build(cmake): clean up presets, add release/apple presets, cross-platform triplets

Rationalize the preset set to match the project's actual state (past M5):
- Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset)
- Drop m2-dev (cache-identical to m1-dev)
- Add release preset (optimized + tests on, symbols kept)
- Strip server-release binaries (-s linker flag)
- Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework

Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg
triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so
the main presets work on Windows/Linux/macOS without per-OS variants.

Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md,
tech-stack.md, client READMEs) and stale preset-name references in code
comments. No C++ behavior changes — the core was already portable.
This commit is contained in:
2026-06-18 03:16:01 +02:00
parent d397731db9
commit bcb7ae8ccb
23 changed files with 454 additions and 144 deletions

View File

@@ -0,0 +1,72 @@
# cmake/voicecat-toolchain.cmake — vcpkg toolchain wrapper with auto-triplet.
#
# Wraps vcpkg's toolchain to auto-resolve VCPKG_HOST_TRIPLET and VCPKG_TARGET_TRIPLET
# from the host platform, so the main presets (dev, release, server-release) build on
# Windows/MinGW, Linux, and macOS without per-OS preset variants.
#
# Triplet mapping (auto):
# Windows → x64-mingw-static (the project's toolchain is MSYS2/UCRT64 — see
# clients/windows/README.md; MSVC users must set
# VCPKG_TARGET_TRIPLET=x64-windows explicitly)
# Linux x64 → x64-linux
# Linux arm64 → arm64-linux
# macOS arm64 → arm64-osx (Apple Silicon)
# macOS x64 → x64-osx (Intel)
#
# Cross-compile presets (apple-ios, apple-ios-sim) set VCPKG_TARGET_TRIPLET explicitly
# in their cacheVariables; the DEFINED guards below preserve those. VCPKG_HOST_TRIPLET
# is always the host's (e.g. arm64-osx when cross-compiling iOS on Apple Silicon).
#
# Requires VCPKG_ROOT in the environment (set by the inheriting preset).
# ── Host triplet (the platform running vcpkg / the build) ─────────────────────
if(NOT DEFINED VCPKG_HOST_TRIPLET)
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
set(_voicecat_host "x64-mingw-static")
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
set(_voicecat_host "arm64-linux")
else()
set(_voicecat_host "x64-linux")
endif()
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
set(_voicecat_host "arm64-osx")
else()
set(_voicecat_host "x64-osx")
endif()
endif()
if(_voicecat_host)
set(VCPKG_HOST_TRIPLET "${_voicecat_host}" CACHE STRING "vcpkg host triplet (auto-resolved)")
endif()
unset(_voicecat_host)
endif()
# ── Target triplet (the platform being built for) ─────────────────────────────
# Auto-resolve only when not explicitly set. Cross-compile presets (apple-ios,
# apple-ios-sim) set VCPKG_TARGET_TRIPLET in their cacheVariables; the DEFINED
# guard preserves those so they win over the auto-detection.
if(NOT DEFINED VCPKG_TARGET_TRIPLET)
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
set(_voicecat_target "x64-mingw-static")
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
set(_voicecat_target "arm64-linux")
else()
set(_voicecat_target "x64-linux")
endif()
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
set(_voicecat_target "arm64-osx")
else()
set(_voicecat_target "x64-osx")
endif()
endif()
if(_voicecat_target)
set(VCPKG_TARGET_TRIPLET "${_voicecat_target}" CACHE STRING "vcpkg target triplet (auto-resolved)")
endif()
unset(_voicecat_target)
endif()
# ── Hand off to the real vcpkg toolchain ──────────────────────────────────────
include("$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")