Port managed client audio and Windows application
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@@ -272,6 +272,8 @@ public sealed class VoiceCatClientSmokeTests : IDisposable
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Assert.Equal(VcResult.Ok, events.First(e => e.Type == VcEventType.AuthResult).Result);
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Assert.True(PumpUntil(client, () => events.Any(e => e.Type == VcEventType.ChannelList), 3000));
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Assert.Equal(VcResult.Ok, client.JoinVoice());
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Assert.True(PumpUntil(client, () => events.Any(e => e.Type == VcEventType.VoiceState && e.U32a == 1), 5000));
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// Give the async UDP binding handshake a moment to land before announcing a stream
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// (mirrors vccli's 500ms sleep after auth).
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Thread.Sleep(500);
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@@ -340,6 +342,10 @@ public sealed class VoiceCatClientSmokeTests : IDisposable
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Assert.True(PumpUntil(b, () => eventsB.Any(e => e.Type == VcEventType.JoinResult), 5000),
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"B did not receive VC_EVENT_JOIN_RESULT");
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Assert.Equal(VcResult.Ok, a.JoinVoice());
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Assert.Equal(VcResult.Ok, b.JoinVoice());
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Assert.True(PumpUntil(a, () => eventsA.Any(e => e.Type == VcEventType.VoiceState && e.U32a == 1), 5000));
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Assert.True(PumpUntil(b, () => eventsB.Any(e => e.Type == VcEventType.VoiceState && e.U32a == 1), 5000));
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// UDP binding handshake is async; give it a moment (mirrors ScreenAudio test).
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Thread.Sleep(500);
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