Fix audio clock drift and adaptive jitter buffering
This commit is contained in:
@@ -139,7 +139,7 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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private sealed class Playback : IAudioPlayback
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{
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private readonly PcmRing pcm = new(32_768);
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private readonly AdaptivePcmBuffer pcm = new(2);
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private readonly short[] renderScratch = new short[8_192];
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private readonly AVAudioEngine engine = new();
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private readonly AVAudioFormat format;
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@@ -187,6 +187,7 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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}
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public void Write(ReadOnlySpan<short> stereoPcm) => pcm.TryWrite(stereoPcm);
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public int BufferMilliseconds { get => pcm.BufferMilliseconds; set => pcm.BufferMilliseconds = value; }
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private unsafe int Render(IntPtr isSilence, IntPtr _, uint frameCount, IntPtr outputData)
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{
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@@ -199,8 +200,6 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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int frames = checked((int)frameCount);
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int requested = checked(frames * 2);
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if (bufferCount != 2 || requested > renderScratch.Length) return Fail("Core Audio returned an invalid planar stereo playback buffer.");
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Span<short> discard = stackalloc short[1_920];
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while (pcm.Count > 11_520) pcm.Read(discard[..Math.Min(discard.Length, pcm.Count - 11_520)]);
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Span<short> source = renderScratch.AsSpan(0, requested);
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int read = pcm.Read(source);
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source[read..].Clear();
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@@ -19,6 +19,7 @@ internal sealed class MacSettings
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internal bool AuxiliaryEnabled { get; set; }
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internal string? AuxiliaryDeviceId { get; set; }
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internal float AuxiliaryGain { get; set; } = 1f;
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internal int AudioBufferMilliseconds { get; set; } = 40;
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internal bool EventSounds { get; set; } = true;
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internal bool SpokenEvents { get; set; }
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internal float EventVolume { get; set; } = 1f;
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@@ -28,9 +29,9 @@ internal sealed class MacSettings
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internal void Load()
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{
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NSString[] keys = [(NSString)"voice.inputMode", (NSString)"voice.vadThreshold", (NSString)"voice.inputGain", (NSString)"voice.outputGain",
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(NSString)"voice.pttKeyCode", (NSString)"voice.auxGain", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
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(NSString)"voice.pttKeyCode", (NSString)"voice.auxGain", (NSString)"voice.audioBufferMs", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
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NSObject[] defaults = [NSNumber.FromInt32((int)AudioInputMode.VoiceActivation), NSNumber.FromFloat(0.05f),
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NSNumber.FromFloat(1f), NSNumber.FromFloat(0.8f), NSNumber.FromInt32(0x60), NSNumber.FromFloat(1f),
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NSNumber.FromFloat(1f), NSNumber.FromFloat(0.8f), NSNumber.FromInt32(0x60), NSNumber.FromFloat(1f), NSNumber.FromInt32(40),
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NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)];
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values.RegisterDefaults(new NSDictionary<NSString, NSObject>(keys, defaults));
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InputMode = Enum.IsDefined(typeof(AudioInputMode), (int)values.IntForKey("voice.inputMode"))
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@@ -46,6 +47,7 @@ internal sealed class MacSettings
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AuxiliaryEnabled = values.BoolForKey("voice.auxEnabled");
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AuxiliaryDeviceId = EmptyToNull(values.StringForKey("voice.auxDeviceUID"));
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AuxiliaryGain = Math.Clamp(values.FloatForKey("voice.auxGain"), 0f, 4f);
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int audioBuffer = checked((int)values.IntForKey("voice.audioBufferMs")); AudioBufferMilliseconds = audioBuffer is 20 or 40 or 60 ? audioBuffer : 40;
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EventSounds = values.BoolForKey("feedback.sounds");
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SpokenEvents = values.BoolForKey("feedback.speech");
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EventVolume = Math.Clamp(values.FloatForKey("feedback.volume"), 0f, 1f);
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@@ -59,7 +61,7 @@ internal sealed class MacSettings
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values.SetFloat(InputGain, "voice.inputGain"); values.SetFloat(OutputGain, "voice.outputGain");
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values.SetBool(InputNoiseReduction, "voice.inputNoiseReduction"); values.SetBool(StereoMicrophone, "voice.stereoMic");
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values.SetInt(PushToTalkKeyCode, "voice.pttKeyCode"); Set("voice.inputDevice", InputDeviceId); Set("voice.outputDevice", OutputDeviceId);
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values.SetBool(AuxiliaryEnabled, "voice.auxEnabled"); Set("voice.auxDeviceUID", AuxiliaryDeviceId); values.SetFloat(AuxiliaryGain, "voice.auxGain");
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values.SetBool(AuxiliaryEnabled, "voice.auxEnabled"); Set("voice.auxDeviceUID", AuxiliaryDeviceId); values.SetFloat(AuxiliaryGain, "voice.auxGain"); values.SetInt(AudioBufferMilliseconds, "voice.audioBufferMs");
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values.SetBool(EventSounds, "feedback.sounds"); values.SetBool(SpokenEvents, "feedback.speech"); values.SetFloat(EventVolume, "feedback.volume");
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values.SetBool(SelfTalkSounds, "feedback.selfTalk"); values.SetBool(PushToTalkSound, "feedback.ptt"); values.Synchronize();
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}
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@@ -210,6 +210,8 @@ internal sealed class MainWindowController : NSWindowController
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if (settings.InputMode != AudioInputMode.PushToTalk) { client.Audio.PushToTalk = false; pushToTalkEngaged = false; }
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client.Audio.InputGain = settings.InputGain; client.Audio.OutputGain = settings.OutputGain;
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client.Audio.InputNoiseReduction = settings.InputNoiseReduction;
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client.Audio.DeviceBufferMilliseconds = settings.AudioBufferMilliseconds;
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if (playback is not null) playback.BufferMilliseconds = settings.AudioBufferMilliseconds;
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if (auxiliaryStreamId != 0) client.Audio.SetLocalGain(auxiliaryStreamId, settings.AuxiliaryGain);
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}
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@@ -367,6 +369,7 @@ internal sealed class MainWindowController : NSWindowController
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activeOutputDevice = settings.OutputDeviceId ?? SelectedDevice(outputDevice);
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activeStereo = settings.StereoMicrophone;
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playback = audioBackend.OpenPlayback(activeOutputDevice);
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playback.BufferMilliseconds = settings.AudioBufferMilliseconds;
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client.Audio.MixedPcm += PlayMixedPcm;
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StreamInfo stream = await client.StartStreamAsync(StreamKind.StreamMic, "Microphone", settings.StereoMicrophone ? 2 : 1);
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microphoneStreamId = stream.StreamId;
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@@ -26,15 +26,18 @@ internal sealed class SettingsWindowController : NSWindowController
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private readonly NSButton pttSound = NSButton.CreateCheckbox("Push-to-talk cue", () => { });
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private readonly NSButton pttKey = new(new CGRect(220, 12, 200, 32)) { Title = "Change PTT key…" };
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private readonly NSSlider eventVolume = new(new CGRect(160, 505, 260, 24)) { MinValue = 0, MaxValue = 100 };
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private readonly NSPopUpButton audioBuffer = new(new CGRect(160, 545, 260, 28), false);
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internal SettingsWindowController(MainWindowController owner, MacSettings settings, MacAudioBackend audio) : base(
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new NSWindow(new CGRect(0, 0, 460, 620), NSWindowStyle.Titled | NSWindowStyle.Closable,
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new NSWindow(new CGRect(0, 0, 460, 660), NSWindowStyle.Titled | NSWindowStyle.Closable,
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NSBackingStore.Buffered, false))
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{
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this.owner = owner; this.settings = settings; this.audio = audio;
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Window!.Title = "VoiceCat Settings"; Window.Center();
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NSView view = Window.ContentView!;
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mode.AddItems(["Voice activation", "Push to talk", "Always on"]);
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audioBuffer.AddItems(["Low latency (20 ms)", "Balanced (40 ms)", "Stable (60 ms)"]);
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Add(view, "Audio buffering", audioBuffer, 555);
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Add(view, "Sound volume", eventVolume, 515);
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Add(view, "Input mode", mode, 465); Add(view, "VAD sensitivity", vad, 425); Add(view, "Microphone volume", inputGain, 385);
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noiseReduction.Frame = new CGRect(160, 340, 260, 24); stereo.Frame = new CGRect(160, 315, 260, 24);
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@@ -46,7 +49,7 @@ internal sealed class SettingsWindowController : NSWindowController
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selfTalk.Frame = new CGRect(265, 45, 180, 24); pttSound.Frame = new CGRect(25, 18, 180, 24);
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view.AddSubview(sounds); view.AddSubview(speech); view.AddSubview(selfTalk); view.AddSubview(pttSound); view.AddSubview(pttKey);
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foreach (NSControl control in new NSControl[] { mode, vad, inputGain, noiseReduction, stereo, input, output,
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outputGain, auxiliary, auxiliaryDevice, auxiliaryGain, sounds, speech, selfTalk, pttSound, eventVolume }) control.Activated += Changed;
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outputGain, auxiliary, auxiliaryDevice, auxiliaryGain, sounds, speech, selfTalk, pttSound, eventVolume, audioBuffer }) control.Activated += Changed;
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pttKey.Activated += CapturePushToTalkKey;
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Populate(input, true, settings.InputDeviceId); Populate(output, false, settings.OutputDeviceId); Populate(auxiliaryDevice, true, settings.AuxiliaryDeviceId);
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LoadValues(); SetAccessibility();
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@@ -76,6 +79,7 @@ internal sealed class SettingsWindowController : NSWindowController
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eventVolume.DoubleValue = settings.EventVolume * 100;
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selfTalk.State = State(settings.SelfTalkSounds); pttSound.State = State(settings.PushToTalkSound);
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pttKey.Title = $"PTT key code: {settings.PushToTalkKeyCode}";
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audioBuffer.SelectItem(settings.AudioBufferMilliseconds switch { 20 => 0, 60 => 2, _ => 1 });
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UpdateEnabled();
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}
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@@ -102,6 +106,7 @@ internal sealed class SettingsWindowController : NSWindowController
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settings.AuxiliaryGain = (float)auxiliaryGain.DoubleValue / 100; settings.EventSounds = On(sounds);
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settings.EventVolume = (float)eventVolume.DoubleValue / 100; settings.SpokenEvents = On(speech);
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settings.SelfTalkSounds = On(selfTalk); settings.PushToTalkSound = On(pttSound);
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settings.AudioBufferMilliseconds = audioBuffer.IndexOfSelectedItem switch { 0 => 20, 2 => 60, _ => 40 };
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settings.Save(); UpdateEnabled(); await owner.ApplySettingsAsync();
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}
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@@ -113,6 +118,7 @@ internal sealed class SettingsWindowController : NSWindowController
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((INSAccessibility)output).AccessibilityLabel = "Output device"; ((INSAccessibility)outputGain).AccessibilityLabel = "Output volume";
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((INSAccessibility)auxiliaryDevice).AccessibilityLabel = "Auxiliary input device"; ((INSAccessibility)auxiliaryGain).AccessibilityLabel = "Auxiliary input volume";
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((INSAccessibility)eventVolume).AccessibilityLabel = "Event sound volume";
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((INSAccessibility)audioBuffer).AccessibilityLabel = "Audio buffering";
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}
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private static bool On(NSButton button) => button.State == NSCellStateValue.On;
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private static NSCellStateValue State(bool value) => value ? NSCellStateValue.On : NSCellStateValue.Off;
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@@ -266,6 +266,8 @@ internal sealed class AppModel
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owner.Audio.InputMode = settings.InputMode; owner.Audio.VadThreshold = settings.VadThreshold;
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owner.Audio.InputGain = settings.InputGain; owner.Audio.OutputGain = settings.OutputGain;
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owner.Audio.InputNoiseReduction = settings.InputNoiseReduction;
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owner.Audio.DeviceBufferMilliseconds = settings.AudioBufferMilliseconds;
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IosAudioEngine.Shared.BufferMilliseconds = settings.AudioBufferMilliseconds;
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}
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private void PollAudio()
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@@ -8,7 +8,7 @@ namespace VoiceCat.iOS;
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internal sealed class IosAudioEngine
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{
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internal static IosAudioEngine Shared { get; } = new();
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private readonly PcmRing playbackRing = new(131_072);
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private readonly AdaptivePcmBuffer playbackRing = new(2, capacityFrames: 65_536);
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private readonly short[] renderScratch = new short[16_384];
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private AVAudioEngine? engine;
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private AVAudioSourceNode? source;
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@@ -28,6 +28,7 @@ internal sealed class IosAudioEngine
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private bool inputProvided;
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private bool tapInstalled;
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internal bool IsConnected { get; private set; }
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internal int BufferMilliseconds { get => playbackRing.BufferMilliseconds; set => playbackRing.BufferMilliseconds = value; }
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private IosAudioEngine() { microphoneWorker = PumpMicrophoneAsync(microphoneStop.Token); }
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@@ -17,13 +17,14 @@ internal sealed class IosSettings
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internal float EventVolume { get; set; } = 1f;
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internal bool SelfTalkSounds { get; set; }
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internal bool PushToTalkSound { get; set; }
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internal int AudioBufferMilliseconds { get; set; } = 40;
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internal void Load()
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{
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NSString[] keys = [(NSString)"voice.inputMode", (NSString)"voice.vadThreshold", (NSString)"voice.inputGain",
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(NSString)"voice.outputGain", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
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(NSString)"voice.outputGain", (NSString)"voice.audioBufferMs", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
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NSObject[] defaults = [NSNumber.FromInt32((int)AudioInputMode.VoiceActivation), NSNumber.FromFloat(0.025f),
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NSNumber.FromFloat(1f), NSNumber.FromFloat(1f), NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)];
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NSNumber.FromFloat(1f), NSNumber.FromFloat(1f), NSNumber.FromInt32(40), NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)];
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values.RegisterDefaults(new NSDictionary<NSString, NSObject>(keys, defaults));
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int inputMode = checked((int)values.IntForKey("voice.inputMode"));
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InputMode = Enum.IsDefined(typeof(AudioInputMode), inputMode) ? (AudioInputMode)inputMode : AudioInputMode.VoiceActivation;
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@@ -31,6 +32,7 @@ internal sealed class IosSettings
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InputGain = Math.Clamp(values.FloatForKey("voice.inputGain"), 0f, 4f);
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OutputGain = Math.Clamp(values.FloatForKey("voice.outputGain"), 0f, 1f);
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InputNoiseReduction = values.BoolForKey("voice.inputNoiseReduction");
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int audioBuffer = checked((int)values.IntForKey("voice.audioBufferMs")); AudioBufferMilliseconds = audioBuffer is 20 or 40 or 60 ? audioBuffer : 40;
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EventSounds = values.BoolForKey("feedback.sounds");
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SpokenEvents = values.BoolForKey("feedback.speech");
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EventVolume = Math.Clamp(values.FloatForKey("feedback.volume"), 0f, 1f);
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@@ -42,6 +44,7 @@ internal sealed class IosSettings
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{
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values.SetInt((int)InputMode, "voice.inputMode"); values.SetFloat(VadThreshold, "voice.vadThreshold");
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values.SetFloat(InputGain, "voice.inputGain"); values.SetFloat(OutputGain, "voice.outputGain");
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values.SetInt(AudioBufferMilliseconds, "voice.audioBufferMs");
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values.SetBool(InputNoiseReduction, "voice.inputNoiseReduction"); values.SetBool(EventSounds, "feedback.sounds");
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values.SetBool(SpokenEvents, "feedback.speech"); values.SetFloat(EventVolume, "feedback.volume");
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values.SetBool(SelfTalkSounds, "feedback.selfTalk"); values.SetBool(PushToTalkSound, "feedback.ptt"); values.Synchronize();
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@@ -14,23 +14,23 @@ internal sealed class SettingsController : UITableViewController
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public override void ViewDidLoad() { base.ViewDidLoad(); TableView.RegisterClassForCellReuse(typeof(UITableViewCell), "setting"); }
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private void Reload() => TableView.ReloadData();
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public override nint NumberOfSections(UITableView tableView) => 5;
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public override nint RowsInSection(UITableView tableView, nint section) => section switch { 0 => 4, 1 => 4, 2 => 5, 3 => model.Client?.Permissions is { } p && (p.IsAdmin || p.CanAdminAccounts) ? 1 : 0, _ => 2 };
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public override nint RowsInSection(UITableView tableView, nint section) => section switch { 0 => 5, 1 => 4, 2 => 5, 3 => model.Client?.Permissions is { } p && (p.IsAdmin || p.CanAdminAccounts) ? 1 : 0, _ => 2 };
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public override string? TitleForHeader(UITableView tableView, nint section) => section switch { 0 => "Audio", 1 => "Voice", 2 => "Notifications", 3 => "Administration", _ => "Server" };
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public override UITableViewCell GetCell(UITableView tableView, NSIndexPath path)
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{
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UITableViewCell cell = tableView.DequeueReusableCell("setting", path); cell.AccessoryView = null; cell.Accessory = UITableViewCellAccessory.None;
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string title = path.Section switch
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{
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0 => path.Row switch { 0 => "Audio preset", 1 => "Speaker output", 2 => "Advanced audio", _ => model.ScreenSharing ? "Stop sharing screen audio" : "Share screen audio" },
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0 => path.Row switch { 0 => "Audio preset", 1 => "Speaker output", 2 => "Advanced audio", 3 => "Audio buffering", _ => model.ScreenSharing ? "Stop sharing screen audio" : "Share screen audio" },
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1 => path.Row switch { 0 => "Input mode", 1 => $"VAD threshold: {model.Settings.VadThreshold:0.000}", 2 => $"Microphone volume: {model.Settings.InputGain:P0}", _ => "Microphone noise reduction" },
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2 => path.Row switch { 0 => "Event sounds", 1 => $"Sound volume: {model.Settings.EventVolume:P0}", 2 => "Speak events", 3 => "Own voice activity sounds", _ => "Push-to-talk cue" },
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3 => "Manage accounts", _ => path.Row == 0 ? "Disconnect" : "VoiceCat 0.0.1"
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};
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var content = cell.DefaultContentConfiguration; content.Text = title; content.SecondaryText = path.Section == 0 && path.Row == 0 ? IosAudioRouter.Shared.Preset.ToString() : path.Section == 1 && path.Row == 0 ? model.Settings.InputMode.ToString() : path.Section == 0 && path.Row == 3 && model.ScreenSharing ? "Sharing" : null; cell.ContentConfiguration = content; cell.AccessibilityLabel = title;
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var content = cell.DefaultContentConfiguration; content.Text = title; content.SecondaryText = path.Section == 0 && path.Row == 0 ? IosAudioRouter.Shared.Preset.ToString() : path.Section == 1 && path.Row == 0 ? model.Settings.InputMode.ToString() : path.Section == 0 && path.Row == 3 ? $"{model.Settings.AudioBufferMilliseconds} ms" : path.Section == 0 && path.Row == 4 && model.ScreenSharing ? "Sharing" : null; cell.ContentConfiguration = content; cell.AccessibilityLabel = title + (content.SecondaryText is null ? "" : ", " + content.SecondaryText);
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if (path.Section == 0 && path.Row == 1) cell.AccessoryView = Toggle(IosAudioRouter.Shared.ForceSpeaker, "Speaker output", (_, _) => IosAudioRouter.Shared.SetForceSpeaker(((UISwitch)cell.AccessoryView!).On));
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else if (path.Section == 1 && path.Row == 3) cell.AccessoryView = Toggle(model.Settings.InputNoiseReduction, title, (_, _) => { model.Settings.InputNoiseReduction = ((UISwitch)cell.AccessoryView!).On; model.ApplyVoiceSettings(); });
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else if (path.Section == 2 && path.Row is 0 or 2 or 3 or 4) { bool value = path.Row switch { 0 => model.Settings.EventSounds, 2 => model.Settings.SpokenEvents, 3 => model.Settings.SelfTalkSounds, _ => model.Settings.PushToTalkSound }; int row = path.Row; cell.AccessoryView = Toggle(value, title, (_, _) => { bool on = ((UISwitch)cell.AccessoryView!).On; if (row == 0) model.Settings.EventSounds = on; else if (row == 2) model.Settings.SpokenEvents = on; else if (row == 3) model.Settings.SelfTalkSounds = on; else model.Settings.PushToTalkSound = on; model.Save(); }); }
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else if (path.Section == 0 && path.Row == 2 || path.Section == 3) cell.Accessory = UITableViewCellAccessory.DisclosureIndicator;
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else if (path.Section == 0 && path.Row is 2 or 3 || path.Section == 3) cell.Accessory = UITableViewCellAccessory.DisclosureIndicator;
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return cell;
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}
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public override async void RowSelected(UITableView tableView, NSIndexPath path)
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@@ -39,7 +39,8 @@ internal sealed class SettingsController : UITableViewController
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{
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if (path.Section == 0 && path.Row == 0) Choice("Audio preset", Enum.GetValues<IosAudioPreset>().Select(value => value.ToString()).ToArray(), index => IosAudioRouter.Shared.SelectPreset(Enum.GetValues<IosAudioPreset>()[index]));
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else if (path.Section == 0 && path.Row == 2) NavigationController?.PushViewController(new AdvancedAudioController(), true);
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else if (path.Section == 0 && path.Row == 3) ShowScreenSharing();
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else if (path.Section == 0 && path.Row == 3) Choice("Audio buffering", ["Low latency (20 ms)", "Balanced (40 ms)", "Stable (60 ms)"], index => { model.Settings.AudioBufferMilliseconds = index switch { 0 => 20, 2 => 60, _ => 40 }; model.ApplyVoiceSettings(); });
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else if (path.Section == 0 && path.Row == 4) ShowScreenSharing();
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else if (path.Section == 1 && path.Row == 0) Choice("Input mode", ["Voice activation", "Push to talk", "Always on"], index => { model.Settings.InputMode = (AudioInputMode)index; model.ApplyVoiceSettings(); });
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else if (path.Section == 1 && path.Row == 1) Slider("Voice activation threshold", 0.001f, 0.1f, model.Settings.VadThreshold, value => { model.Settings.VadThreshold = value; model.ApplyVoiceSettings(); });
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else if (path.Section == 1 && path.Row == 2) Slider("Microphone volume", 0, 4, model.Settings.InputGain, value => { model.Settings.InputGain = value; model.ApplyVoiceSettings(); });
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