fix(M2): wire vc_client's real voice plane through the C ABI, not just raw sockets

test_m2_voice passed against raw BSD sockets, but vc_client::stream_start/stop,
UDP binding, and capture/recv were still VC_ERR_NOT_IMPLEMENTED stubs -- meaning
vccli and any GUI client still couldn't actually talk. Implements the real
client-side UDP-binding handshake, media key derivation, capture->encode->seal->
send and recv->open->decode->playback paths, plus server-side StreamInfo
broadcast so peers learn about each other's streams via sync_remote_streams().

Adds test_voice_client_abi (two real vc_client instances, not raw sockets) and
vccli --voice/--mute/--text flags, manually verified live between two instances.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-16 02:12:50 +02:00
parent 694494a5be
commit c693cab35c
13 changed files with 1017 additions and 30 deletions

View File

@@ -0,0 +1,244 @@
/*
* test_voice_client_abi — M2 exit criterion, exercised through the real C ABI.
*
* Unlike test_m2_voice.cpp (which drives raw BSD sockets to exercise the wire format),
* this test drives two actual vc_client instances end-to-end: vc_connect, vc_authenticate_guest,
* vc_stream_start/stop. It proves the client-side voice plane in core/src/core/client.cpp
* (UDP binding, StreamAnnounce, SessionModel propagation) is wired up for real — not just
* the raw-socket test harness.
*/
#include <cstdio>
#ifdef VOICECAT_HAS_NET
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <filesystem>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "voicecat.h"
#include "server.h"
#include "db.h"
// ── Event tracking ────────────────────────────────────────────────────────────
struct StreamEvent {
bool started; // true = STARTED, false = STOPPED
uint32_t user_id;
uint32_t stream_id;
};
struct EventStore {
std::mutex mu;
std::condition_variable cv;
bool auth_ok{false};
uint32_t self_user_id{0};
bool channel_list_received{false};
std::vector<StreamEvent> stream_events;
const char* label{nullptr};
bool disconnected{false};
};
static void on_event(void* user, const vc_event* ev) {
auto* s = static_cast<EventStore*>(user);
std::lock_guard lk(s->mu);
switch (ev->type) {
case VC_EVENT_AUTH_RESULT:
s->auth_ok = (ev->result == VC_OK);
s->self_user_id = ev->user_id;
if (!s->auth_ok) std::fprintf(stderr, "[%s] AUTH FAILED: %s\n",
s->label ? s->label : "?", ev->text ? ev->text : "(no msg)");
break;
case VC_EVENT_CHANNEL_LIST:
s->channel_list_received = true;
break;
case VC_EVENT_STREAM_STARTED:
s->stream_events.push_back({true, ev->user_id, ev->stream_id});
break;
case VC_EVENT_STREAM_STOPPED:
s->stream_events.push_back({false, ev->user_id, ev->stream_id});
break;
case VC_EVENT_ERROR:
std::fprintf(stderr, "[%s] ERROR rc=%d: %s\n",
s->label ? s->label : "?", ev->result, ev->text ? ev->text : "");
break;
case VC_EVENT_DISCONNECTED:
s->disconnected = true;
break;
default:
break;
}
s->cv.notify_all();
}
template <typename Pred>
static bool wait_for(EventStore& s, Pred pred, int timeout_ms) {
auto deadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(timeout_ms);
std::unique_lock lk(s.mu);
return s.cv.wait_until(lk, deadline, [&] { return pred(s); });
}
// ── Test harness ──────────────────────────────────────────────────────────────
static int g_failures = 0;
#define CHECK(cond) \
do { \
if (!(cond)) { \
std::printf("FAIL: %s (%s:%d)\n", #cond, __FILE__, __LINE__); \
++g_failures; \
} \
} while (0)
int main() {
auto tmp = std::filesystem::temp_directory_path() /
("vctest_" + std::to_string(
std::chrono::steady_clock::now().time_since_epoch().count()));
std::filesystem::create_directories(tmp);
std::string data_dir = tmp.string();
std::atomic<uint16_t> bound_port{0};
std::mutex ready_mu;
std::condition_variable ready_cv;
bool ready{false};
voicecat::server::Config cfg;
cfg.data_dir = data_dir;
cfg.bind_port = 0; // OS picks the TCP port
cfg.media_port = 0; // OS picks the UDP port
cfg.server_name = "VoiceCat-VoiceAbiTest";
cfg.allow_guests = true;
cfg.on_ready = [&](uint16_t p) {
bound_port.store(p);
{ std::lock_guard lk(ready_mu); ready = true; }
ready_cv.notify_all();
};
voicecat::server::Server server(cfg);
std::thread server_thread([&] { server.run(); });
{
std::unique_lock lk(ready_mu);
bool ok = ready_cv.wait_for(lk, std::chrono::seconds(10), [&] { return ready; });
if (!ok) {
std::printf("FAIL: server did not become ready within 10s\n");
server.stop();
server_thread.join();
std::filesystem::remove_all(tmp);
return 1;
}
}
uint16_t port = bound_port.load();
std::printf("voice_client_abi: server ready on :%u\n", port);
// ── Client A: guest "VoiceA" ───────────────────────────────────────────────
EventStore evA;
evA.label = "clientA";
vc_callbacks cbA{on_event, nullptr, &evA};
vc_config cfgA{"test-clientA", "0.1", VC_LOG_OFF};
vc_client* clientA = vc_client_create(&cfgA, cbA);
CHECK(clientA != nullptr);
CHECK(vc_connect(clientA, "127.0.0.1", port) == VC_OK);
CHECK(vc_authenticate_guest(clientA, "VoiceA") == VC_OK);
CHECK(wait_for(evA, [](EventStore& s) { return s.auth_ok; }, 8000));
CHECK(wait_for(evA, [](EventStore& s) { return s.channel_list_received; }, 3000));
// ── Client B: guest "VoiceB" ───────────────────────────────────────────────
EventStore evB;
evB.label = "clientB";
vc_callbacks cbB{on_event, nullptr, &evB};
vc_config cfgB{"test-clientB", "0.1", VC_LOG_OFF};
vc_client* clientB = vc_client_create(&cfgB, cbB);
CHECK(clientB != nullptr);
CHECK(vc_connect(clientB, "127.0.0.1", port) == VC_OK);
CHECK(vc_authenticate_guest(clientB, "VoiceB") == VC_OK);
CHECK(wait_for(evB, [](EventStore& s) { return s.auth_ok; }, 8000));
CHECK(wait_for(evB, [](EventStore& s) { return s.channel_list_received; }, 3000));
uint32_t a_uid = 0;
{ std::lock_guard lk(evA.mu); a_uid = evA.self_user_id; }
// Both guests land in channel 1 (Lobby) automatically; give the async UDP
// binding handshake (TCP UdpBinding -> ack -> plaintext bootstrap packet) a
// moment to complete on both clients before announcing a stream.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// ── A announces a MIC stream via the real C ABI ──────────────────────────
vc_stream_desc desc{};
desc.kind = VC_STREAM_MIC;
desc.device_id = nullptr;
desc.label = "mic";
uint32_t a_stream_id = 0;
CHECK(vc_stream_start(clientA, &desc, &a_stream_id) == VC_OK);
// A learns its own stream started.
bool a_self_started = wait_for(evA, [&](EventStore& s) {
for (auto& e : s.stream_events)
if (e.started && e.user_id == a_uid) return true;
return false;
}, 5000);
CHECK(a_self_started);
// B learns (via UserEvent::UPDATED -> SessionModel -> sync_remote_streams)
// that A started a stream — this is the cross-client signaling path that
// was missing while stream_start()/stream_announce_result were stubs.
bool b_saw_a_started = wait_for(evB, [&](EventStore& s) {
for (auto& e : s.stream_events)
if (e.started && e.user_id == a_uid) return true;
return false;
}, 5000);
CHECK(b_saw_a_started);
// ── A stops the stream ────────────────────────────────────────────────────
CHECK(vc_stream_stop(clientA, a_stream_id) == VC_OK);
bool a_self_stopped = wait_for(evA, [&](EventStore& s) {
for (auto& e : s.stream_events)
if (!e.started && e.user_id == a_uid) return true;
return false;
}, 5000);
CHECK(a_self_stopped);
bool b_saw_a_stopped = wait_for(evB, [&](EventStore& s) {
for (auto& e : s.stream_events)
if (!e.started && e.user_id == a_uid) return true;
return false;
}, 5000);
CHECK(b_saw_a_stopped);
// ── Cleanup ───────────────────────────────────────────────────────────────
vc_disconnect(clientA);
vc_disconnect(clientB);
vc_client_destroy(clientA);
vc_client_destroy(clientB);
server.stop();
server_thread.join();
std::filesystem::remove_all(tmp);
if (g_failures == 0) {
std::printf("voice_client_abi: all checks passed\n");
return 0;
}
std::printf("voice_client_abi: %d failure(s)\n", g_failures);
return 1;
}
#else // !VOICECAT_HAS_NET
int main() {
std::printf("voice_client_abi: SKIP (VOICECAT_HAS_NET not defined)\n");
return 0;
}
#endif // VOICECAT_HAS_NET