feat(clients): unify volume boost cap to 4x across all clients
Mic input gain (was 3x) and per-user receive gain (was 2x) had asymmetric boost ceilings. Raise both, plus the desktop aux input gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows. The master Output volume slider is unchanged (still 1x). No core changes needed: the C ABI only clamps negatives, so the ceilings live entirely in the client UI sliders. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ final class PerUserTuningSheet: NSViewController {
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let muted = state?.muted ?? false
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let nr = state?.noiseReduction ?? false
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let gainSlider = NSSlider(value: Double(gain * 100), minValue: 0, maxValue: 200, target: self, action: #selector(sliderChanged))
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let gainSlider = NSSlider(value: Double(gain * 100), minValue: 0, maxValue: 400, target: self, action: #selector(sliderChanged))
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gainSlider.tag = Int(stream.id)
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gainSlider.numberOfTickMarks = 0
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gainSlider.setAccessibilityLabel("Volume for \(stream.label): \(Int(gain * 100)) percent")
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