build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -4,8 +4,9 @@
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* Design: docs/architecture.md (Net thread), docs/protocol.md §1 (framing).
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* Implementation uses standalone Asio for sockets and timers.
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*
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* The real classes are compiled only when VOICECAT_HAS_NET is defined (m1-dev+).
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* The dev-preset stub definitions below keep the skeleton build green.
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* The real classes are compiled only when VOICECAT_HAS_NET is defined (dev/release/
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* server-release — vcpkg deps on). The skeleton-preset stub definitions below keep the
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* no-deps build green.
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*/
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#ifndef VOICECAT_NET_TRANSPORT_H
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#define VOICECAT_NET_TRANSPORT_H
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