build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -43,7 +43,7 @@ int main() {
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CHECK(vc_connect(c, nullptr, 1) == VC_ERR_INVALID_ARG);
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CHECK(vc_send_text(c, VC_TEXT_CHANNEL, 0, nullptr) == VC_ERR_INVALID_ARG);
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// Under dev preset: NOT_IMPLEMENTED. Under m1-dev: VC_OK (async connect).
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// Under skeleton preset: NOT_IMPLEMENTED. Under dev: VC_OK (async connect).
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vc_result rc_connect = vc_connect(c, "127.0.0.1", 8384);
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CHECK(rc_connect == VC_ERR_NOT_IMPLEMENTED || rc_connect == VC_OK);
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