fix(media): stop permanent voice loss after bad-network blip (protocol v2)
A bad UDP packet on a flaky link could permanently wedge the voice path, unrecoverable even across app restarts. Three defects: 1. Anti-replay window was advanced from the UNAUTHENTICATED header seq before the AEAD tag was checked, and not rolled back on failure. One corrupted/forged frame shoved recv_highest_ far ahead, after which every legitimate frame was rejected as "too old" forever. Reorder to replay-check -> authenticate -> update (RFC 3711 3.3); the window now moves only after a successful tag check. 2. The wire seq was only the low 16 bits of the nonce counter (zero-extended on receive). After 65,536 frames the nonce desynced and all frames failed auth. Widen the voice frame seq u16 -> u64 (header 14 -> 20 bytes). The core owns all UDP framing, so Swift/C# clients need only a rebuild. This is a versioned wire change: VOICECAT_PROTOCOL_VERSION 1 -> 2, handshake rejects on mismatch. 3. Server leaked per-session UDP state on disconnect; unregister_session now frees udp_endpoints_/udp_tokens_/ssrc_to_session_. Also add rate-limited dropped-frame logging to MediaRelay so a wedged media path is observable. New regression tests in test_media_aead.cpp cover the poison (fails on old code) and the 16-bit wrap. ctest --preset dev -E external_pcm: 22/22 pass (external_pcm aborts on a pre-existing CoreAudio shutdown race, unrelated).
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@@ -48,8 +48,10 @@ extern "C" {
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#define VOICECAT_VERSION_MINOR 0
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#define VOICECAT_VERSION_PATCH 1
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/* The control-protocol version this build speaks (docs/protocol.md §4). */
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#define VOICECAT_PROTOCOL_VERSION 1
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/* The control-protocol version this build speaks (docs/protocol.md §4).
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* v2 widened the UDP voice frame seq field u16 → u64 (docs/voice.md §2); a v2 server
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* and a v1 client cannot interoperate, so the Hello handshake rejects on mismatch. */
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#define VOICECAT_PROTOCOL_VERSION 2
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/* ── Result codes ─────────────────────────────────────────────────────────── */
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typedef enum vc_result {
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