feat(ios): audio overhaul, Join/Leave Voice, channel-id sync fix, stereo mic capture
Three iOS client problems fixed plus a new core stereo-mic capture ABI: 1. Channel-id sync bug (mic button permanently dimmed): SessionState never synced currentChannelId from the self user's channelId on connect, so the mic button (gated on currentChannelId == 0) stayed dimmed. Added syncSelfChannel() (mirrors macOS MainWindowController.swift:461,491,522); called from init/.channelList/.userJoined/.userLeft/.userUpdated/.joinResult. Added applyServerMuteState() + serverMuted/serverDeafened to VoiceState. 2. Join/Leave Voice button: replaced icon-only mic toggle with explicit text button (parity with macOS). Mute/deafen disable when not in voice. 3. IOSAudioRouter.swift (new): full AVAudioSession routing layer — input port selection, built-in mic orientation/polar patterns, Bluetooth HFP/A2DP/Off modes, Standard/Raw mic processing, stereo capture, AirPlay, UserDefaults persistence. AudioSessionManager delegates to it. 4. Core stereo-mic capture (append-only ABI): vc_set_capture_channels() lets the core open the mic device in stereo (2-ch interleaved). LocalStream gains capture_channels; ensure_audio_running reads it; audio_engine.cpp capture_accum_ + on_capture updated to channel-aware accumulation. Test test_stereo_mic_capture (headless, L!=R stereo round-trip). Swift wrapper VoiceCatClient.setCaptureChannels. 5. Settings UI rework: AVAudioSession-derived input/output tree replaces miniaudio device picker. 6. iOS deployment target raised to 18.0 (Package.swift + project.pbxproj). swift-tools-version 6.0 with swiftLanguageModes .v5. Docs: tech-stack.md, architecture.md, voice.md, roadmap.md, building.md updated; stale 'vc_audio_suspend/resume deferred' claims corrected. Verified: ctest --preset dev 21/21 green; swift test 6/6 green; xcodebuild -target VoiceCatiOS -sdk iphonesimulator BUILD SUCCEEDED.
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@@ -8,14 +8,12 @@ final class AudioSessionManager {
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weak var client: VoiceCatClient?
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func configure() {
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let session = AVAudioSession.sharedInstance()
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do {
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try session.setCategory(.playAndRecord, mode: .voiceChat,
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options: [.allowBluetooth, .allowBluetoothA2DP,
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.defaultToSpeaker, .mixWithOthers])
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} catch {
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print("[AudioSession] setCategory failed: \(error)")
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}
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// Load stored audio routing preferences and apply them before any audio session
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// activation. IOSAudioRouter drives all iOS audio route selection via AVAudioSession;
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// miniaudio (the core) does NOT touch AVAudioSession on iOS.
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IOSAudioRouter.shared.loadStoredPreferences()
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IOSAudioRouter.shared.applyConfiguration()
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IOSAudioRouter.shared.refreshRoutes()
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NotificationCenter.default.addObserver(
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self, selector: #selector(handleInterruption),
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@@ -26,6 +24,10 @@ final class AudioSessionManager {
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}
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func activateForStreaming() throws {
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// Re-apply the routing configuration before activating, in case the user changed
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// settings since the last apply. The core (miniaudio) will open whatever route
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// AVAudioSession has established.
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IOSAudioRouter.shared.applyConfiguration()
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try AVAudioSession.sharedInstance().setActive(true, options: [])
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}
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@@ -55,6 +57,10 @@ final class AudioSessionManager {
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}
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@objc private func handleRouteChange(_ notification: Notification) {
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// Refresh the router's published state so the Settings UI updates, and re-apply
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// the stored preferences (the new route may need the preferred input re-set).
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IOSAudioRouter.shared.refreshRoutes()
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IOSAudioRouter.shared.applyConfiguration()
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NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
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}
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}
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