docs: condense implementation comments
This commit is contained in:
@@ -1,19 +1,5 @@
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// Callbacks — the C function pointers passed to `vc_callbacks`. These are the Swift
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// equivalent of the C# client's `[UnmanagedCallersOnly]` static methods (NativeCallbacks.cs).
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//
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// The critical patterns (carried over from the proven C# implementation):
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// 1. `@convention(c)` closures — plain C function pointers, NOT GC/ARC-managed closures.
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// A @convention(c) closure cannot capture context, which is why the `user` pointer is
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// used to resolve back to the VoiceCatClient instance (the C# version uses GCHandle for
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// the same thing; Swift uses Unmanaged).
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// 2. `Unmanaged.passUnretained(self).toOpaque()` as the `user` context — a stable raw
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// pointer to the Swift object WITHOUT incrementing the retain count. This is safe
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// because `deinit` calls `vc_client_destroy` (which synchronously joins every internal
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// thread) BEFORE the object's memory is freed — so no callback can fire after the object
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// is gone. (The C# equivalent: GCHandle.Alloc + GCHandle.Free in Dispose.)
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// 3. Copy `ev.text` to a Swift `String` INSIDE `onEvent` (via `VoiceCatEvent.from(_:)`)
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// before returning — the raw pointer is dangling after the callback returns. This is
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// the #1 lifetime rule from voicecat.h's vc_event doc comment.
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// C callbacks use an unretained `user` context. Client destruction joins callback threads,
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// and transient event pointers are copied before the callback returns.
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import VoiceCatC
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import Foundation
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@@ -1,36 +1,6 @@
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// VoiceCatClient — the public, Swift-idiomatic surface over libvoicecat. This is the Swift
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// analog of the C# client's `VoiceCatClient.cs` (clients/windows/VoiceCat.Interop).
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//
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// Key patterns carried over from the proven C# implementation (see docs/architecture.md §4
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// per-platform binding notes):
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//
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// 1. HANDLE OWNERSHIP: the class owns `vc_client*`; `deinit` calls `vc_client_destroy`
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// (which synchronously joins every internal thread, so nothing can still be reading the
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// config-string pointers or firing callbacks by the time it returns).
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//
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// 2. CONFIG STRING LIFETIMES: the core stores raw pointers from `vc_config` by value — it
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// does NOT copy the string data. `client_name`/`client_version`/`tofu_store_path` are
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// read later, whenever `connect()` actually runs on the io_thread_. So the native CString
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// storage (`_clientNamePtr` etc.) must outlive the WHOLE client, not just `init`. It's
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// freed in `deinit`, AFTER `vc_client_destroy` has returned. (C#: Marshal.StringToCoTask
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// MemUTF8 in ctor, FreeCoTaskMem in Dispose after destroy.)
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//
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// 3. EVENT DELIVERY THREAD HANDOFF: `on_event` fires on the core's event thread. Events are
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// buffered in a lock-protected array and drained on `DispatchQueue.main` — this is the
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// boundary where the core's thread hands off to the UI thread. The C# analog is
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// `Channel<VoiceCatEvent>` drained by a 30ms WinForms Timer; the Swift analog is a
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// coalesced main-queue drain (only one async block scheduled at a time). `on_event`'s
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// `text` is copied to a Swift `String` inside the callback (Callbacks.swift) before
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// enqueueing — the raw pointer is dangling by the time the main thread drains.
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//
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// 4. LEVEL METER COALESCING: `on_level` fires far more often than `on_event` and
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// intermediate values are visually irrelevant — coalesced to "latest sample per
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// stream_id" in a lock-protected dictionary, drained on main alongside events.
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// (C#: ConcurrentDictionary<uint,float> cleared in PumpEvents.)
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//
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// 5. IMMEDIATE vc_free_* ON LIST READS: `listChannels()`/`listUsers()`/etc. walk the native
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// array, convert to Swift value types, and call `vc_free_*_list` INSIDE the function —
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// callers never manage native list lifetime. (C#: Marshaling.ToManaged does the same.)
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// Swift binding invariants: native config strings outlive the handle, destroy joins callback
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// threads before deallocation, and callback payloads are copied before main-queue delivery.
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// See docs/architecture.md §4 for the complete binding contract.
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import VoiceCatC
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import Foundation
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@@ -56,26 +26,14 @@ public final class VoiceCatClient {
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// MARK: - Stored properties
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/// The opaque C handle (`vc_client*` — Swift imports the incomplete C struct as
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/// `OpaquePointer`). Set in `init`, passed to every C function, destroyed in `deinit`.
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private var handle: OpaquePointer?
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/// Unmanaged pointer to `self` — passed as `vc_callbacks.user` so the C function-pointer
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/// callbacks can resolve back to this instance. `passUnretained` (not `passRetained`)
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/// because we want normal ARC to control the object's lifetime — `deinit` calls
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/// `vc_client_destroy` (joins all threads) before the object's memory is freed, so no
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/// callback can fire with a dangling `user` pointer. See Callbacks.swift.
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///
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/// Computed (not stored) to break a circular init dependency: it needs `self`, but
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/// stored properties must be initialized before `self` is available. `Unmanaged.passUn
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/// retained(self).toOpaque()` always returns the same address for a given instance, so
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/// computing it on demand is safe and consistent.
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/// Unretained callback context; destroying the handle joins callback threads first.
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private var selfPointer: UnsafeMutableRawPointer {
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Unmanaged.passUnretained(self).toOpaque()
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}
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/// Native CString storage backing `vc_config` — must outlive the whole client (the core
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/// stores raw pointers, doesn't copy). Freed in `deinit` after `vc_client_destroy`.
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/// The core retains these pointers for the handle's lifetime.
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private var clientNamePtr: UnsafeMutablePointer<CChar>?
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private var clientVersionPtr: UnsafeMutablePointer<CChar>?
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private var tofuStorePathPtr: UnsafeMutablePointer<CChar>?
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@@ -90,7 +48,6 @@ public final class VoiceCatClient {
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/// Intermediate values are coalesced (only the latest per stream_id is delivered).
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public var onLevel: ((UInt32, Float) -> Void)?
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/// Lock-protected buffers, written from the core's event thread, drained on main.
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private let bufferLock = NSLock()
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private var eventBuffer: [VoiceCatEvent] = []
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private var levelSamples: [UInt32: Float] = [:]
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@@ -98,19 +55,12 @@ public final class VoiceCatClient {
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// MARK: - Init / deinit
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/// Create a client. `config.clientName`/`clientVersion`/`tofuStorePath` are copied to
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/// native CString storage held for the client's entire lifetime (the core reads them
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/// later, e.g. when `connect()` runs on the io thread).
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public init(config: VoiceCatConfig) {
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// Allocate native C strings — must persist until after vc_client_destroy in deinit.
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// These don't need `self`, so they're safe to set first.
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self.clientNamePtr = strdup(config.clientName)
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self.clientVersionPtr = strdup(config.clientVersion)
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self.tofuStorePathPtr = config.tofuStorePath.flatMap { strdup($0) }
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self.handle = nil // placeholder — set below after callbacks are wired
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// All stored properties are now initialized → `self` is fully available, so we can
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// call `selfPointer` (the computed property) to build the callbacks struct.
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var nativeConfig = vc_config()
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nativeConfig.client_name = UnsafePointer(clientNamePtr)
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nativeConfig.client_version = UnsafePointer(clientVersionPtr)
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@@ -26,41 +26,14 @@ final class AppState {
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private(set) var connectingServer: SavedServer?
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private var identityHandled = false
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/// The server we are currently fully connected to. Set on auth success (when `session` is
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/// created) and cleared on teardown. Used to build the `lastSession` restore snapshot when a
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/// live-session disconnect fires through `SessionState.handleEvent` — `connectingServer` is
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/// already nil by then, and `handleConnectEvent`'s `server` parameter is out of scope because
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/// `SessionState` owns `client.onEvent` after auth success (see `SessionState.init`).
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/// Retained after authentication so an interrupted session can be restored.
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private var connectedServer: SavedServer?
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// MARK: - Reconnect state
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//
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// The C core surfaces every unexpected connection drop as a `.disconnected` event; nothing
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// in the C core auto-reconnects (intentional — reconnect UX is the client's job). Two layers
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// drive iOS reconnect:
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//
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// 1. **Event-driven** (the C core's TCP read eventually fails after the keepalive/reaper
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// timeout, ~30-60 s on a hard Wi-Fi drop): `SessionState.handleEvent` `.disconnected`
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// plays the audible cue, then calls back into AppState via `onLiveSessionDisconnected`,
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// which snapshots the live session, tears it down, and arms `scheduleReconnect`.
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// (Live-session events never reach `AppState.handleConnectEvent` — `SessionState.init`
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// overwrites `client.onEvent`, so `AppState` cannot see them without the callback.)
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//
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// 2. **Path-driven** (proactive, much faster): `NWPathMonitor` runs the whole time we are
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// connected (started on auth success) and reacts to network changes — a Wi-Fi↔cellular
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// flip or the path becoming `.unsatisfied` calls `proactiveReconnect`, which tears the
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// live session down BEFORE the C core notices the dead TCP path. This is what makes the
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// 30-60 s wait collapse into ~1 s + the backoff tick. While mid-reconnect (no session)
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// the same monitor arms a fast-fresh retry whenever a path becomes `.satisfied`.
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//
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// Manual Disconnect cancels everything (task + path monitor) and clears `lastSession`.
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/// True at the top of `disconnect()`/`cancelConnect()` — suppresses auto-reconnect for the
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/// `.disconnected` event the core then emits in response to our `vc_disconnect()` call.
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/// Distinguishes an explicit disconnect from a transport failure.
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private var userInitiatedDisconnect = false
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/// Snapshot of the live session state needed to restore after a reconnect. Cleared on
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/// successful restore and on user-initiated disconnect.
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private struct LastSession {
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let server: SavedServer
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let channelId: UInt32
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@@ -70,24 +43,14 @@ final class AppState {
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}
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private var lastSession: LastSession?
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/// Reconnect attempt counter — drives exponential backoff. Reset to 0 on successful auth and
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/// on a path-driven fast-fresh retry.
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private var reconnectAttempt = 0
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/// The in-flight reconnect `Task` (sleeps for the backoff, then calls `connectTo`). One
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/// at a time; cancelled on user disconnect / successful restore.
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private var reconnectTask: Task<Void, Never>?
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/// Started on auth success and kept running while connected / mid-reconnect; stopped only on
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/// user-initiated disconnect. Its `pathUpdateHandler` (dispatched to @MainActor) handles two
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/// cases: a path change while connected → proactive reconnect; a satisfied path while
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/// mid-reconnect → fast-fresh retry. See the reconnect-state header comment.
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/// Detects interface changes before TCP keepalive notices a dead path.
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private var pathMonitor: NWPathMonitor?
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private let pathQueue = DispatchQueue(label: "cat.voice.network.path")
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/// Signature of the last path seen by the monitor (a stable string encoding status + active
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/// interface types). The very first path callback (when the monitor starts) sets this and is
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/// otherwise ignored — it's the baseline; only subsequent CHANGES are reconnect triggers.
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private var lastPathSignature: String?
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// MARK: - Server list management
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@@ -118,14 +81,10 @@ final class AppState {
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// MARK: - Connect flow
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/// Public connect entry. Always starts a fresh session (no restore).
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func connectTo(_ server: SavedServer) {
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connectTo(server, restoring: nil)
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}
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/// Internal connect that drives the full TLS/auth saga. `restoring` is non-nil for a
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/// reconnect attempt following an unexpected disconnect; the captured channel + voice/mic
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/// state is handed to the new `SessionState` after auth succeeds.
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private func connectTo(_ server: SavedServer, restoring: LastSession?) {
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guard !isConnecting else { return }
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isConnecting = true
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@@ -134,10 +93,7 @@ final class AppState {
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identityHandled = false
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userInitiatedDisconnect = false
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// Discard any leftover connecting client. nil'ing the strong ref calls VoiceCatClient's
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// deinit, which synchronously joins the C core's io thread (vc_client_destroy) before
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// freeing the config-string storage — safe from @MainActor because the io thread never
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// blocks on main (it enqueues events via DispatchQueue.main.async and returns).
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// Releasing the wrapper joins the core's I/O thread before freeing native strings.
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connectingClient = nil
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let config = VoiceCatConfig(
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@@ -153,20 +109,10 @@ final class AppState {
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self?.handleConnectEvent(ev, server: server, restoring: restoring)
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}
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}
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// Put the core into external-playback mode BEFORE connect, so the flag is set on the
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// io thread before any message is processed. The server sends AuthResult immediately
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// followed by ServerStateSnapshot; handle_server_state runs ensure_audio_running() on
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// the io thread, and if external_playback_ were still false at that point the core
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// would open a hardware miniaudio playback+capture device (see the matching fix in
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// vc_client::ensure_audio_running). Setting it here — before connect — guarantees the
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// unified external path is in effect from the first frame. setExternalPlayback only
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// flips an atomic + forwards to the engine's setter; both are safe pre-connect.
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// Authentication can start audio, so select the external path before connecting.
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client.setExternalPlayback(true)
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client.connect(host: server.host, port: server.port)
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// Auth is queued immediately — the core serialises it behind TLS + TOFU. On a reconnect
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// the TOFU pin already matches (VC_TOFU_MATCHED), so the identity gate auto-confirms
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// inside the .serverIdentity case below and auth proceeds unattended.
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switch server.authMode {
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case .guest:
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let nick = (server.nickname?.isEmpty == false) ? server.nickname! : "iOS User"
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@@ -182,8 +128,7 @@ final class AppState {
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}
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func disconnect() {
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// Mark BEFORE we ask the core to disconnect, so the .disconnected event the core emits
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// in response is treated as user-initiated (no reconnect) rather than an unexpected drop.
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// Set before disconnect so its event cannot arm reconnect.
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userInitiatedDisconnect = true
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cancelReconnect()
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lastSession = nil
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@@ -232,31 +177,13 @@ final class AppState {
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// MARK: - Reconnect orchestration
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/// Cancel any in-flight reconnect task and stop the path monitor. Safe to call when nothing
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/// is armed (no-op). Does NOT touch `userInitiatedDisconnect` or `lastSession` — callers set
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/// those as needed (disconnect/cancelConnect clear them; scheduleReconnect keeps them).
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///
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/// `AppState` is the @Observable app root owned by the SwiftUI `App`; it lives for the
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/// whole app process and is torn down only on process exit, at which point OS cleanup
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/// suffices. This method is driven by `disconnect()`/`cancelConnect()` and on successful
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/// restore — those run on user-initiated teardown, which is the only path that matters.
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/// (The reconnect `Task` captures `[weak self]` and guards on `nil`/`userInitiatedDisconnect`,
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/// so a stray task left running when AppState is gone is a no-op; the monitor similarly guards.)
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private func cancelReconnect() {
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reconnectTask?.cancel()
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reconnectTask = nil
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stopPathMonitor()
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// Don't reset `reconnectAttempt` here: scheduleReconnect resets it on successful auth,
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// and the path monitor resets it to 0 for a fast fresh attempt on a path-satisfied event.
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// If a fresh user connect follows, connectTo() doesn't reset it either, but it doesn't
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// need to — `reconnectAttempt` only matters while we're mid-reconnect.
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}
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/// Arm the next reconnect attempt with exponential backoff (1s → 2s → 4s → 8s → 16s → 30s
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/// cap). Cancelled cleanly by `cancelReconnect()` on user disconnect or successful auth.
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/// Idempotent: a new call supersedes any in-flight one. The path monitor is armed here and
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/// disarmed on cancel; on a path-satisfied event it resets the attempt counter to 0 and
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/// re-arms via this same method, yielding a fast refresh after Wi-Fi ↔ cellular transitions.
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/// Schedules the next reconnect with exponential backoff capped at 30 seconds.
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private func scheduleReconnect() {
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guard !userInitiatedDisconnect, let last = lastSession else { return }
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reconnectTask?.cancel()
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@@ -270,7 +197,6 @@ final class AppState {
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guard let self else { return }
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try? await Task.sleep(nanoseconds: UInt64(delaySec * 1_000_000_000))
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if Task.isCancelled { return }
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// Re-check under Task: a user disconnect between the sleep and this line must abort.
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guard !self.userInitiatedDisconnect else { return }
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guard self.lastSession != nil else { return }
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guard self.session == nil else { return }
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@@ -279,20 +205,6 @@ final class AppState {
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reconnectTask = task
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}
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/// Start (if not already running) the network path monitor. Runs the whole time we are
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/// connected (started on auth success) and stays armed across reconnects; stopped only on
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/// user-initiated disconnect. The handler dispatches to @MainActor before touching state and
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/// does two distinct things:
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/// - **While connected** (`session != nil`): a Wi-Fi↔cellular interface change OR the path
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/// becoming `.unsatisfied` triggers `proactiveReconnect()` — tearing the live session
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/// down before the C core notices the dead TCP read. Without this the disconnect would
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/// take 30-60 s (the TCP keepalive/reaper timeout); proactive teardown collapses that to
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/// ~1 s + the first backoff tick. Same-interface path refreshes (e.g. a Wi-Fi roam
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/// without an IP change) are ignored — likely the connection is still good.
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/// - **While mid-reconnect** (`session == nil`, `lastSession != nil`): a path becoming
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/// `.satisfied` arms a fast-fresh retry (backoff counter reset, `scheduleReconnect`).
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/// This is what makes a Wi-Fi→cellular flip reconnect on roughly the next tick instead
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/// of waiting out a long backoff.
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private func startPathMonitor() {
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guard pathMonitor == nil else { return }
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let monitor = NWPathMonitor()
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@@ -303,12 +215,9 @@ final class AppState {
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let sig = Self.pathSignature(path)
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let prevSig = self.lastPathSignature
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self.lastPathSignature = sig
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// The first callback (when the monitor starts) is the baseline, not a change.
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if prevSig == nil { return }
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if self.session != nil {
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// See this method's doc comment for why these conditions trigger a
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// proactive reconnect.
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if path.status != .satisfied || sig != prevSig {
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self.proactiveReconnect()
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}
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@@ -320,8 +229,6 @@ final class AppState {
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}
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}
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}
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// Listen on a dedicated queue — the path monitor can't share the main queue (it would
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// re-enter main if any handler dispatched to main synchronously).
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monitor.start(queue: pathQueue)
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pathMonitor = monitor
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}
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@@ -332,11 +239,6 @@ final class AppState {
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lastPathSignature = nil
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}
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/// A stable string signature of a network path: the path status plus the set of interface
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/// types it uses. Two paths with the same signature are treated as equivalent — no
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/// reconnect. A signature change is the trigger for `proactiveReconnect`. Used to ignore
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/// same-interface refreshes (signal-strength changes, BSSID roams) which usually don't break
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/// the TCP connection.
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private static func pathSignature(_ path: NWPath) -> String {
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guard path.status == .satisfied else { return "unsatisfied" }
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var parts: [String] = []
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@@ -349,42 +251,19 @@ final class AppState {
|
||||
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||||
// MARK: - Live-session disconnect (called by SessionState)
|
||||
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||||
/// Called by `SessionState.handleEvent` `.disconnected` after the audible cue has already
|
||||
/// played. Once `SessionState` is created (auth success) it owns `client.onEvent`, so
|
||||
/// `AppState.handleConnectEvent` never sees live-session events — this callback is the only
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||||
/// way AppState learns that a live session dropped. Snapshots the live session state,
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||||
/// tears the session down, and arms `scheduleReconnect` so the backoff loop drives a fresh
|
||||
/// TLS/auth/restoration. Guarded against user-initiated disconnect (which nil's `session`
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||||
/// synchronously, so SessionState is gone before the event could fire this callback) — but
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||||
/// the guard is cheap insurance.
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||||
/// Receives disconnects after `SessionState` takes ownership of authenticated events.
|
||||
func onLiveSessionDisconnected() {
|
||||
guard !userInitiatedDisconnect else { return }
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||||
teardownLiveSessionAndReconnect(sound: false)
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||||
}
|
||||
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||||
/// Called by `NWPathMonitor` when a path change is detected while a live session exists.
|
||||
/// Tears the session down immediately — nil'ing `session` releases `VoiceCatClient`, whose
|
||||
/// `deinit` calls `vc_client_destroy`; that closes the socket and joins the C core's io
|
||||
/// thread, so the io thread exits in milliseconds rather than blocking on a dead read for
|
||||
/// ~30-60 s. The proactive tear-down is what collapses the long TCP-reaper wait into a
|
||||
/// ~1 s reconnect. Plays the audible cue (no `.disconnected` event fires through to
|
||||
/// `SessionState` for this path, since `SessionState` is being torn down here — so the cue
|
||||
/// would otherwise be missing).
|
||||
private func proactiveReconnect() {
|
||||
guard !userInitiatedDisconnect else { return }
|
||||
guard session != nil else { return }
|
||||
teardownLiveSessionAndReconnect(sound: true)
|
||||
}
|
||||
|
||||
/// Shared teardown for a live-session disconnect (event- or path-driven). Snapshots the live
|
||||
/// session into `lastSession`, stops audio, deactivates the AVAudioSession, releases the
|
||||
/// session (which releases `VoiceCatClient` → io-thread join), resets the backoff counter,
|
||||
/// and arms `scheduleReconnect`. `sound` is true for the proactive (path-driven) case — the
|
||||
/// `.disconnected` event that would have played it never fires because we're tearing down
|
||||
/// ahead of the C core noticing. The event-driven caller (`onLiveSessionDisconnected`) has
|
||||
/// ALREADY played the cue via `SessionState.handleEvent`, so it passes `sound: false`.
|
||||
private func teardownLiveSessionAndReconnect(sound: Bool) {
|
||||
// Snapshot BEFORE nil'ing `session` — we need the channel + voice/mic state to restore.
|
||||
if let s = session, let srv = connectedServer {
|
||||
lastSession = LastSession(
|
||||
server: srv,
|
||||
@@ -395,8 +274,6 @@ final class AppState {
|
||||
}
|
||||
IOSAudioEngine.shared.stop()
|
||||
AudioSessionManager.shared.deactivateSession()
|
||||
// Releasing `session` releases `VoiceCatClient`; its deinit joins the C core's io thread.
|
||||
// For a path-driven proactive teardown this is what avoids the 30-60 s reaper timeout.
|
||||
session = nil
|
||||
isConnecting = false
|
||||
connectingClient = nil
|
||||
@@ -405,9 +282,6 @@ final class AppState {
|
||||
EventFeedback.shared.play(.connectionLost)
|
||||
EventFeedback.shared.speak("Network changed — reconnecting")
|
||||
}
|
||||
// Reset the backoff counter so the first reconnect attempt after a drop uses the short
|
||||
// 1 s delay (the immediate path-driven attempt matters most; sustained-outage backoff is
|
||||
// driven by `scheduleReconnect`'s increment).
|
||||
reconnectAttempt = 0
|
||||
scheduleReconnect()
|
||||
}
|
||||
|
||||
@@ -35,14 +35,7 @@ final class AudioSessionManager {
|
||||
name: AVAudioSession.routeChangeNotification, object: nil)
|
||||
}
|
||||
|
||||
/// The single end-to-end audio recovery path, driven by *intent* (`IOSAudioEngine.isConnected`)
|
||||
/// — not by session bookkeeping flags that can drift out of sync (e.g. an interruption ended
|
||||
/// without `.shouldResume`, which used to leave `isSessionActive` false forever). Safe to call
|
||||
/// speculatively: the underlying calls are idempotent (AVAudioSession.setActive(true),
|
||||
/// `IOSAudioRouter.applyConfiguration` has a re-entrancy guard, `IOSAudioEngine.reconfigure`
|
||||
/// no-ops when not connected). Call this whenever the audio environment changes in a way that
|
||||
/// could have stopped the engine — interruption end, route change, AVAudioEngine
|
||||
/// configuration-change — and we still want audio back.
|
||||
/// Idempotently restores audio after an interruption or external route change.
|
||||
func recoverAudio() {
|
||||
guard IOSAudioEngine.shared.isConnected else { return }
|
||||
do {
|
||||
@@ -158,27 +151,9 @@ final class AudioSessionManager {
|
||||
IOSAudioRouter.shared.refreshRoutes()
|
||||
NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
|
||||
|
||||
// Recover audio on every externally-initiated route change. `.categoryChange`,
|
||||
// `.routeConfigurationChange`, and `.override` are fired by our OWN calls:
|
||||
// - `.categoryChange` / `.routeConfigurationChange` ← applyConfiguration()'s
|
||||
// setCategory / setPreferredInput / ...
|
||||
// - `.override` ← applyA2dpSpeakerFallback()'s overrideOutputAudioPort(.speaker),
|
||||
// which fires on every AirPods disconnect (and reconnect) on an A2DP preset.
|
||||
// Acting on any of these would create a tight ping-pong loop with the re-entrancy
|
||||
// guard (handleRouteChange → recoverAudio → applyA2dpSpeakerFallback →
|
||||
// overrideOutputAudioPort → .override routeChange → recoverAudio → ...). The
|
||||
// `.override` skip is what fixes the AirPods-disconnect reinitialize loop: each
|
||||
// iteration also calls IOSAudioEngine.reconfigure() → rebuild() (a full
|
||||
// stop/restart of AVAudioEngine), which is the audible cycling. IOSAudioRouter's
|
||||
// guard is the backstop that bounds it to ONE extra iteration, but skipping these
|
||||
// three reasons avoids even that, so we reconfigure only in response to genuine
|
||||
// environmental changes.
|
||||
//
|
||||
// The recovery set below (oldDeviceUnavailable, newDeviceAvailable, wakeFromSleep,
|
||||
// noSuitableRouteForCategory, unknown) covers headphone/AirPods/wired unplug-replug
|
||||
// — the previously-reported "audio dies when headphones disconnect" bug. If an
|
||||
// override ever actually stops the AVAudioEngine, the
|
||||
// AVAudioEngineConfigurationChange handler in IOSVoiceProcessingEngine catches it.
|
||||
// Ignore notifications caused by our own configuration calls; rebuilding for them
|
||||
// recursively emits more route changes. Engine-configuration notifications remain
|
||||
// the recovery path if a self-initiated change actually stops AVAudioEngine.
|
||||
if reason != .categoryChange && reason != .routeConfigurationChange && reason != .override {
|
||||
recoverAudio()
|
||||
}
|
||||
|
||||
@@ -4,48 +4,8 @@ import VoiceCatCore
|
||||
|
||||
private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "IOSAudioRouter")
|
||||
|
||||
/// iOS audio routing layer — the sole owner of `AVAudioSession` on iOS. On iOS the core never
|
||||
/// opens a hardware (miniaudio) device: a single `AVAudioEngine` (`IOSAudioEngine`) drives both
|
||||
/// capture and playback and the core runs fully external (see docs/voice.md §8). This class just
|
||||
/// configures the *route* — category / mode / options, preferred input, data source, polar
|
||||
/// pattern, stereo capsule — and `IOSAudioEngine` binds to whatever route is established. After
|
||||
/// any change here the engine is rebuilt via `IOSAudioEngine.reconfigure()` (a deterministic
|
||||
/// Swift-only stop → reconfigure → start); there is no second (miniaudio) audio path to hand off
|
||||
/// to, so a change cannot leave one direction dropped.
|
||||
///
|
||||
/// (The core's iOS `ma_context` is still configured with `sessionCategory = none` +
|
||||
/// `noAudioSessionActivate/Deactivate` in `AudioEngine::make_context_config` so that, should the
|
||||
/// core ever open a device, miniaudio would not reset the category — but on iOS it does not.)
|
||||
///
|
||||
/// The three user-facing choices:
|
||||
/// 1. **Input port** — which physical input (built-in mic, Bluetooth HFP, headset,
|
||||
/// USB, AirPlay). For the built-in mic, a sub-selection of **data source**
|
||||
/// (orientation: front/back/top/bottom) and **polar pattern**
|
||||
/// (omni/cardioid/subcardioid/bidirectional).
|
||||
/// 2. **Bluetooth mode** — how Bluetooth headsets are handled:
|
||||
/// - "BT HFP voice" (`.allowBluetoothHFP` + `.allowBluetoothA2DP`): both profiles
|
||||
/// allowed, iOS picks HFP for two-way mic or A2DP for output-only. Mono, AEC on.
|
||||
/// - "Built-in Mic + BT A2DP stereo" (`.allowBluetoothA2DP` only): stereo output,
|
||||
/// built-in mic, no HFP processing.
|
||||
/// - "Built-in Mic + Speaker" (neither): no Bluetooth at all.
|
||||
/// 3. **Mic processing mode** — Standard (`.voiceChat`: AEC/AGC/HPF on) or
|
||||
/// Raw/Studio (`.measurement`: all processing off). Raw mode is allowed always
|
||||
/// but shows a warning when the output route is the speaker (echo risk, no AEC).
|
||||
///
|
||||
/// Additionally, **stereo capture** (2-channel built-in mic) is enabled by switching the
|
||||
/// built-in mic's data source to the `.stereo` polar pattern. The recipe is:
|
||||
/// `setPreferredDataSource(.stereo source)` + `setPreferredPolarPattern(.stereo)` +
|
||||
/// `setPreferredInput(built-in mic)` + `setInputDataSource(stereo source)`. The channel
|
||||
/// count itself must NOT be requested via `setPreferredInputNumberOfChannels(2)` — that
|
||||
/// session-level call collapses the A2DP output route. Instead the core is told to open the
|
||||
/// device with 2 channels via `vc_set_capture_channels(streamId, 2)`, and the AVAudioSession
|
||||
/// input anchor (`setPreferredInput` + `setInputDataSource`) keeps the route stable during
|
||||
/// the HFP→A2DP and mono→stereo reconfigurations.
|
||||
///
|
||||
/// Voice Isolation / Wide Spectrum (iOS 17+/18+) are user-toggleable in Control Center
|
||||
/// for `.voiceChat` apps — surfaced as a hint, not a programmatic toggle.
|
||||
///
|
||||
/// All choices are persisted in `UserDefaults` and re-applied on route changes.
|
||||
/// Owns `AVAudioSession` routing for the iOS external-audio path.
|
||||
/// Route configuration and ordering constraints are documented in `docs/voice.md`.
|
||||
@MainActor
|
||||
final class IOSAudioRouter: ObservableObject {
|
||||
|
||||
@@ -156,17 +116,10 @@ final class IOSAudioRouter: ObservableObject {
|
||||
private let kVoiceProcessing = "cat.voice.audio.voiceProcessing"
|
||||
private let kAgc = "cat.voice.audio.agc"
|
||||
|
||||
/// Re-entrancy guard: setCategory/setPreferredInput/etc. trigger route-change
|
||||
/// notifications synchronously on the same thread. Without this guard,
|
||||
/// handleRouteChange → applyConfiguration → setCategory → route-change notification
|
||||
/// → handleRouteChange → applyConfiguration → ... creates an infinite loop that
|
||||
/// burns CPU and cycles the audio session on/off (the "glitching" bug).
|
||||
/// AVAudioSession setters can synchronously emit route-change notifications.
|
||||
private var isApplyingConfiguration = false
|
||||
|
||||
/// Last `overrideOutputAudioPort` value we successfully applied (`.none` or `.speaker`).
|
||||
/// See `applyA2dpSpeakerFallback`'s doc comment for why this cache exists.
|
||||
/// `nil` = "unknown / assume not applied" — reset at the top of `applyConfiguration()`
|
||||
/// because `setCategory` can reset the override out from under us, and on first run.
|
||||
/// Prevents redundant overrides; `setCategory` invalidates the cached value.
|
||||
private var lastAppliedOutputOverride: AVAudioSession.PortOverride?
|
||||
|
||||
private init() {}
|
||||
@@ -399,16 +352,8 @@ final class IOSAudioRouter: ObservableObject {
|
||||
updateWarnings()
|
||||
}
|
||||
|
||||
/// Enable 2-channel capture on the built-in mic. The recipe that achieves stereo mic +
|
||||
/// A2DP Bluetooth output simultaneously:
|
||||
/// 1. `setPreferredDataSource(stereoSource)` on the built-in mic port
|
||||
/// 2. `setPreferredPolarPattern(.stereo)` on that data source
|
||||
/// 3. `setPreferredInput(builtIn)` — anchor the input route explicitly. Without this
|
||||
/// anchor the route can collapse during the mode switch (.voiceChat → .default).
|
||||
/// 4. `setInputDataSource(stereoSource)` — commit the data source at the session level
|
||||
/// The channel count itself is carried by the engine's mic tap (which captures 2 channels)
|
||||
/// plus `vc_set_capture_channels(2)` so the core encodes stereo. We must NOT call
|
||||
/// `setPreferredInputNumberOfChannels(2)` — that session-level call collapses the A2DP route.
|
||||
/// Anchors the built-in stereo data source without using
|
||||
/// `setPreferredInputNumberOfChannels`, which disrupts A2DP routing.
|
||||
private func configureStereoCapture(session: AVAudioSession) {
|
||||
guard let builtIn = session.availableInputs?.first(where: { $0.portType == .builtInMic })
|
||||
else {
|
||||
@@ -530,11 +475,7 @@ final class IOSAudioRouter: ObservableObject {
|
||||
|
||||
// MARK: - Selection setters (called from SettingsView pickers)
|
||||
|
||||
/// Shared tail for every setting change: persist, re-apply the AVAudioSession config, refresh
|
||||
/// the route lists, re-evaluate the A2DP speaker fallback, and rebind the live engine to the
|
||||
/// new route. `IOSAudioEngine.reconfigure()` is a no-op when not connected, so this is safe to
|
||||
/// call from Settings whether or not a session is in progress. There is no longer a second
|
||||
/// (miniaudio) audio path to hand off to, so one engine rebuild is the whole story.
|
||||
/// Persists the selection and rebuilds the engine against the resulting route.
|
||||
private func applyAndReconfigure() {
|
||||
savePreferences()
|
||||
applyConfiguration()
|
||||
@@ -658,23 +599,8 @@ final class IOSAudioRouter: ObservableObject {
|
||||
showsA2dpNoAecWarning = (bluetoothMode == .builtInMicBtA2dp)
|
||||
}
|
||||
|
||||
/// Route fallback for the A2DP-output presets (Stereo Mic / Studio / BT Headphones + Mono
|
||||
/// Mic, all `.builtInMicBtA2dp`). These presets deliberately omit `.defaultToSpeaker` (it
|
||||
/// breaks A2DP routing) and skip the `forceSpeaker` override, so when NO external output
|
||||
/// (Bluetooth A2DP / wired / AirPlay) is connected `.playAndRecord` pins output to the quiet
|
||||
/// built-in receiver (earpiece). This routes to the loud built-in speaker instead via a
|
||||
/// post-activation `overrideOutputAudioPort(.speaker)` — the documented "A2DP if connected,
|
||||
/// else speaker" behavior. When an external output IS present we clear the override so A2DP /
|
||||
/// headphones / AirPlay are honored. No-op outside `.builtInMicBtA2dp` mode (other modes pick
|
||||
/// their route via category options). Must be called AFTER the session is active.
|
||||
///
|
||||
/// Idempotent: skips the `overrideOutputAudioPort` call when the desired override already
|
||||
/// matches the last one we successfully applied. Each call fires a `.override` route-change
|
||||
/// notification, and `AudioSessionManager.recoverAudio()` invokes this on every recovery —
|
||||
/// so on an AirPods disconnect, without this guard, override + recoverAudio ping-pong and
|
||||
/// each iteration also rebuilds the AVAudioEngine (the audible reinitialize loop). The cache
|
||||
/// is reset to `nil` at the top of `applyConfiguration()` (setCategory can reset the
|
||||
/// override) and on a failed call (so the next attempt re-derives from the live session).
|
||||
/// Uses the speaker only when an A2DP-capable preset has no external output.
|
||||
/// The cached override avoids recursively generated route-change notifications.
|
||||
func applyA2dpSpeakerFallback() {
|
||||
guard bluetoothMode == .builtInMicBtA2dp else { return }
|
||||
let session = AVAudioSession.sharedInstance()
|
||||
|
||||
@@ -131,26 +131,9 @@ final class IOSAudioEngine {
|
||||
private var micStreamId: UInt32 = 0
|
||||
private var captureChannels: UInt32 = 1
|
||||
|
||||
// Mic feed pacing. The core sends each captured frame SYNCHRONOUSLY as it arrives
|
||||
// (on_capture_frame → encode → sendto, client.cpp) — there is no send pacer in the core. On
|
||||
// desktop miniaudio capture fires one 960-sample frame every 20 ms, so packets leave at a
|
||||
// steady 20 ms. On iOS the AVAudioEngine input tap fires at the hardware IO-buffer period
|
||||
// (often ~40 ms under VPIO), delivering ~2 frames at once: feeding those straight to the core
|
||||
// bursts 2 packets out then goes quiet for ~40 ms, and the receiver's ~40 ms jitter buffer
|
||||
// underruns on every gap → PLC fade ("talking through a slow fan" + ~40–60 ms flutter).
|
||||
//
|
||||
// Fix: pace the feed to a steady 20 ms. The tap converts to int16 and writes to a lock-free
|
||||
// SPSC ring (producer, audio clock); a 20 ms timer releases ONE 960-sample frame per tick to
|
||||
// feedPcm (consumer). The producer's average rate is locked to 48 kHz = exactly one frame per
|
||||
// 20 ms, so it matches the consumer; the ring just absorbs the tap's 2-at-a-time bursts.
|
||||
//
|
||||
// Two correctness rules learned the hard way (these caused the earlier crackle + octave):
|
||||
// 1. NEVER read a partial frame — `read` consumes whatever it returns, so reading <960 would
|
||||
// silently discard those samples (crackle). The timer checks `availableSamples` first and
|
||||
// only reads when a full frame is present; an underrun just skips the tick (nothing lost).
|
||||
// 2. NEVER freeze the channel count in the timer — mono↔stereo preset switches change it. The
|
||||
// timer is torn down and recreated inside `rebuild()`, so it always captures the current
|
||||
// `captureChannels`; the ring is reset while the timer is stopped (no cross-thread race).
|
||||
// AVAudioEngine may deliver several codec frames per callback. Pace complete 20 ms frames
|
||||
// through an SPSC ring; never consume partial frames, and recreate the timer when the channel
|
||||
// count changes.
|
||||
private let micRing = PCMRing(capacitySamples: 48000 * 2) // ~1 s stereo — ample elastic slack
|
||||
private var micTimer: DispatchSourceTimer?
|
||||
private let micQueue = DispatchQueue(label: "cat.voice.mic.feedPump")
|
||||
@@ -314,8 +297,7 @@ final class IOSAudioEngine {
|
||||
engine.inputNode.isVoiceProcessingAGCEnabled = IOSAudioRouter.shared.agcEnabled
|
||||
}
|
||||
|
||||
// (Re)build the playback source node AFTER the VPIO state is set, so it connects against the
|
||||
// correct (voice-processed or plain) output unit — mirrors the proven original ordering.
|
||||
// The source node must bind to the selected voice-processing output unit.
|
||||
rebuildSourceNode()
|
||||
if micActive { installMicTap() }
|
||||
|
||||
@@ -331,11 +313,7 @@ final class IOSAudioEngine {
|
||||
inFormat=\(inFmt) outputNode=\(outFmt) outputRoute=[\(route)]
|
||||
""")
|
||||
} catch {
|
||||
// iOS occasionally refuses to start the engine immediately after a route change —
|
||||
// the AVAudioSession needs a re-activation nudge before the engine will start. Do
|
||||
// ONE recovery attempt: re-activate the session, re-apply the route config, then
|
||||
// try `engine.start()` again. Recovering here is what fixes the silent-death bug
|
||||
// where unplugging headphones left the engine stopped forever.
|
||||
// Route changes can leave AVAudioSession inactive; retry once after reactivation.
|
||||
logger.error("engine start failed: \(error.localizedDescription) — attempting one-shot recovery")
|
||||
do {
|
||||
try AudioSessionManager.shared.ensureSessionActive()
|
||||
@@ -476,9 +454,7 @@ final class IOSAudioEngine {
|
||||
if frames < state.targetFrames { return } // still filling the cushion (into silence)
|
||||
state.primed = true
|
||||
} else if frames == 0 {
|
||||
// Underrun: the cushion drained. Grow it (capped) so it won't recur, then re-prime.
|
||||
// Never read a partial frame — `read` consumes what it returns, so that would
|
||||
// discard samples (the old crackle bug); skipping loses nothing, the samples wait.
|
||||
// Re-prime with a larger cushion; consuming a partial frame would lose samples.
|
||||
if state.targetFrames < PumpState.maxTargetFrames { state.targetFrames += 1 }
|
||||
state.primed = false
|
||||
return
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
import AVFoundation
|
||||
import ScreenCaptureKit
|
||||
|
||||
// Which apps' audio the SCREEN_AUDIO stream captures. ScreenCaptureKit filters audio at the
|
||||
// *application* level (not per-window), so the selection is expressed as bundle IDs. The
|
||||
// picker UI (ScreenSharePickerSheet) produces a `ScreenAudioSelection`; `start()` turns it
|
||||
// into the matching `SCContentFilter`.
|
||||
// ScreenCaptureKit filters audio by application bundle identifier.
|
||||
enum ScreenAudioScope: Equatable {
|
||||
case entireDesktop // whole display — the original behaviour
|
||||
case onlyApps([String]) // capture only these bundle IDs
|
||||
case allExcept([String]) // capture everything except these bundle IDs
|
||||
case entireDesktop
|
||||
case onlyApps([String])
|
||||
case allExcept([String])
|
||||
}
|
||||
|
||||
struct ScreenAudioSelection: Equatable {
|
||||
@@ -20,20 +17,8 @@ struct ScreenAudioSelection: Equatable {
|
||||
static let `default` = ScreenAudioSelection()
|
||||
}
|
||||
|
||||
// ScreenAudioCapture — macOS system/desktop audio capture for the SCREEN_AUDIO stream.
|
||||
//
|
||||
// The macOS analog of the Windows WASAPI loopback path (docs/voice.md §9). ScreenCaptureKit
|
||||
// (macOS 13+) captures whatever the system is playing; we convert each audio CMSampleBuffer
|
||||
// (Float32) → int16 interleaved and push 20 ms frames (960 samples/channel @ 48 kHz) into the
|
||||
// core via `vc_stream_feed_pcm` (exposed as `VoiceCatClient.feedPcm`). The core then runs the
|
||||
// same Opus-encode → media-AEAD → UDP path as any other stream — only the *source* is
|
||||
// platform-specific (architecture.md §4).
|
||||
//
|
||||
// Audio-only: we request a 2×2 video plane at 1 fps purely because SCStream needs a video
|
||||
// configuration, and we never add a `.screen` output — only `.audio`. `excludesCurrentProcess
|
||||
// Audio` prevents the self-echo loop of re-capturing our own incoming voice mix.
|
||||
//
|
||||
// `feedPcm` is thread-safe (any thread), so we forward straight from the sample-handler queue.
|
||||
// SCStream requires a minimal video configuration even for audio-only capture. Only its audio
|
||||
// output is registered, and current-process audio is excluded to prevent feedback.
|
||||
final class ScreenAudioCapture: NSObject, SCStreamOutput, SCStreamDelegate {
|
||||
|
||||
/// Receives a full 20 ms frame: (interleaved int16 PCM, samplesPerChannel = 960, channels).
|
||||
|
||||
@@ -1,18 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// WASAPI shared-mode capture from a real hardware INPUT device (a microphone / line-in / aux
|
||||
// device), plus enumeration of capture endpoints for the aux-stream picker.
|
||||
//
|
||||
// This is the input-device analogue of ProcessLoopbackCapture (which captures *render* loopback
|
||||
// via the process-loopback activation hack). Here the source is an ordinary capture endpoint, so
|
||||
// we use the standard IMMDevice.Activate(IAudioClient) path with RCW interfaces — no vtable
|
||||
// gymnastics needed (a normal device's COM objects honour QueryInterface).
|
||||
//
|
||||
// Why client-side capture at all? The core already owns ONE capture device (the mic). It can't
|
||||
// open a second arbitrary input device, so for the aux stream the client captures the device and
|
||||
// feeds 48 kHz / 20 ms int16 frames into the core via vc_stream_feed_pcm — the same external-feed
|
||||
// pipeline screen-audio sharing uses. The device ids here are WASAPI endpoint ids and are NOT the
|
||||
// core's miniaudio ids, so the aux picker is populated independently of vc_list_devices.
|
||||
// Captures a second hardware input for AUX_DEVICE and feeds it through vc_stream_feed_pcm.
|
||||
// Endpoint identifiers are WASAPI-specific and cannot be exchanged with the core's miniaudio ids.
|
||||
namespace VoiceCat.App.Audio;
|
||||
|
||||
/// <summary>An audio input (capture) endpoint for the aux-stream device picker. <see cref="Id"/>
|
||||
|
||||
@@ -1,17 +1,8 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Single-process WASAPI loopback capture via AUDIOCLIENT_ACTIVATION_PARAMS
|
||||
// (Windows 10 2004+ / Build 19041+).
|
||||
//
|
||||
// Threading: ALL WASAPI init runs on the capture thread (MTA). If called from the
|
||||
// WinForms UI thread (STA), ActivateAudioInterfaceAsync fires ActivateCompleted on
|
||||
// an MTA pool thread; COM marshals that back to the STA pump — but the STA thread is
|
||||
// blocked on CompletionEvent.Wait → deadlock. MTA capture thread avoids this.
|
||||
//
|
||||
// COM QI policy: the COM objects returned by the process-loopback activation path
|
||||
// reject QueryInterface for their own IIDs under .NET's RCW mechanism. Every call
|
||||
// to IAudioClient and IAudioCaptureClient is therefore dispatched via raw vtable
|
||||
// pointer arithmetic, bypassing .NET COM interop entirely.
|
||||
// Process loopback requires MTA activation; blocking activation from the WinForms STA
|
||||
// deadlocks COM completion. The returned interfaces also reject RCW QueryInterface, so audio
|
||||
// calls use explicitly owned raw pointers and vtable dispatch.
|
||||
namespace VoiceCat.App.Audio;
|
||||
|
||||
public sealed class ProcessLoopbackCapture : IDisposable
|
||||
|
||||
@@ -43,8 +43,8 @@ internal struct VcCallbacksNative
|
||||
internal struct VcStreamDescNative
|
||||
{
|
||||
public VcStreamKind Kind;
|
||||
public IntPtr DeviceId; // unused by vc_stream_start today — device selection is a
|
||||
// separate vc_set_input_device call; always IntPtr.Zero here.
|
||||
// Device selection uses vc_set_input_device; stream start passes null.
|
||||
public IntPtr DeviceId;
|
||||
public IntPtr Label;
|
||||
// Mirrors vc_stream_desc::external_feed. When 1, the core skips its own WASAPI loopback
|
||||
// and the caller feeds PCM via StreamFeedPcm (per-app capture path on Windows).
|
||||
|
||||
Reference in New Issue
Block a user