build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5): - Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset) - Drop m2-dev (cache-identical to m1-dev) - Add release preset (optimized + tests on, symbols kept) - Strip server-release binaries (-s linker flag) - Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so the main presets work on Windows/Linux/macOS without per-OS variants. Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md, tech-stack.md, client READMEs) and stale preset-name references in code comments. No C++ behavior changes — the core was already portable.
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@@ -16,8 +16,8 @@ WinForms (.NET 10 LTS) UI over `voicecat.dll` (MinGW-built `libvoicecat` shared
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### 1. Build the server (for testing)
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```powershell
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cmake --preset m1-dev
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cmake --build --preset m1-dev --target voicecat-server
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cmake --preset dev
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cmake --build --preset dev --target voicecat-server
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```
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### 2. Build the DLL
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@@ -53,7 +53,7 @@ into the output directory automatically on every build.
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```powershell
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# Terminal 1 — start the server
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./build/m1-dev/bin/voicecat-server.exe --name "My Server"
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./build/dev/bin/voicecat-server.exe --name "My Server"
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# Terminal 2 — launch the client
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dotnet run --project clients/windows/VoiceCat.App/VoiceCat.App.csproj
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