build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -3,8 +3,8 @@
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*
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* Lifecycle (create/destroy) and trivial accessors are always real. Everything else below
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* just delegates to vc_client (core/src/core/client.cpp): under VOICECAT_HAS_NET
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* (`m1-dev`/`server-release` — see docs/building.md) that's the real M1–M3 implementation;
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* under the no-deps `dev` preset, client.cpp's `#else` branch returns VC_ERR_NOT_IMPLEMENTED
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* (`dev`/`release`/`server-release` — see docs/building.md) that's the real M1–M3 implementation;
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* under the no-deps `skeleton` preset, client.cpp's `#else` branch returns VC_ERR_NOT_IMPLEMENTED
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* for all of it, to keep that skeleton build green.
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*/
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#include "voicecat.h"
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