feat(clients): unify volume boost cap to 4x across all clients

Mic input gain (was 3x) and per-user receive gain (was 2x) had
asymmetric boost ceilings. Raise both, plus the desktop aux input
gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows.

The master Output volume slider is unchanged (still 1x). No core
changes needed: the C ABI only clamps negatives, so the ceilings
live entirely in the client UI sliders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 12:18:10 +02:00
parent 7ef560ba8a
commit 8bb2ba933c
7 changed files with 17 additions and 17 deletions

View File

@@ -50,9 +50,9 @@ final class SettingsWindowController: NSWindowController, NSWindowDelegate {
// Cached VAD slider position so we can restore it when the window reopens.
private var vadSliderValue: Double = 50
// Mic input gain: 0300 % (100 = unity). Persisted via MainWindowController.inputGain.
// Mic input gain: 0400 % (100 = unity). Persisted via MainWindowController.inputGain.
private let inputGainSlider: NSSlider = {
let s = NSSlider(value: 100, minValue: 0, maxValue: 300, target: nil, action: nil)
let s = NSSlider(value: 100, minValue: 0, maxValue: 400, target: nil, action: nil)
s.numberOfTickMarks = 0
return s
}()
@@ -77,7 +77,7 @@ final class SettingsWindowController: NSWindowController, NSWindowDelegate {
private let auxDevicePicker = NSPopUpButton()
private let auxRefreshButton = NSButton()
private let auxGainSlider: NSSlider = {
let s = NSSlider(value: 100, minValue: 0, maxValue: 300, target: nil, action: nil)
let s = NSSlider(value: 100, minValue: 0, maxValue: 400, target: nil, action: nil)
s.numberOfTickMarks = 0
return s
}()