build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -205,7 +205,7 @@ void Server::stop() {
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namespace voicecat::server {
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int Server::run() {
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std::fprintf(stderr, "[server] stub: VOICECAT_HAS_NET not defined (build with m1-dev)\n");
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std::fprintf(stderr, "[server] stub: VOICECAT_HAS_NET not defined (build with dev preset)\n");
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std::printf(" server_name : %s\n", cfg_.server_name.c_str());
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std::printf(" data_dir : %s\n", cfg_.data_dir.c_str());
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std::printf(" bind_port : %u\n", cfg_.bind_port);
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