feat(audio): stereo mic capture on Windows & macOS desktop clients
Both desktop mics were hard-mono: the core defaults capture_channels=1 and neither client ever called vc_set_capture_channels (only iOS did). Add a persisted "Stereo microphone" toggle to each client's Audio settings, applied when the mic stream starts and live via vc_set_capture_channels + vc_audio_restart. Expose both ABI calls in the Windows interop; the macOS wrapper already had them. Core fix: encode_and_send_frame now folds a stereo mic frame to mono on a mono channel - previously the channels==2 branch encoded interleaved L/R directly even on a mono channel, feeding a mono opus_encode 2x its samples (wrong pitch/garbage). Real stereo still only reaches the wire on a stereo channel; on a mono channel the mic is cleanly downmixed. Test: test_stereo_mic_mono_channel. ctest --preset dev green (28/28). Docs: voice.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -62,6 +62,7 @@ final class MainWindowController: NSWindowController, NSWindowDelegate {
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static let vadThreshold = "voice.vadThreshold"
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static let inputGain = "voice.inputGain"
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static let inputNoiseReduction = "voice.inputNoiseReduction"
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static let stereoMic = "voice.stereoMic"
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static let pttKeyCode = "voice.pttKeyCode"
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static let auxEnabled = "voice.auxEnabled"
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static let auxDeviceUID = "voice.auxDeviceUID"
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@@ -80,6 +81,12 @@ final class MainWindowController: NSWindowController, NSWindowDelegate {
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internal var inputNoiseReduction: Bool = false {
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didSet { UserDefaults.standard.set(inputNoiseReduction, forKey: AudioDefaults.inputNoiseReduction) }
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}
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// Capture the mic in stereo (interleaved L/R) instead of mono. Real stereo only reaches the
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// wire on a stereo channel; the core folds a stereo mic to mono on a mono channel. Applied to
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// the core when the mic stream starts (micToggleClicked) and live via SettingsWindowController.
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internal var stereoMic: Bool = false {
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didSet { UserDefaults.standard.set(stereoMic, forKey: AudioDefaults.stereoMic) }
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}
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internal var selectedInputDeviceId: String?
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// Aux outgoing stream: a second hardware input device the client captures itself and feeds to
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@@ -163,6 +170,7 @@ final class MainWindowController: NSWindowController, NSWindowDelegate {
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if d.object(forKey: AudioDefaults.inputNoiseReduction) != nil {
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inputNoiseReduction = d.bool(forKey: AudioDefaults.inputNoiseReduction)
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}
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stereoMic = d.bool(forKey: AudioDefaults.stereoMic)
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if d.object(forKey: AudioDefaults.pttKeyCode) != nil {
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pttKeyCode = UInt16(d.integer(forKey: AudioDefaults.pttKeyCode))
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}
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@@ -781,6 +789,9 @@ final class MainWindowController: NSWindowController, NSWindowDelegate {
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if let devId = selectedInputDeviceId {
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client.setInputDevice(streamId: streamId, deviceId: devId)
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}
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// Stored on the stream before the announce round-trip completes, so the core's
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// first capture-device open (ensure_audio_running) picks up the channel count.
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client.setCaptureChannels(streamId: streamId, channels: stereoMic ? 2 : 1)
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client.setInputMode(selectedInputMode)
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if selectedInputMode == .voiceActivation {
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client.setVadThreshold(vadThresholdValue)
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