Add managed UIKit iOS client
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@@ -85,13 +85,14 @@ exists from M1 so the protocol can be exercised long before any GUI.
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deployment target.
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- AVAudioSession not needed on macOS (CoreAudio via the core directly).
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**iOS (Swift/SwiftUI) — pending:**
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- SwiftUI app consuming the same `VoiceCatCore` package.
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**iOS (.NET/UIKit) — replacement in progress 2026-09-19:**
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- Native C# UIKit app consuming `VoiceCat.Core`; UIKit was chosen over MAUI for direct audio
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lifecycle control and the strongest VoiceOver surface.
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- ~~AVAudioSession, mic permission, foreground voice.~~ ✓ Done — `IOSAudioRouter` drives
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all iOS audio routing (input ports, orientation/polar patterns, HFP/A2DP, Standard/Raw
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mic mode, stereo capture), `vc_audio_suspend`/`vc_audio_resume` for interruptions.
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- ReplayKit broadcast extension for `SCREEN_AUDIO` — feeds `CMSampleBuffer` audio via
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`vc_stream_feed_pcm` (see architecture.md §4).
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- The small Swift ReplayKit broadcast extension remains and writes its versioned App Group
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PCM ring; the C# host drains it into `SCREEN_AUDIO`. See `broadcast-ring-format.md`.
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**Exit:** non-technical user installs a client, saves a server, and joins.
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