build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -1,7 +1,7 @@
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/*
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* test_frame_codec — unit test for FrameCodec::feed / ::emit.
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*
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* No third-party dependencies; runs under both the dev and m1-dev presets.
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* No third-party dependencies; runs under both the skeleton and dev presets.
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* Tests: empty payload, single byte, 64 KiB, exact max-size, oversized (should reject),
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* split delivery (bytes fed one-at-a-time), and batched multi-frame delivery.
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*/
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