feat(ios): audio overhaul, Join/Leave Voice, channel-id sync fix, stereo mic capture
Three iOS client problems fixed plus a new core stereo-mic capture ABI: 1. Channel-id sync bug (mic button permanently dimmed): SessionState never synced currentChannelId from the self user's channelId on connect, so the mic button (gated on currentChannelId == 0) stayed dimmed. Added syncSelfChannel() (mirrors macOS MainWindowController.swift:461,491,522); called from init/.channelList/.userJoined/.userLeft/.userUpdated/.joinResult. Added applyServerMuteState() + serverMuted/serverDeafened to VoiceState. 2. Join/Leave Voice button: replaced icon-only mic toggle with explicit text button (parity with macOS). Mute/deafen disable when not in voice. 3. IOSAudioRouter.swift (new): full AVAudioSession routing layer — input port selection, built-in mic orientation/polar patterns, Bluetooth HFP/A2DP/Off modes, Standard/Raw mic processing, stereo capture, AirPlay, UserDefaults persistence. AudioSessionManager delegates to it. 4. Core stereo-mic capture (append-only ABI): vc_set_capture_channels() lets the core open the mic device in stereo (2-ch interleaved). LocalStream gains capture_channels; ensure_audio_running reads it; audio_engine.cpp capture_accum_ + on_capture updated to channel-aware accumulation. Test test_stereo_mic_capture (headless, L!=R stereo round-trip). Swift wrapper VoiceCatClient.setCaptureChannels. 5. Settings UI rework: AVAudioSession-derived input/output tree replaces miniaudio device picker. 6. iOS deployment target raised to 18.0 (Package.swift + project.pbxproj). swift-tools-version 6.0 with swiftLanguageModes .v5. Docs: tech-stack.md, architecture.md, voice.md, roadmap.md, building.md updated; stale 'vc_audio_suspend/resume deferred' claims corrected. Verified: ctest --preset dev 21/21 green; swift test 6/6 green; xcodebuild -target VoiceCatiOS -sdk iphonesimulator BUILD SUCCEEDED.
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@@ -177,12 +177,24 @@ Each receiver keeps an **adaptive jitter buffer per ssrc**.
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```
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- Capture and playback run on miniaudio's real-time callbacks (WASAPI / CoreAudio / ALSA).
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Playback is genuinely stereo end-to-end. **Mic capture stays mono** (no stereo mic in v1);
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a mono mic frame on a stereo channel is upmixed L=R before encoding so the Opus bitstream
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is still spec-correct stereo. **Screen-audio (`SCREEN_AUDIO`) loopback** captures in the
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Playback is genuinely stereo end-to-end. **Mic capture** is mono by default; **stereo mic
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capture** is supported via `vc_set_capture_channels(stream_id, 2)` (e.g. iOS stereo built-in
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mic via `AVAudioSession.setPreferredInputNumberOfChannels(2)`) — when enabled, the capture
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device opens in stereo (interleaved L/R) and the encoder receives real stereo PCM (no upmix).
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A mono mic frame on a stereo channel is upmixed L=R before encoding so the Opus bitstream is
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still spec-correct stereo. **Screen-audio (`SCREEN_AUDIO`) loopback** captures in the
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channel's mode — stereo when the channel is stereo (real interleaved L/R, no downmix), mono
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when the channel is mono — so a stereo music/screen-share channel gets genuine stereo
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end-to-end. See §9 for the platform-specific loopback mechanism.
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- **iOS mic capture:** all iOS audio routing is driven from Swift via `AVAudioSession` by the
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`IOSAudioRouter` singleton *before* the core (miniaudio) opens its device — miniaudio does
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NOT touch `AVAudioSession` on iOS. Input port selection (`availableInputs`), built-in mic
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orientation (`setPreferredDataSource`: front/back/top/bottom), polar patterns
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(`setPreferredPolarPattern`: omni/cardioid/subcardioid/bidirectional), mic processing mode
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(`.voiceChat` = Standard with AEC/AGC/HPF, or `.measurement` = Raw/Studio with all processing
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off), Bluetooth mode (`.allowBluetooth` HFP voice vs `.allowBluetoothA2DP` stereo output vs
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neither), and stereo capture (`setPreferredInputNumberOfChannels(2)` → `vc_set_capture_channels`)
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are all set from Swift. The core then opens whatever route AVAudioSession has established.
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- **DSP engine: see §11.** The original plan was `webrtc-audio-processing` (AEC + NS + AGC +
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VAD in one tuned module, BSD-licensed) — but it has no working Windows/MSVC build upstream
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(confirmed via its own issue tracker: GCC-only Meson build, MinGW support unfinished, hard
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