feat(clients): unify volume boost cap to 4x across all clients

Mic input gain (was 3x) and per-user receive gain (was 2x) had
asymmetric boost ceilings. Raise both, plus the desktop aux input
gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows.

The master Output volume slider is unchanged (still 1x). No core
changes needed: the C ABI only clamps negatives, so the ceilings
live entirely in the client UI sliders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 12:18:10 +02:00
parent 7ef560ba8a
commit 8bb2ba933c
7 changed files with 17 additions and 17 deletions

View File

@@ -49,7 +49,7 @@ final class PerUserTuningSheet: NSViewController {
let muted = state?.muted ?? false
let nr = state?.noiseReduction ?? false
let gainSlider = NSSlider(value: Double(gain * 100), minValue: 0, maxValue: 200, target: self, action: #selector(sliderChanged))
let gainSlider = NSSlider(value: Double(gain * 100), minValue: 0, maxValue: 400, target: self, action: #selector(sliderChanged))
gainSlider.tag = Int(stream.id)
gainSlider.numberOfTickMarks = 0
gainSlider.setAccessibilityLabel("Volume for \(stream.label): \(Int(gain * 100)) percent")