feat(windows): per-app screen-audio sharing (include/exclude)
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Adds "only selected apps" and "all apps except selected" screen-audio
modes to the Windows client, alongside the existing entire-desktop path.

Per-app capture uses WASAPI process loopback (AUDCLNT_ACTIVATIONTYPE_
PROCESS_LOOPBACK) via ProcessLoopbackCapture, mixed by ProcessAudioMixer
and fed to the core through vc_stream_feed_pcm (external_feed=1 so the
core skips its own loopback device).

Init must pass AUDCLNT_STREAMFLAGS_LOOPBACK | EVENTCALLBACK |
AUTOCONVERTPCM; the LOOPBACK flag is what makes the virtual endpoint
deliver rendered audio (without it every buffer is flagged SILENT) and
AUTOCONVERTPCM resamples the app's native format to 48k s16.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-22 00:19:38 +02:00
parent 4f89d2d32d
commit e806b698ec
11 changed files with 1064 additions and 24 deletions

View File

@@ -0,0 +1,434 @@
using System.Runtime.InteropServices;
// Single-process WASAPI loopback capture via AUDIOCLIENT_ACTIVATION_PARAMS
// (Windows 10 2004+ / Build 19041+).
//
// Threading: ALL WASAPI init runs on the capture thread (MTA). If called from the
// WinForms UI thread (STA), ActivateAudioInterfaceAsync fires ActivateCompleted on
// an MTA pool thread; COM marshals that back to the STA pump — but the STA thread is
// blocked on CompletionEvent.Wait → deadlock. MTA capture thread avoids this.
//
// COM QI policy: the COM objects returned by the process-loopback activation path
// reject QueryInterface for their own IIDs under .NET's RCW mechanism. Every call
// to IAudioClient and IAudioCaptureClient is therefore dispatched via raw vtable
// pointer arithmetic, bypassing .NET COM interop entirely.
namespace VoiceCat.App.Audio;
public sealed class ProcessLoopbackCapture : IDisposable
{
public enum Mode { Include, Exclude }
// Fired on the capture thread every 20 ms (960 samples/channel @ 48 kHz, interleaved s16).
public event Action<short[], int /*samplesPerChannel*/, int /*channels*/>? PcmFrameReady;
private const int SampleRate = 48000;
private const int FrameSamples = 960; // 20 ms
private const string LoopbackDevicePath = "VAD\\Process_Loopback";
private readonly int _pid;
private readonly Mode _mode;
// Raw COM pointers — managed via explicit AddRef/Release, no RCW wrapping.
private IntPtr _audioClientPtr; // IAudioClient*
private IntPtr _captureClientPtr; // IAudioCaptureClient*
private AutoResetEvent? _bufferEvent;
private Thread? _captureThread;
private volatile bool _running;
private int _channels;
// Accumulator: assembles driver-callback-sized fragments into FrameSamples chunks.
private short[] _accumBuf = [];
private int _accumCount;
// Init-done signal: Set() by the capture thread after ActivateClient() completes.
private readonly ManualResetEventSlim _initDone = new(false);
private bool _initOk;
public ProcessLoopbackCapture(int pid, Mode mode)
{
_pid = pid;
_mode = mode;
}
/// <summary>Starts capture. Blocks until WASAPI activation completes (typically &lt;100 ms).
/// Returns false if the process cannot be captured.</summary>
public bool Start()
{
if (_running) return false;
_running = true;
_captureThread = new Thread(CaptureThreadProc)
{
IsBackground = true,
Name = $"ProcLoopback:{_pid}",
};
_captureThread.Start();
bool ok = _initDone.Wait(5000) && _initOk;
if (!ok) _running = false;
return ok;
}
public void Stop()
{
_running = false;
_bufferEvent?.Set();
_captureThread?.Join(500);
if (_audioClientPtr != IntPtr.Zero) AC_Stop(_audioClientPtr);
}
public void Dispose()
{
Stop();
ComRelease(ref _captureClientPtr);
ComRelease(ref _audioClientPtr);
_bufferEvent?.Dispose();
_initDone.Dispose();
}
// ── Capture thread (MTA) ──────────────────────────────────────────────────
private void CaptureThreadProc()
{
_initOk = ActivateAndStart();
_initDone.Set();
if (!_initOk) return;
CaptureLoop();
}
private bool ActivateAndStart()
{
if (!ActivateClient()) return false;
_bufferEvent = new AutoResetEvent(false);
if (AC_SetEventHandle(_audioClientPtr, _bufferEvent.SafeWaitHandle.DangerousGetHandle()) < 0)
return false;
return AC_Start(_audioClientPtr) >= 0;
}
// ── Activation ───────────────────────────────────────────────────────────
private unsafe bool ActivateClient()
{
var activationParams = new AudioClientActivationParams
{
ActivationType = 1, // AUDCLNT_ACTIVATIONTYPE_PROCESS_LOOPBACK
TargetProcessId = (uint)_pid,
ProcessLoopbackMode = _mode == Mode.Include ? 0u : 1u,
};
var handler = new ActivationCompletionHandler();
var audioClientIid = new Guid("1CB9AD4C-DBFA-4c32-B178-C2F568A703B2");
IntPtr opPtr;
{
AudioClientActivationParams* pParams = &activationParams;
// PROPVARIANT (VT_BLOB) x64: vt(2)+res(6)+cbSize(4)+pad(4)+pBlobData(8) = 24 B.
var pv = stackalloc byte[24];
*(ushort*)(pv + 0) = 65;
*(uint*) (pv + 8) = (uint)sizeof(AudioClientActivationParams);
*(nint*) (pv + 16) = (nint)pParams;
int hr = ActivateAudioInterfaceAsync(
LoopbackDevicePath, ref audioClientIid,
(IntPtr)pv, handler, out opPtr);
if (hr < 0) return false;
}
if (!handler.CompletionEvent.Wait(3000))
{
ComRelease(ref opPtr);
return false;
}
// Call GetActivateResult via vtable (slot 3) — avoids QI on the async-op object.
if (!Vtable_GetActivateResult(handler.OperationPtr, out int activateHr, out IntPtr activatedPtr))
{
handler.ReleaseOp();
ComRelease(ref opPtr);
return false;
}
handler.ReleaseOp();
ComRelease(ref opPtr);
if (activateHr < 0 || activatedPtr == IntPtr.Zero) return false;
// Store the raw IAudioClient* — do NOT create an RCW; use vtable dispatch instead.
_audioClientPtr = activatedPtr;
// activatedPtr already has ref count from GetActivateResult; don't double-release.
return InitializeStream();
}
// IActivateAudioInterfaceAsyncOperation vtable slot 3: GetActivateResult(HRESULT*, IUnknown**)
private static unsafe bool Vtable_GetActivateResult(IntPtr op,
out int activateHr, out IntPtr activatedPtr)
{
activateHr = unchecked((int)0x80004005);
activatedPtr = IntPtr.Zero;
if (op == IntPtr.Zero) return false;
void** vtable = *(void***)op.ToPointer();
var fn = (delegate* unmanaged[Stdcall]<IntPtr, int*, IntPtr*, int>)vtable[3];
fixed (int* pHr = &activateHr)
fixed (IntPtr* pPtr = &activatedPtr)
return fn(op, pHr, pPtr) >= 0;
}
private unsafe bool InitializeStream()
{
// Try s16 stereo first; fall back to s16 mono.
foreach (int ch in new[] { 2, 1 })
{
var fmt = new WaveFormatEx
{
wFormatTag = 1, // WAVE_FORMAT_PCM
nChannels = (ushort)ch,
nSamplesPerSec = SampleRate,
wBitsPerSample = 16,
nBlockAlign = (ushort)(ch * 2),
nAvgBytesPerSec = (uint)(SampleRate * ch * 2),
cbSize = 0,
};
// Process-loopback requires LOOPBACK (deliver rendered audio) + EVENTCALLBACK +
// AUTOCONVERTPCM (resample the app's native format to our requested s16/48k). Without
// LOOPBACK every buffer comes back AUDCLNT_BUFFERFLAGS_SILENT; without AUTOCONVERTPCM
// the requested format is rejected. Matches the MS ApplicationLoopback sample.
// AUDCLNT_SHAREMODE_SHARED = 0
// AUDCLNT_STREAMFLAGS_LOOPBACK = 0x00020000
// AUDCLNT_STREAMFLAGS_EVENTCALLBACK = 0x00040000
// AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM = 0x80000000
const uint streamFlags = 0x00020000u | 0x00040000u | 0x80000000u;
int hr = AC_Initialize(_audioClientPtr, 0, streamFlags,
2_000_000 /*200ms hns*/, 0, &fmt, null);
if (hr >= 0)
{
_channels = ch;
_accumBuf = new short[FrameSamples * ch];
_accumCount = 0;
break;
}
if (ch == 1) return false;
}
var captureIid = new Guid("C8ADBD64-E71E-48a0-A4DE-185C395CD317");
int getHr = AC_GetService(_audioClientPtr, ref captureIid, out _captureClientPtr);
return getHr >= 0 && _captureClientPtr != IntPtr.Zero;
}
// ── Capture loop ─────────────────────────────────────────────────────────
private void CaptureLoop()
{
while (_running)
{
_bufferEvent!.WaitOne(100);
if (!_running) break;
while (_running)
{
int hr = CC_GetNextPacketSize(_captureClientPtr, out uint packetSize);
if (hr < 0 || packetSize == 0) break;
hr = CC_GetBuffer(_captureClientPtr, out IntPtr dataPtr, out uint framesAvailable,
out uint flags);
if (hr < 0) break;
bool silent = (flags & 2) != 0; // AUDCLNT_BUFFERFLAGS_SILENT
if (framesAvailable > 0)
{
if (silent) AccumulateSilence((int)framesAvailable);
else AccumulatePcm(dataPtr, (int)framesAvailable);
}
CC_ReleaseBuffer(_captureClientPtr, framesAvailable);
}
}
}
private unsafe void AccumulatePcm(IntPtr data, int frames)
{
var src = (short*)data.ToPointer();
int total = frames * _channels;
int idx = 0;
while (idx < total)
{
int space = _accumBuf.Length - _accumCount;
int copy = Math.Min(total - idx, space);
fixed (short* dst = _accumBuf)
Buffer.MemoryCopy(src + idx, dst + _accumCount, copy * 2L, copy * 2L);
_accumCount += copy;
idx += copy;
if (_accumCount == _accumBuf.Length)
FlushFrame();
}
}
private void AccumulateSilence(int frames)
{
int total = frames * _channels;
int idx = 0;
while (idx < total)
{
int space = _accumBuf.Length - _accumCount;
int fill = Math.Min(total - idx, space);
Array.Clear(_accumBuf, _accumCount, fill);
_accumCount += fill;
idx += fill;
if (_accumCount == _accumBuf.Length)
FlushFrame();
}
}
private void FlushFrame()
{
var copy = new short[_accumBuf.Length];
_accumBuf.AsSpan().CopyTo(copy);
PcmFrameReady?.Invoke(copy, FrameSamples, _channels);
_accumCount = 0;
}
// ── IAudioClient vtable helpers (raw dispatch, no RCW / no QI) ───────────
//
// Vtable layout (IUnknown base: 0=QI 1=AddRef 2=Release; then IAudioClient methods):
// 3=Initialize 4=GetBufferSize 5=GetStreamLatency 6=GetCurrentPadding
// 7=IsFormatSupported 8=GetMixFormat 9=GetDevicePeriod
// 10=Start 11=Stop 12=Reset 13=SetEventHandle 14=GetService
private static unsafe int AC_Initialize(IntPtr ac, int shareMode, uint streamFlags,
long hnsBufferDuration, long hnsPeriodicity, WaveFormatEx* pFormat, Guid* pSession)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, int, uint, long, long, WaveFormatEx*, Guid*, int>)
(*(void***)ac)[3];
return fn(ac, shareMode, streamFlags, hnsBufferDuration, hnsPeriodicity, pFormat, pSession);
}
private static unsafe int AC_Start(IntPtr ac)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, int>)(*(void***)ac)[10];
return fn(ac);
}
private static unsafe int AC_Stop(IntPtr ac)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, int>)(*(void***)ac)[11];
return fn(ac);
}
private static unsafe int AC_SetEventHandle(IntPtr ac, IntPtr eventHandle)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, IntPtr, int>)(*(void***)ac)[13];
return fn(ac, eventHandle);
}
private static unsafe int AC_GetService(IntPtr ac, ref Guid riid, out IntPtr ppv)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, Guid*, IntPtr*, int>)(*(void***)ac)[14];
fixed (Guid* pIid = &riid)
fixed (IntPtr* pPpv = &ppv)
return fn(ac, pIid, pPpv);
}
// ── IAudioCaptureClient vtable helpers ────────────────────────────────────
//
// Vtable (IUnknown: 0-2; then): 3=GetBuffer 4=ReleaseBuffer 5=GetNextPacketSize
private static unsafe int CC_GetBuffer(IntPtr cc, out IntPtr ppData,
out uint pNumFrames, out uint pdwFlags)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, IntPtr*, uint*, uint*, ulong*, ulong*, int>)
(*(void***)cc)[3];
ulong devPos = 0, qpcPos = 0;
fixed (IntPtr* p0 = &ppData)
fixed (uint* p1 = &pNumFrames)
fixed (uint* p2 = &pdwFlags)
return fn(cc, p0, p1, p2, &devPos, &qpcPos);
}
private static unsafe int CC_ReleaseBuffer(IntPtr cc, uint numFrames)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, uint, int>)(*(void***)cc)[4];
return fn(cc, numFrames);
}
private static unsafe int CC_GetNextPacketSize(IntPtr cc, out uint pNumFrames)
{
var fn = (delegate* unmanaged[Stdcall]<IntPtr, uint*, int>)(*(void***)cc)[5];
fixed (uint* p = &pNumFrames)
return fn(cc, p);
}
// ── COM utilities ─────────────────────────────────────────────────────────
private static unsafe void ComRelease(ref IntPtr ptr)
{
if (ptr == IntPtr.Zero) return;
var fn = (delegate* unmanaged[Stdcall]<IntPtr, uint>)(*(void***)ptr)[2]; // IUnknown::Release
fn(ptr);
ptr = IntPtr.Zero;
}
// ── P/Invoke & structs ────────────────────────────────────────────────────
[DllImport("Mmdevapi.dll", CharSet = CharSet.Unicode)]
private static extern int ActivateAudioInterfaceAsync(
string deviceInterfacePath,
ref Guid riid,
IntPtr activationParams,
[MarshalAs(UnmanagedType.Interface)] IActivateAudioInterfaceCompletionHandler completionHandler,
out IntPtr activationOperation);
[StructLayout(LayoutKind.Sequential)]
private struct AudioClientActivationParams
{
public int ActivationType; // AUDCLNT_ACTIVATIONTYPE_PROCESS_LOOPBACK = 1
public uint TargetProcessId;
public uint ProcessLoopbackMode; // INCLUDE=0, EXCLUDE=1
}
[StructLayout(LayoutKind.Sequential, Pack = 2)]
private struct WaveFormatEx
{
public ushort wFormatTag;
public ushort nChannels;
public uint nSamplesPerSec;
public uint nAvgBytesPerSec;
public ushort nBlockAlign;
public ushort wBitsPerSample;
public ushort cbSize;
}
// ── Completion handler CCW ────────────────────────────────────────────────
//
// Only this object still uses .NET COM interop (as a CCW). The activateOperation
// parameter is IntPtr to avoid QI on the incoming async-op pointer.
[ComVisible(true), ClassInterface(ClassInterfaceType.None)]
private sealed class ActivationCompletionHandler : IActivateAudioInterfaceCompletionHandler
{
public readonly ManualResetEventSlim CompletionEvent = new(false);
public IntPtr OperationPtr { get; private set; }
public void ActivateCompleted(IntPtr activateOperation)
{
OperationPtr = activateOperation;
if (OperationPtr != IntPtr.Zero) Marshal.AddRef(OperationPtr);
CompletionEvent.Set();
}
public void ReleaseOp()
{
if (OperationPtr == IntPtr.Zero) return;
Marshal.Release(OperationPtr);
OperationPtr = IntPtr.Zero;
}
}
[ComImport, Guid("41D949AB-9862-444A-80F6-C261334DA5EB"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActivateAudioInterfaceCompletionHandler
{
void ActivateCompleted(IntPtr activateOperation);
}
}