build(cmake): clean up presets, add release/apple presets, cross-platform triplets

Rationalize the preset set to match the project's actual state (past M5):
- Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset)
- Drop m2-dev (cache-identical to m1-dev)
- Add release preset (optimized + tests on, symbols kept)
- Strip server-release binaries (-s linker flag)
- Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework

Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg
triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so
the main presets work on Windows/Linux/macOS without per-OS variants.

Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md,
tech-stack.md, client READMEs) and stale preset-name references in code
comments. No C++ behavior changes — the core was already portable.
This commit is contained in:
2026-06-18 03:16:01 +02:00
parent d397731db9
commit bcb7ae8ccb
23 changed files with 454 additions and 144 deletions

View File

@@ -145,7 +145,7 @@ int main(int argc, char** argv) {
#else // !VOICECAT_HAS_NET
int main() {
std::fprintf(stderr, "voicecat-admin requires VOICECAT_HAS_NET (build with m1-dev preset)\n");
std::fprintf(stderr, "voicecat-admin requires VOICECAT_HAS_NET (build with dev preset)\n");
return 1;
}