine
|
||||
if (tapInstalled) old.InputNode.RemoveTapOnBus(0);
|
||||
old.Stop(); if (source is not null) old.DetachNode(source); old.Dispose();
|
||||
}
|
||||
tapInstalled = false; pendingInput = null; inputProvider = null;
|
||||
tapInstalled = false; pendingInput = null; inputProvider = null; lastRenderTimestamp = 0; microphoneCredit = 0;
|
||||
convertedMicrophone?.Dispose(); convertedMicrophone = null;
|
||||
microphoneConverter?.Dispose(); microphoneConverter = null;
|
||||
microphoneFormat?.Dispose(); microphoneFormat = null;
|
||||
|
||||
@@ -18,6 +18,11 @@ internal sealed class IosAudioRouter
|
||||
internal static IosAudioRouter Shared { get; } = new();
|
||||
private readonly NSUserDefaults defaults = NSUserDefaults.StandardUserDefaults;
|
||||
private bool applying;
|
||||
private System.Threading.Timer? watchdog;
|
||||
private long lastRenderCallbacks = -1;
|
||||
private int watchdogMisses;
|
||||
private bool watchdogTicking;
|
||||
private bool interrupted;
|
||||
internal event Action? Changed;
|
||||
internal IosAudioPreset Preset { get; private set; } = IosAudioPreset.VoiceChat;
|
||||
internal IosBluetoothMode BluetoothMode { get; private set; } = IosBluetoothMode.HfpVoice;
|
||||
@@ -117,6 +122,7 @@ internal sealed class IosAudioRouter
|
||||
$"preferred={session.PreferredInput?.PortName ?? "default"} dataSource={session.InputDataSource?.DataSourceName ?? "default"} " +
|
||||
$"pattern={session.InputDataSource?.SelectedPolarPattern.ToString() ?? "default"}");
|
||||
session.OverrideOutputAudioPort(ForceSpeaker && BluetoothMode != IosBluetoothMode.BuiltInMicA2dp ? AVAudioSessionPortOverride.Speaker : AVAudioSessionPortOverride.None, out _); RefreshRoutes();
|
||||
ResetWatchdog(); EnsureWatchdog();
|
||||
}
|
||||
finally { applying = false; }
|
||||
}
|
||||
@@ -210,10 +216,14 @@ internal sealed class IosAudioRouter
|
||||
}
|
||||
|
||||
private void Set(string key, string? value) { if (value is null) defaults.RemoveObject(key); else defaults.SetString(value, key); }
|
||||
internal void Deactivate() => AVAudioSession.SharedInstance().SetActive(false, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation, out _);
|
||||
internal void Deactivate()
|
||||
{
|
||||
watchdog?.Dispose(); watchdog = null; ResetWatchdog();
|
||||
AVAudioSession.SharedInstance().SetActive(false, AVAudioSessionSetActiveOptions.NotifyOthersOnDeactivation, out _);
|
||||
}
|
||||
internal void EnsureAudio(string reason)
|
||||
{
|
||||
if (!IosAudioEngine.Shared.IsConnected) return;
|
||||
if (!IosAudioEngine.Shared.IsConnected || interrupted) return;
|
||||
try { IosAudioEngine.Shared.EnsureRunning(); }
|
||||
catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio recovery ({reason}) failed: {exception}"); }
|
||||
}
|
||||
@@ -221,13 +231,47 @@ internal sealed class IosAudioRouter
|
||||
internal void Recover(string reason)
|
||||
{
|
||||
RefreshRoutes();
|
||||
if (!IosAudioEngine.Shared.IsConnected) return;
|
||||
if (!IosAudioEngine.Shared.IsConnected || interrupted) return;
|
||||
UIApplication.SharedApplication.BeginInvokeOnMainThread(() =>
|
||||
{
|
||||
try { IosAudioEngine.Shared.Reconfigure(); }
|
||||
catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio recovery ({reason}) failed: {exception}"); }
|
||||
});
|
||||
}
|
||||
|
||||
// The render callback is the only clock for the device-clocked pipeline, so a graph that
|
||||
// stops while the app is backgrounded freezes capture, mix and send with no notification to
|
||||
// recover from. Poll for that and rebuild; a failed rebuild is retried on the next tick.
|
||||
private void EnsureWatchdog()
|
||||
{
|
||||
watchdog ??= new System.Threading.Timer(_ => UIApplication.SharedApplication.BeginInvokeOnMainThread(TickWatchdog),
|
||||
null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
|
||||
}
|
||||
|
||||
private void ResetWatchdog() { lastRenderCallbacks = -1; watchdogMisses = 0; }
|
||||
|
||||
// An interruption that ends while the app is suspended never delivers its Ended notification.
|
||||
internal void ResumeForeground() { interrupted = false; ResetWatchdog(); Recover("foreground"); }
|
||||
|
||||
private void TickWatchdog()
|
||||
{
|
||||
if (watchdogTicking) return;
|
||||
watchdogTicking = true;
|
||||
try
|
||||
{
|
||||
if (!IosAudioEngine.Shared.IsConnected || interrupted || applying) { ResetWatchdog(); return; }
|
||||
long callbacks = IosAudioEngine.Shared.RenderCallbacks;
|
||||
bool stalled = !IosAudioEngine.Shared.IsRunning || callbacks == lastRenderCallbacks;
|
||||
lastRenderCallbacks = callbacks;
|
||||
if (!stalled) { watchdogMisses = 0; return; }
|
||||
// One missed tick can be a route change already rebuilding the graph.
|
||||
if (++watchdogMisses < 2) return;
|
||||
ResetWatchdog();
|
||||
try { IosAudioEngine.Shared.Reconfigure(); }
|
||||
catch (Exception exception) { System.Diagnostics.Debug.WriteLine($"Audio watchdog rebuild failed: {exception}"); }
|
||||
}
|
||||
finally { watchdogTicking = false; }
|
||||
}
|
||||
private void HandleRouteChange(NSNotification note)
|
||||
{
|
||||
NSNumber? value = note.UserInfo?[new NSString("AVAudioSessionRouteChangeReasonKey")] as NSNumber;
|
||||
@@ -243,6 +287,10 @@ internal sealed class IosAudioRouter
|
||||
{
|
||||
NSNumber? type = note.UserInfo?[new NSString("AVAudioSessionInterruptionTypeKey")] as NSNumber;
|
||||
AVAudioSessionInterruptionType interruption = (AVAudioSessionInterruptionType)(type?.UInt32Value ?? 0);
|
||||
if (interruption == AVAudioSessionInterruptionType.Ended) Recover("interruption ended");
|
||||
// The system stops the graph on Began and SetActive fails until the interruption clears,
|
||||
// so suppress recovery until Ended and let the watchdog retry if that rebuild fails.
|
||||
if (interruption == AVAudioSessionInterruptionType.Began) { interrupted = true; ResetWatchdog(); return; }
|
||||
if (interruption != AVAudioSessionInterruptionType.Ended) return;
|
||||
interrupted = false; ResetWatchdog(); Recover("interruption ended");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,6 +177,13 @@ public sealed class AudioEngine : IDisposable
|
||||
catch (Exception exception) { Failure = exception; stop.Cancel(); }
|
||||
}
|
||||
|
||||
// Drop each capture backlog to its buffer target. The consumer calls this after a stall it
|
||||
// cannot catch up in place: one bounded gap instead of a queue that ratchets toward its edge.
|
||||
public void ResynchronizeInputs()
|
||||
{
|
||||
foreach (LocalStream stream in Volatile.Read(ref routes).Local) stream.Input.Resynchronize();
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
long deadline = Stopwatch.GetTimestamp();
|
||||
@@ -189,12 +196,8 @@ public sealed class AudioEngine : IDisposable
|
||||
WaitUntil(deadline);
|
||||
if ((deadline - Stopwatch.GetTimestamp()) * 1000.0 / Stopwatch.Frequency < -100)
|
||||
{
|
||||
// A stall this long cannot be caught up in place. Discarding only the schedule
|
||||
// deficit would leave the producer backlog queued at a fixed offset forever and
|
||||
// eventually overflow its ring, so drop back to the buffer targets instead: one
|
||||
// bounded gap per stall rather than growing latency and feed drops.
|
||||
deadline = Stopwatch.GetTimestamp();
|
||||
foreach (LocalStream stream in Volatile.Read(ref routes).Local) stream.Input.Resynchronize();
|
||||
ResynchronizeInputs();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -446,6 +446,22 @@ public class AudioEngineTests
|
||||
Assert.Contains("public void Resynchronize()", buffer);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResynchronizeInputsDropsStalledBacklogToTheBufferTarget()
|
||||
{
|
||||
using var send = new AudioEngine((_, _, _, _) => true, false);
|
||||
send.DeviceBufferMilliseconds = 40; send.AddLocalStream(Stream());
|
||||
short[] mono = Tone();
|
||||
for (int i = 0; i < 40; i++) send.FeedPcm(1, mono, 1);
|
||||
Assert.True(send.GetLocalDiagnostics(1).BufferedFrames > 1920 * 2);
|
||||
|
||||
send.ResynchronizeInputs();
|
||||
|
||||
Assert.Equal(1920, send.GetLocalDiagnostics(1).BufferedFrames);
|
||||
send.ProcessCycle();
|
||||
Assert.Equal(0, send.GetLocalDiagnostics(1).StarvedCycles);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemotePlaybackSettingsAreIndependentForEachUserStream()
|
||||
{
|
||||
|
||||
@@ -164,6 +164,38 @@ public class PublishServerScriptTests
|
||||
Assert.Contains("deviceClockedAudio: true", model);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task IosRecoversBackgroundAudioWithoutForegrounding()
|
||||
{
|
||||
string root = FindRoot();
|
||||
string microphone = await File.ReadAllTextAsync(Path.Combine(
|
||||
root, "clients", "apple", "VoiceCat.iOS", "IosAudioEngine.cs"));
|
||||
string router = await File.ReadAllTextAsync(Path.Combine(
|
||||
root, "clients", "apple", "VoiceCat.iOS", "IosAudioRouter.cs"));
|
||||
|
||||
// The render callback is the only clock for the device-clocked pipeline, so a graph that
|
||||
// stops while backgrounded froze capture, mix and send until the app was foregrounded.
|
||||
Assert.Contains("internal long RenderCallbacks", microphone);
|
||||
Assert.Contains("internal bool IsRunning", microphone);
|
||||
Assert.Contains("private void TickWatchdog()", router);
|
||||
Assert.Contains("IosAudioEngine.Shared.RenderCallbacks", router);
|
||||
Assert.Contains("IosAudioEngine.Shared.IsRunning", router);
|
||||
Assert.Contains("IosAudioEngine.Shared.Reconfigure()", router);
|
||||
|
||||
// SetActive fails for as long as an interruption is in force, so Began suppresses
|
||||
// recovery and the watchdog retries the rebuild that Ended asks for.
|
||||
Assert.Contains("AVAudioSessionInterruptionType.Began", router);
|
||||
Assert.Contains("interrupted = true", router);
|
||||
Assert.Contains("internal void ResumeForeground()", router);
|
||||
|
||||
// A stalled render callback resynchronizes its own rings, and a refill is bounded so it
|
||||
// cannot overrun the callback deadline that it is recovering from.
|
||||
Assert.Contains("owner.Audio.ResynchronizeInputs()", microphone);
|
||||
Assert.Contains("playbackRing.Resynchronize()", microphone);
|
||||
Assert.Contains("Ring.Resynchronize()", microphone);
|
||||
Assert.Contains("Math.Min(frames + playbackRing.TargetFrames - playbackRing.CountFrames, frames + 960)", microphone);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task IosAudioCommitsInputRouteBeforeChannelsAndVoiceProcessingBeforeConnections()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user