fix(media): stop permanent voice loss after bad-network blip (protocol v2)
A bad UDP packet on a flaky link could permanently wedge the voice path, unrecoverable even across app restarts. Three defects: 1. Anti-replay window was advanced from the UNAUTHENTICATED header seq before the AEAD tag was checked, and not rolled back on failure. One corrupted/forged frame shoved recv_highest_ far ahead, after which every legitimate frame was rejected as "too old" forever. Reorder to replay-check -> authenticate -> update (RFC 3711 3.3); the window now moves only after a successful tag check. 2. The wire seq was only the low 16 bits of the nonce counter (zero-extended on receive). After 65,536 frames the nonce desynced and all frames failed auth. Widen the voice frame seq u16 -> u64 (header 14 -> 20 bytes). The core owns all UDP framing, so Swift/C# clients need only a rebuild. This is a versioned wire change: VOICECAT_PROTOCOL_VERSION 1 -> 2, handshake rejects on mismatch. 3. Server leaked per-session UDP state on disconnect; unregister_session now frees udp_endpoints_/udp_tokens_/ssrc_to_session_. Also add rate-limited dropped-frame logging to MediaRelay so a wedged media path is observable. New regression tests in test_media_aead.cpp cover the poison (fails on old code) and the 16-bit wrap. ctest --preset dev -E external_pcm: 22/22 pass (external_pcm aborts on a pre-existing CoreAudio shutdown race, unrelated).
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@@ -35,13 +35,16 @@ macOS, **and iOS** (via a ReplayKit broadcast extension).
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A fixed binary header — no protobuf on the RT path. Multi-byte fields are big-endian.
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The header is **20 bytes** (protocol v2; v1 was 14 bytes with a u16 seq — see note below).
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```
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0 1 2 3 4 5 6 7 8 ...
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0 1 2 3 4 5 6 7 8 ............ 15
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┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬───────────────┐
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│ type │flags │ codec │ ssrc (u32) │
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├──────┴──────┴──────┴──────┼──────┬──────┬──────┬──────┬──────────────┤
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│ seq (u16) │ timestamp (u32, in samples @48k) │ payload ... │
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└─────────────┴──────────────────────────────────────────┴──────────────┘
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│ type │flags │ codec │ ssrc (u32) │ seq (u64) ──▶ │
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├──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴───────────────┤
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│ ◀── seq (u64) ──┤ timestamp (u32 @48k) │ payload ... │
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└──────────────────┴────────────────────────────────────┴───────────────┘
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bytes [8..15] = seq (u64) [16..19] = timestamp (u32)
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type u8 1 = VOICE, 2 = KEEPALIVE, 3 = UDP_BINDING (handshake)
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flags u8 bit0 marker (start of talkspurt) · bit1 FEC-present
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@@ -49,11 +52,19 @@ flags u8 bit0 marker (start of talkspurt) · bit1 FEC-present
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codec u16 0 = OPUS (room for future codecs)
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ssrc u32 media-plane stream id. Client sends its own ssrc; the server
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validates it against the bound session and relays unchanged.
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seq u16 per-ssrc sequence number, wraps; drives loss detection + reorder
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seq u64 full monotonic send counter. This IS the AEAD nonce counter, so the
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receiver derives the nonce directly from it — no rollover guessing.
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timestamp u32 RTP-style sample clock @48 kHz; drives the jitter buffer
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payload one Opus packet (the encoder's output for one frame)
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```
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> **Why u64 (protocol v2).** v1 carried only the low 16 bits of the counter and the
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> receiver zero-extended them to rebuild the AEAD nonce. After 65,536 frames the seq
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> wrapped, the reconstructed nonce diverged from the sealing nonce, and **every frame
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> failed authentication permanently** (no rollover counter). v2 puts the full 64-bit
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> counter on the wire so the nonce is always exact. A v2 server and a v1 client cannot
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> interoperate; the `Hello` handshake rejects on `proto_version` mismatch.
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This is intentionally RTP-shaped (familiar semantics: ssrc/seq/timestamp) without RTP's
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full machinery. The **server relays the payload unmodified** — it only reads the header to
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route by ssrc→channel and may restamp nothing (the client's ssrc is globally unique once
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