feat(windows): wire screen-audio sharing into the WinForms client
The core already supported SCREEN_AUDIO capture on Windows (post-M3 WASAPI loopback via VOICECAT_HAS_LOOPBACK) and the C# Interop layer was complete (VcStreamKind.ScreenAudio, StartStream/StopStream/SetRemoteStream). Only the UI was missing -- no core, proto, or C ABI changes needed. Adds a 'Share Screen Audio' toggle to the voice panel, independent of mic voice (can share without joining voice). Disconnect/teardown now stops the screen stream cleanly. New smoke test exercises the full StartStream -> StreamStarted -> StopStream -> StreamStopped path through P/Invoke.
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@@ -36,6 +36,7 @@ partial class MainForm
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private FlowLayoutPanel flpVoiceTop = null!;
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private FlowLayoutPanel flpVoiceBottom = null!;
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private Button btnMicToggle = null!;
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private Button btnScreenShareToggle = null!;
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private CheckBox chkMute = null!;
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private CheckBox chkDeafen = null!;
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private RadioButton radioVad = null!;
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@@ -81,6 +82,7 @@ partial class MainForm
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flpVoiceTop = new FlowLayoutPanel();
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flpVoiceBottom = new FlowLayoutPanel();
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btnMicToggle = new Button();
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btnScreenShareToggle = new Button();
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chkMute = new CheckBox();
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chkDeafen = new CheckBox();
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radioVad = new RadioButton();
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@@ -227,6 +229,20 @@ partial class MainForm
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btnMicToggle.Margin = new Padding(0, 2, 6, 0);
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btnMicToggle.TabIndex = 0;
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// Screen-audio share — independent of mic voice (can share without joining voice and
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// vice versa). The core's WASAPI loopback path (VOICECAT_HAS_LOOPBACK, always on for
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// the windows-client preset) captures the default render endpoint; see docs/voice.md
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// §9. Whole-device loopback inherently re-captures this app's own incoming voice mix —
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// an accepted self-echo characteristic, not a bug.
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btnScreenShareToggle.Text = "Share Screen &Audio";
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btnScreenShareToggle.AccessibleName = "Share screen audio";
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btnScreenShareToggle.AccessibleDescription =
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"Start or stop sharing your computer's audio (desktop/system audio) with the channel. " +
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"Independent of the microphone. Captures everything playing through your default speakers.";
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btnScreenShareToggle.AutoSize = true;
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btnScreenShareToggle.Margin = new Padding(0, 2, 12, 0);
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btnScreenShareToggle.TabIndex = 10;
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chkMute.Text = "&Mute mic";
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chkMute.AutoSize = true;
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chkMute.Enabled = false;
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@@ -276,6 +292,7 @@ partial class MainForm
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flpVoiceTop.AutoSize = false;
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flpVoiceTop.Padding = new Padding(4, 2, 4, 0);
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flpVoiceTop.Controls.Add(btnMicToggle);
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flpVoiceTop.Controls.Add(btnScreenShareToggle);
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flpVoiceTop.Controls.Add(chkMute);
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flpVoiceTop.Controls.Add(chkDeafen);
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flpVoiceTop.Controls.Add(lblMode);
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