Fix iOS background audio pacing
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Sleep-paced threads stall for hundreds of milliseconds when iOS coalesces a
backgrounded app's wakeups, and the deadline resets that discarded the deficit
left the capture backlog queued until its ring overflowed: regular dropouts
that worsen the longer the app stays backgrounded. Pace both 20 ms hands-offs
from the AVAudioSourceNode render callback instead (mix via Audio.RunCycle
with deviceClockedAudio, capture handoff from the ring), wake the UDP sender
on a queue signal instead of a 1 ms poll, and let stalled consumers drop their
backlog to the buffer target instead of ratcheting it.
This commit is contained in:
2026-09-23 21:37:24 +02:00
parent 1487f2673b
commit f348574bc1
9 changed files with 273 additions and 42 deletions
+5 -3
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@@ -42,9 +42,11 @@ cap the applied Opus hint at 30%, and feed it back over TLS.
- Verify iOS remote-user tuning and private-conversation navigation with VoiceOver, including
multiple streams, users without active streams, and users who disconnect while a view is open.
- Exercise iOS background/lock, interruption, Bluetooth, route-change, ReplayKit, and iOS 27
ScreenCaptureKit paths on devices. Complete a 30-minute iOS call and Wi-Fi/cellular switching
with voice restoration, plus extended mono/stereo/voice-chat switching while joined. Verify
Windows desktop/per-app stereo sharing.
ScreenCaptureKit paths on devices. The background/lock gate keeps a call active for 15+ minutes
backgrounded and screen-locked with no periodic glitches and flat `VC_AUDIO` `feedDrops`/`starved`
counters (the render callback now paces the mix and the 20 ms capture handoff). Complete a
30-minute iOS call and Wi-Fi/cellular switching with voice restoration, plus extended
mono/stereo/voice-chat switching while joined. Verify Windows desktop/per-app stereo sharing.
- Complete Developer ID signing/notarization. The iOS host and ReplayKit extension have been
distribution-signed and packaged locally; upload the IPA for Apple's server-side validation.
- Run the published Linux container and a 30-minute-or-longer server soak.
+4 -1
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@@ -99,7 +99,10 @@ internal sealed class AppModel
explicitDisconnect = false; IsConnecting = true; connectedProfile = profile;
Status = restoring ? "Reconnecting…" : "Connecting…"; Notify();
lifetime?.Cancel(); lifetime?.Dispose(); lifetime = new();
VoiceCatClient next = new("VoiceCat-iOS", "0.0.1", storage.TofuPath);
// The AVAudioSourceNode render callback drives Audio.RunCycle and the 20 ms capture
// handoff; a sleep-paced audio worker stalls when iOS coalesces backgrounded wakeups and
// the call glitches after several minutes in the background.
VoiceCatClient next = new("VoiceCat-iOS", "0.0.1", storage.TofuPath, deviceClockedAudio: true);
next.ConnectionStateChanged += state =>
{
if (state == ClientConnectionState.Disconnected && next.ConnectionFailure is { } failure)
+21 -26
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@@ -31,7 +31,7 @@ internal sealed class IosAudioEngine
}
private MicrophoneRoute? microphone;
private readonly short[] microphoneFrame = new short[960 * 2];
private readonly Thread microphonePump;
private int microphoneCredit;
private AVAudioFormat? microphoneFormat;
private AVAudioConverter? microphoneConverter;
private AVAudioPcmBuffer? convertedMicrophone;
@@ -43,12 +43,6 @@ internal sealed class IosAudioEngine
internal bool IsConnected { get; private set; }
internal int BufferMilliseconds { get => playbackRing.BufferMilliseconds; set => playbackRing.BufferMilliseconds = value; }
private IosAudioEngine()
{
microphonePump = new Thread(PumpMicrophone) { IsBackground = true, Name = "VoiceCat iOS microphone pacer", Priority = ThreadPriority.Highest };
microphonePump.Start();
}
internal void StartListening(VoiceCatClient owner)
{
Stop(); client = owner; IsConnected = true; owner.Audio.MixedPcm += ReceiveMixedPcm; Rebuild();
@@ -183,33 +177,20 @@ internal sealed class IosAudioEngine
status = AVAudioConverterInputStatus.NoDataNow; return null!;
}
private void PumpMicrophone()
{
long deadline = System.Diagnostics.Stopwatch.GetTimestamp();
while (true)
// One paced 20 ms handoff from the capture ring into the encoder. The render callback calls
// this at its demand rate: the ring absorbs RemoteIO's burst pattern and the small capture vs
// output clock difference, so the sender sees a steady 20 ms feed without a sleep-paced pacer
// thread to stall when iOS coalesces a backgrounded app's wakeups.
private void PumpMicrophoneChunk(VoiceCatClient owner)
{
MicrophoneRoute? route = Volatile.Read(ref microphone);
VoiceCatClient? owner = client;
if (route is not null && owner is not null)
{
if (route is null) return;
int required = 960 * route.Channels;
if (route.Ring.Read(microphoneFrame.AsSpan(0, required)) == required &&
ReferenceEquals(route, Volatile.Read(ref microphone)) &&
!owner.Audio.FeedPcm(route.StreamId, microphoneFrame.AsSpan(0, required), route.Channels))
Interlocked.Increment(ref rejectedFeeds);
}
deadline += System.Diagnostics.Stopwatch.Frequency / 50;
while (true)
{
long remaining = deadline - System.Diagnostics.Stopwatch.GetTimestamp();
if (remaining <= 0) break;
double milliseconds = remaining * 1000.0 / System.Diagnostics.Stopwatch.Frequency;
if (milliseconds > 2) Thread.Sleep(Math.Max(1, (int)milliseconds - 1)); else Thread.SpinWait(64);
}
if ((deadline - System.Diagnostics.Stopwatch.GetTimestamp()) * 1000.0 / System.Diagnostics.Stopwatch.Frequency < -100)
deadline = System.Diagnostics.Stopwatch.GetTimestamp();
}
}
private void ReceiveMixedPcm(ReadOnlySpan<short> pcm) => playbackRing.TryWrite(pcm);
@@ -217,6 +198,20 @@ internal sealed class IosAudioEngine
{
int frames = checked((int)frameCount), requested = checked(frames * 2);
if (requested > renderScratch.Length) return -1;
// This callback is the cadence iOS keeps exact while the app is backgrounded or the device
// is locked, so it owns both managed 20 ms hands-offs: capture into the sender and one mix
// cycle per 20 ms of render demand. Both run allocation-free and without locks or I/O.
VoiceCatClient? owner = Volatile.Read(ref client);
if (owner is null || !IsConnected) microphoneCredit = 0;
else
{
microphoneCredit += frames;
while (microphoneCredit >= 960) { microphoneCredit -= 960; PumpMicrophoneChunk(owner); }
// Top the mix ring up to cover this callback plus its configured target so the read
// below never starves and the buffer keeps its chosen buffering latency.
int deficit = frames + playbackRing.TargetFrames - playbackRing.CountFrames;
for (int produced = 0; produced < deficit; produced += 960) owner.Audio.RunCycle();
}
Span<short> input = renderScratch.AsSpan(0, requested);
int read = playbackRing.Read(input); input[read..].Clear();
int count = Marshal.ReadInt32(outputData), first = IntPtr.Size == 8 ? 8 : 4, stride = IntPtr.Size == 8 ? 16 : 12;
+14
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@@ -23,6 +23,7 @@ public sealed class AdaptivePcmBuffer
public int Channels => channels;
public int CountFrames => unchecked(Volatile.Read(ref writtenFrame) - Volatile.Read(ref readFrame));
public int TargetFrames => Volatile.Read(ref targetFrames);
public int BufferMilliseconds
{
get => Volatile.Read(ref targetFrames) * 1000 / SampleRate;
@@ -50,6 +51,19 @@ public sealed class AdaptivePcmBuffer
finally { Volatile.Write(ref producer, 0); }
}
// A consumer that stalls leaves its producer backlog queued at a fixed offset forever: feed
// and drain rates are equal in steady state, so the correction above only sheds roughly half
// a percent at a time and the queue ratchets toward its hard edge one stall at a time. The
// consumer calls this after a detected stall so the backlog becomes one bounded gap instead
// of accumulating; queued audio beyond the target is dropped and the next read re-primes.
public void Resynchronize()
{
int written = Volatile.Read(ref writtenFrame), available = unchecked(written - Volatile.Read(ref readFrame));
int target = Volatile.Read(ref targetFrames);
if (available > target) Volatile.Write(ref readFrame, unchecked(written - target));
primed = false; phase = 0;
}
// Returns interleaved samples written. A zero return means the caller should treat the
// already-cleared destination as silence. Once primed, short scheduling stalls re-prime
// instead of repeatedly clicking at the ring edge.
+18
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@@ -166,6 +166,17 @@ public sealed class AudioEngine : IDisposable
Volatile.Write(ref completedEpoch, current.Epoch);
}
// Device-clocked pull entry for platforms whose audio callback is the only reliable cadence:
// iOS keeps render callbacks running in the background while sleep-paced threads coalesce
// there. The device callback owns this call, so failures are contained instead of thrown and
// later cycles stay inert. Constructed with startWorker: false, the caller alone paces it.
public void RunCycle()
{
if (Failure is not null || Volatile.Read(ref disposed) != 0) return;
try { ProcessCycle(); }
catch (Exception exception) { Failure = exception; stop.Cancel(); }
}
private void Work()
{
long deadline = Stopwatch.GetTimestamp();
@@ -177,7 +188,14 @@ public sealed class AudioEngine : IDisposable
deadline += Stopwatch.Frequency / 50;
WaitUntil(deadline);
if ((deadline - Stopwatch.GetTimestamp()) * 1000.0 / Stopwatch.Frequency < -100)
{
// A stall this long cannot be caught up in place. Discarding only the schedule
// deficit would leave the producer backlog queued at a fixed offset forever and
// eventually overflow its ring, so drop back to the buffer targets instead: one
// bounded gap per stall rather than growing latency and feed drops.
deadline = Stopwatch.GetTimestamp();
foreach (LocalStream stream in Volatile.Read(ref routes).Local) stream.Input.Resynchronize();
}
}
}
catch (Exception exception) { Failure = exception; stop.Cancel(); }
+26 -4
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@@ -19,6 +19,8 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
private readonly Thread sending;
private readonly Task receiving;
private readonly TaskCompletionSource bound = new(TaskCreationOptions.RunContinuationsAsynchronously);
private readonly AutoResetEvent sendReady = new(false);
private int senderNapping;
internal event EncodedVoiceHandler? Received;
internal Task Bound => bound.Task;
@@ -38,7 +40,14 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
sending.Start();
}
internal bool TrySend(VoiceFrameHeader header, ReadOnlySpan<byte> payload) => packets.TryWrite(header, payload);
internal bool TrySend(VoiceFrameHeader header, ReadOnlySpan<byte> payload)
{
if (!packets.TryWrite(header, payload)) return false;
// Wake the sender only when it is actually waiting. The flag is raised before its final
// queue check, so a write can never slip between that check and the wait unnoticed.
if (Volatile.Read(ref senderNapping) != 0) sendReady.Set();
return true;
}
private void Send()
{
@@ -48,6 +57,7 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
{
while (!stop.IsCancellationRequested)
{
bool drained = false;
try
{
if (Environment.TickCount64 >= nextKeepalive)
@@ -58,6 +68,7 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
}
while (packets.TryRead(plain, out VoiceFrameHeader header, out int length))
{
drained = true;
int size = crypto.Encryptor.Encrypt(header, plain.AsSpan(0, length), packet);
socket.Send(packet.AsSpan(0, size), SocketFlags.None);
}
@@ -69,7 +80,17 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
nextKeepalive = 0;
Thread.Sleep(100);
}
Thread.Sleep(1);
if (drained) continue;
// Wait on the queue's signal instead of polling every millisecond. A backgrounded
// iOS app coalesces timed sleeps, and a polling sender then flushes queued voice in
// bursts; a signalled wake is immediate. The keepalive deadline bounds the wait.
Volatile.Write(ref senderNapping, 1);
try
{
if (packets.IsEmpty && Environment.TickCount64 < nextKeepalive)
sendReady.WaitOne(checked((int)Math.Clamp(nextKeepalive - Environment.TickCount64, 1, 5000)));
}
finally { Volatile.Write(ref senderNapping, 0); }
}
}
catch (Exception exception) when (exception is SocketException or ObjectDisposedException)
@@ -107,9 +128,9 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
public async ValueTask DisposeAsync()
{
stop.Cancel(); socket.Dispose();
stop.Cancel(); socket.Dispose(); sendReady.Set();
try { sending.Join(); await receiving.ConfigureAwait(false); }
finally { System.Security.Cryptography.CryptographicOperations.ZeroMemory(binding); stop.Dispose(); }
finally { System.Security.Cryptography.CryptographicOperations.ZeroMemory(binding); stop.Dispose(); sendReady.Dispose(); }
}
// A bounded, allocation-free packet handoff. A contending producer drops instead of
@@ -120,6 +141,7 @@ internal sealed class ClientMediaTransport : IAsyncDisposable
private readonly VoiceFrameHeader[] headers = new VoiceFrameHeader[64];
private readonly int[] lengths = new int[64];
private int read, written, producer;
internal bool IsEmpty => read == Volatile.Read(ref written);
internal bool TryWrite(VoiceFrameHeader header, ReadOnlySpan<byte> payload)
{
if (payload.Length is < 1 or > 1275 || Interlocked.CompareExchange(ref producer, 1, 0) != 0) return false;
+5 -2
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@@ -55,12 +55,15 @@ public sealed partial class VoiceCatClient : IAsyncDisposable
public bool TryReadEvent(out Envelope? envelope) => events.Reader.TryRead(out envelope);
public IAsyncEnumerable<Envelope> ReadEventsAsync(CancellationToken cancellationToken = default) => events.Reader.ReadAllAsync(cancellationToken);
public VoiceCatClient(string clientName = "VoiceCat .NET", string clientVersion = "0.1.0", string? tofuStorePath = null)
// deviceClockedAudio: the platform's audio callback drives Audio.RunCycle() itself (iOS
// keeps render callbacks running in the background while sleep-paced threads coalesce there),
// so the audio engine must not start its own pacing worker.
public VoiceCatClient(string clientName = "VoiceCat .NET", string clientVersion = "0.1.0", string? tofuStorePath = null, bool deviceClockedAudio = false)
{
this.clientName = clientName;
this.clientVersion = clientVersion;
pins = new(tofuStorePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "VoiceCat", "tofu.txt"));
Audio = new(TrySendEncodedVoice);
Audio = new(TrySendEncodedVoice, startWorker: !deviceClockedAudio);
VoiceReceived += Audio.Receive;
}
+164
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@@ -1,6 +1,11 @@
using System.Net;
using System.Net.Sockets;
using VoiceCat.Audio;
using VoiceCat.Codec;
using VoiceCat.Core;
using VoiceCat.Crypto;
using VoiceCat.Protocol;
using VoiceCat.Transport;
using Voicecat.V1;
namespace VoiceCat.Tests;
@@ -28,6 +33,63 @@ public class AudioEngineTests
Assert.DoesNotContain("SendAsync(packet.AsMemory", source);
}
[Fact]
public void MediaSenderWakesOnQueueSignalInsteadOfTimedPolling()
{
string source = File.ReadAllText(Path.Combine(FindRoot(), "src", "VoiceCat.Core", "ClientMediaTransport.cs"));
Assert.Contains("sendReady.WaitOne(", source);
Assert.Contains("senderNapping", source);
Assert.DoesNotContain("Thread.Sleep(1);", source);
}
[Fact]
public async Task MediaSenderDeliversQueuedVoicePromptlyWithoutTimedPolling()
{
// A loopback "relay" answers the binding so the sender's own keepalive pass falls back to
// its five second schedule: only the queue signal can then deliver queued voice promptly,
// so a lost wake or a polling loop shows up here as a multi-second delay.
using var relay = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
relay.Bind(new IPEndPoint(IPAddress.Loopback, 0));
byte[] key = new byte[32]; Random.Shared.NextBytes(key);
using var crypto = new MediaSessionCrypto(new MediaEncryptor(key), new MediaDecryptor(key));
await using var transport = new ClientMediaTransport((IPEndPoint)relay.LocalEndPoint!, new byte[16], crypto, CancellationToken.None);
byte[] datagram = new byte[512];
using (var startup = new CancellationTokenSource(TimeSpan.FromSeconds(5)))
{
SocketReceiveFromResult probe = await relay.ReceiveFromAsync(datagram, SocketFlags.None, new IPEndPoint(IPAddress.Any, 0), startup.Token);
Assert.Equal(VoiceFrameHeader.Size + 16, probe.ReceivedBytes);
byte[] keepalive = new byte[VoiceFrameHeader.Size];
new VoiceFrameHeader(MediaFrameType.Keepalive, 0, 0, 0, 0, 0).Write(keepalive);
await relay.SendToAsync(keepalive, SocketFlags.None, probe.RemoteEndPoint);
}
await transport.Bound.WaitAsync(TimeSpan.FromSeconds(5));
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
Assert.True(transport.TrySend(new(MediaFrameType.Voice, VoiceFrameFlags.None, 0, 7, 0, 0), new byte[80]));
await ReceiveVoiceAsync(relay, datagram, 1, TimeSpan.FromSeconds(2));
Assert.True(stopwatch.Elapsed < TimeSpan.FromSeconds(2));
// A burst queued while the sender naps must drain in one wake, not one keepalive pass.
stopwatch.Restart();
for (uint i = 1; i <= 30; i++)
Assert.True(transport.TrySend(new(MediaFrameType.Voice, VoiceFrameFlags.None, 0, 7, 0, i * 960), new byte[80]));
await ReceiveVoiceAsync(relay, datagram, 30, TimeSpan.FromSeconds(2));
Assert.True(stopwatch.Elapsed < TimeSpan.FromSeconds(2));
}
private static async Task ReceiveVoiceAsync(Socket relay, byte[] datagram, int count, TimeSpan timeout)
{
int voice = VoiceFrameHeader.Size + 80 + MediaEncryptor.TagSize;
using var deadline = new CancellationTokenSource(timeout);
while (count > 0)
{
SocketReceiveFromResult packet = await relay.ReceiveFromAsync(datagram, SocketFlags.None, new IPEndPoint(IPAddress.Any, 0), deadline.Token);
if (packet.ReceivedBytes == voice) count--;
}
}
[Theory]
[InlineData(-1000)]
[InlineData(1000)]
@@ -124,6 +186,31 @@ public class AudioEngineTests
Assert.Equal(0, lateStarvation);
}
[Theory]
[InlineData(20)]
[InlineData(40)]
[InlineData(120)]
public void AdaptivePcmBufferResynchronizeDropsStallBacklogToTheTarget(int bufferMilliseconds)
{
var buffer = new AdaptivePcmBuffer(1, bufferMilliseconds, 65_536);
short[] chunk = new short[960], output = new short[960];
chunk.AsSpan().Fill(1234);
// A stalled consumer leaves every chunk queued: feed and drain rates are equal in steady
// state, so this backlog would otherwise sit at a fixed offset until overflow drops begin.
for (int i = 0; i < 50; i++) Assert.True(buffer.TryWrite(chunk));
Assert.Equal(50 * 960, buffer.CountFrames);
buffer.Resynchronize();
Assert.Equal(bufferMilliseconds * 48, buffer.CountFrames);
Assert.Equal(960, buffer.Read(output));
Assert.All(output, value => Assert.Equal(1234, value));
// At or below the target the resynchronization drops nothing.
buffer.Resynchronize();
Assert.Equal(bufferMilliseconds * 48 - 960, buffer.CountFrames);
}
[Fact]
public void OneCaptureMissDoesNotRestartTalkspurtButSustainedStarvationDoes()
{
@@ -282,6 +369,83 @@ public class AudioEngineTests
Assert.Equal(0, GC.GetAllocatedBytesForCurrentThread() - before);
}
[Fact]
public void DeviceClockedRunCyclePacesMixAndCaptureWithNoWorkerThread()
{
var sent = new List<(uint Timestamp, VoiceFrameFlags Flags)>(512);
StreamInfo stream = Stream();
using var receive = new AudioEngine((_, _, _, _) => true, false);
receive.SetRemoteStreams([new() { Id = 2, ChannelId = 1, Streams = { stream } }], 1, 1);
using var send = new AudioEngine((ssrc, timestamp, payload, flags) =>
{
sent.Add((timestamp, flags));
receive.Receive(new(MediaFrameType.Voice, flags, 0, ssrc, 0, timestamp), payload);
return true;
}, false) { InputMode = AudioInputMode.AlwaysOn, DeviceBufferMilliseconds = 20 };
send.AddLocalStream(stream);
short[] tone = Tone(); long energy = 0;
receive.MixedPcm += pcm => { foreach (short sample in pcm) energy += Math.Abs((int)sample); };
// Each iteration is one 20 ms render demand quantum: feed the capture handoff, then pull
// both mixes, exactly as the iOS render callback drives its device-clocked engine.
for (int i = 0; i < 30; i++) { Assert.True(send.FeedPcm(1, tone, 1)); send.RunCycle(); receive.RunCycle(); }
Assert.Equal(30, send.GetLocalDiagnostics(1).Cycles);
Assert.Equal(0, send.GetLocalDiagnostics(1).StarvedCycles);
Assert.Equal(30, sent.Count);
Assert.True(energy > 100000);
long before = GC.GetAllocatedBytesForCurrentThread();
for (int i = 0; i < 100; i++) { send.FeedPcm(1, tone, 1); send.RunCycle(); receive.RunCycle(); }
Assert.Equal(0, GC.GetAllocatedBytesForCurrentThread() - before);
}
[Fact]
public void RunCycleContainsFailuresInsteadOfThrowingIntoRealtimeCallbacks()
{
using var engine = new AudioEngine((_, _, _, _) => throw new InvalidOperationException("boom"), false)
{ InputMode = AudioInputMode.AlwaysOn, DeviceBufferMilliseconds = 20 };
engine.AddLocalStream(Stream());
Assert.True(engine.FeedPcm(1, Tone(), 1));
engine.RunCycle();
Assert.IsType<InvalidOperationException>(engine.Failure);
engine.RunCycle();
Assert.Equal(1, engine.GetLocalDiagnostics(1).Cycles);
}
[Fact]
public async Task DeviceClockedClientLeavesMixCadenceToTheAudioCallback()
{
string directory = Path.Combine(Path.GetTempPath(), $"voicecat-{Guid.NewGuid():N}");
Directory.CreateDirectory(directory);
try
{
await using var paced = new VoiceCatClient(tofuStorePath: Path.Combine(directory, "paced.txt"));
await using var pulled = new VoiceCatClient(tofuStorePath: Path.Combine(directory, "pulled.txt"), deviceClockedAudio: true);
paced.Audio.AddLocalStream(Stream());
pulled.Audio.AddLocalStream(Stream());
await Task.Delay(250);
Assert.True(paced.Audio.GetLocalDiagnostics(1).Cycles > 0);
Assert.Equal(0, pulled.Audio.GetLocalDiagnostics(1).Cycles);
pulled.Audio.RunCycle();
Assert.Equal(1, pulled.Audio.GetLocalDiagnostics(1).Cycles);
}
finally
{
try { Directory.Delete(directory, true); }
catch (IOException) { } catch (UnauthorizedAccessException) { }
}
}
[Fact]
public void ManagedAudioWorkerResynchronizesProducerBacklogAfterStalls()
{
string source = File.ReadAllText(Path.Combine(FindRoot(), "src", "VoiceCat.Audio", "AudioEngine.cs"));
string buffer = File.ReadAllText(Path.Combine(FindRoot(), "src", "VoiceCat.Audio", "AdaptivePcmBuffer.cs"));
Assert.Contains("stream.Input.Resynchronize()", source);
Assert.Contains("public void Resynchronize()", buffer);
}
[Fact]
public void RemotePlaybackSettingsAreIndependentForEachUserStream()
{
@@ -132,6 +132,16 @@ public class PublishServerScriptTests
Assert.DoesNotContain("Task.Delay(10", screen);
Assert.Contains("MaximumCaptureCallbackFrames = 16_384", microphone);
Assert.DoesNotContain("Math.Ceiling(4_096 * 48_000", microphone);
// Both 20 ms hands-offs run from the AVAudioSourceNode render callback: sleep-paced
// threads coalesce when the app is backgrounded and glitch the call after several minutes.
string model = await File.ReadAllTextAsync(Path.Combine(
root, "clients", "apple", "VoiceCat.iOS", "AppModel.cs"));
Assert.DoesNotContain("new Thread(", microphone);
Assert.DoesNotContain("Thread.Sleep", microphone);
Assert.Contains("owner.Audio.RunCycle()", microphone);
Assert.Contains("while (microphoneCredit >= 960)", microphone);
Assert.Contains("deviceClockedAudio: true", model);
}
[Fact]