Fix audio clock drift and adaptive jitter buffering
.NET port / test (macos-latest) (push) Canceled after 0s
.NET port / test (ubuntu-24.04) (push) Canceled after 0s
.NET port / test (windows-latest) (push) Canceled after 0s
.NET port / apple-client (push) Canceled after 0s

This commit is contained in:
2026-09-20 16:26:03 +02:00
parent 3ee0df11a9
commit dd811a0bb8
23 changed files with 401 additions and 61 deletions
@@ -210,6 +210,8 @@ internal sealed class MainWindowController : NSWindowController
if (settings.InputMode != AudioInputMode.PushToTalk) { client.Audio.PushToTalk = false; pushToTalkEngaged = false; }
client.Audio.InputGain = settings.InputGain; client.Audio.OutputGain = settings.OutputGain;
client.Audio.InputNoiseReduction = settings.InputNoiseReduction;
client.Audio.DeviceBufferMilliseconds = settings.AudioBufferMilliseconds;
if (playback is not null) playback.BufferMilliseconds = settings.AudioBufferMilliseconds;
if (auxiliaryStreamId != 0) client.Audio.SetLocalGain(auxiliaryStreamId, settings.AuxiliaryGain);
}
@@ -367,6 +369,7 @@ internal sealed class MainWindowController : NSWindowController
activeOutputDevice = settings.OutputDeviceId ?? SelectedDevice(outputDevice);
activeStereo = settings.StereoMicrophone;
playback = audioBackend.OpenPlayback(activeOutputDevice);
playback.BufferMilliseconds = settings.AudioBufferMilliseconds;
client.Audio.MixedPcm += PlayMixedPcm;
StreamInfo stream = await client.StartStreamAsync(StreamKind.StreamMic, "Microphone", settings.StereoMicrophone ? 2 : 1);
microphoneStreamId = stream.StreamId;