feat(clients): unify volume boost cap to 4x across all clients

Mic input gain (was 3x) and per-user receive gain (was 2x) had
asymmetric boost ceilings. Raise both, plus the desktop aux input
gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows.

The master Output volume slider is unchanged (still 1x). No core
changes needed: the C ABI only clamps negatives, so the ceilings
live entirely in the client UI sliders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 12:18:10 +02:00
parent 7ef560ba8a
commit 8bb2ba933c
7 changed files with 17 additions and 17 deletions

View File

@@ -18,7 +18,7 @@ public sealed class VoiceSettings
/// <summary>VAD sensitivity slider position, 1100 (default mirrors the designer's 76).</summary>
public int VadThresholdSlider { get; set; } = 76;
/// <summary>Microphone input gain slider position, 0300 percent (100 = unity).</summary>
/// <summary>Microphone input gain slider position, 0400 percent (100 = unity).</summary>
public int MicGain { get; set; } = 100;
/// <summary>Send-side mic noise reduction (RNNoise) toggle. MIC stream only, mono only;
@@ -48,7 +48,7 @@ public sealed class VoiceSettings
/// NOT a core/miniaudio id — the aux device is opened client-side, so the two id spaces differ.</summary>
public string? AuxDeviceId { get; set; } = null;
/// <summary>Aux input volume slider position, 0300 percent (100 = unity). Applied client-side
/// <summary>Aux input volume slider position, 0400 percent (100 = unity). Applied client-side
/// to the captured PCM before feeding (the core's input gain is mic-only and global).</summary>
public int AuxGain { get; set; } = 100;