Fix audio clock drift and adaptive jitter buffering
.NET port / test (macos-latest) (push) Canceled after 0s
.NET port / test (ubuntu-24.04) (push) Canceled after 0s
.NET port / test (windows-latest) (push) Canceled after 0s
.NET port / apple-client (push) Canceled after 0s

This commit is contained in:
2026-09-20 16:26:03 +02:00
parent 3ee0df11a9
commit dd811a0bb8
23 changed files with 401 additions and 61 deletions
+2 -1
View File
@@ -20,7 +20,8 @@ The supported source-of-truth layout is:
## Release gates
- Run real multi-person calls on Windows, macOS, and physical iOS hardware.
- Run real multi-person calls on Windows, macOS, and physical iOS hardware, including adaptive
20/40/60 ms buffering, duration-aware DRED/FEC, and mismatched input/output endpoints.
- Complete NVDA and VoiceOver navigation/announcement passes.
- Exercise iOS background/lock, interruption, Bluetooth, route-change, ReplayKit, and iOS 27
ScreenCaptureKit paths on devices.