feat(clients): expose all channel codec params + guest nickname everywhere
Channel create/edit UIs only surfaced a subset of the core's vc_audio_config, and DRED was exposed nowhere. While adding it, found a latent ABI mismatch: both Swift AudioConfig and the C# VcAudioConfigNative blittable struct were one int short of the native vc_audio_config (missing the trailing `dred`), so native read past the managed struct in vc_create_channel/vc_edit_channel. - core marshaling: thread `dred` through Swift (Models/Marshaling/toNative) and C# (Structs/Models/Marshaling/VoiceCatClient) -- fixes the ABI gap + enables it - windows: add the one missing DRED checkbox to ChannelEditDialog - macos: ChannelEditSheet now exposes application, sample rate, packet loss, complexity, and DRED (was stereo/bitrate/frame/FEC/DTX only) - ios: rebuild ChannelEditView into a full create+edit form (all params); add SessionState.editChannel + an admin Edit swipe action (iOS had no edit UI) - guest nickname: add a dedicated `nickname` to SavedServer on macOS+iOS (backward-compatible Codable), shown in Guest mode, wired into the guest auth path -- guests could not set a display name on either before (only Windows) Verified: macOS + iOS (sim, arm64) xcodebuild BUILD SUCCEEDED; core ctest 22/23 (only external_pcm aborts on a pre-existing shutdown mutex race; no C++ changed).
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@@ -876,7 +876,7 @@ public partial class MainForm : Form
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var editInfo = new ChannelEditInfo(
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channel.Id, channel.ParentId, channel.Name, channel.Topic,
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channel.PasswordProtected, null, channel.MaxUsers, 0,
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new AudioConfigInfo(0, false, 48000, 0, 20, 0, true, 0, false, 10));
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new AudioConfigInfo(0, false, 48000, 0, 20, 0, true, 0, false, 10, false));
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using var dlg = new ChannelEditDialog(_channels, editInfo);
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if (dlg.ShowDialog(this) != DialogResult.OK || dlg.Result is null) return;
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