scaffold: M0 skeleton + agent onboarding (build, architecture, progress)
Turn the design into a buildable, dependency-free M0 skeleton plus the
onboarding layer so a new agent can pick up instantly.
Build system:
- CMake + CMakePresets (dev = no deps; server-release = vcpkg) + vcpkg.json
- Skeleton builds with just a C++20 compiler; deps stay off until needed
- .gitattributes (LF), .gitignore, .clang-format
Core (libvoicecat):
- core/include/voicecat.h: full C ABI (the client/server contract), stubbed
- core/proto/voicecat.proto: control-plane wire format, matches docs/protocol.md
- src/{net,crypto,codec,protocol,session,audio,core}: subsystem stubs that
return VC_ERR_NOT_IMPLEMENTED, each pointing to its design doc
- server/ (voicecat-server) and tools/vccli/ link the core
- tests/: CTest smoke test asserting the C ABI contract (behavior, not just build)
- clients/{apple,windows}: M4 placeholders
Onboarding for agents:
- CLAUDE.md: hub — build/test commands, architecture at a glance, doc map, rules
- AGENTS.md: working method (behavior-driven; clean compile is the floor not the goal)
- PROGRESS.md: living tracker — M0 done, M1 task checklist, "where we left off"
Verified: cmake --preset dev && cmake --build --preset dev && ctest --preset dev → green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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server/src/server.h
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server/src/server.h
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/*
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* server.h — voicecat-server skeleton.
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*
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* Design: docs/architecture.md §5, docs/deployment.md. Headless process that links the core.
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* Responsibilities: connection manager (TLS), session registry, channel manager, text router,
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* voice SFU relay, SQLite persistence. Zero-config: self-provisions Ed25519 identity + cert
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* on first run, embedded SQLite, guests on by default.
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*
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* STATUS: M0 stub — prints config and exits; does not yet listen.
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*/
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#ifndef VOICECAT_SERVER_SERVER_H
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#define VOICECAT_SERVER_SERVER_H
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#include <cstdint>
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#include <string>
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namespace voicecat::server {
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struct Config {
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std::string server_name = "VoiceCat Server";
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std::string data_dir = "voicecat-data";
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uint16_t bind_port = 8384; // TCP + UDP (docs/deployment.md §2)
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bool allow_guests = true;
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};
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class Server {
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public:
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explicit Server(Config cfg) : cfg_(std::move(cfg)) {}
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// TODO(M1): bind TLS control listener + UDP media socket; run the Asio loop until stop.
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// Returns process exit code.
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int run();
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private:
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Config cfg_;
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};
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} // namespace voicecat::server
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#endif // VOICECAT_SERVER_SERVER_H
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